Marines Have 5+ Armour Now?

TaaketaTaaketa Join Date: 2004-02-10 Member: 26357Members
<div class="IPBDescription">Whats going on?</div> Ok so I was playing on surftown servers.

I also check it out on Bryns at 82.138.247.145:27015

Specificly the custom map one 212.97.132.218:27015

And I noticed that when I had level 3 armour I had 90 armour.

I then looked at my armour again on a new map and saw I had 30 armour. Now I know that this morning it wasn't like that :/

but I thought it was a bug... but then I said "haha I'm bugged I've got 5+ armour." until all the other marines went... "Eh.. I do to WTH?"

As far as I know there is not any modification of NS on the server apart from the addition of adminmod and /stuck command.

so anyone else notice this on their servers? before I go ahead and sumbit a bug report?

So did I miss something or what?
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Comments

  • puzlpuzl The Old Firm Join Date: 2003-02-26 Member: 14029Retired Developer, NS1 Playtester, Forum Moderators, Constellation
    Some servers have been given a sneak peak at the 3.0.3 server patch to help us sanity check it. It looks like no problems have been introduced, so expect a release soon. ( I'm not giving a time because I don't know the time. I'm sure Nem0 will release it as soon as possible ).

    And yes, +5 armour is one of the changes. Can you figure out what the other change is?
  • LofungLofung Join Date: 2004-08-21 Member: 30757Members
    whua!
    so 3 bites now?
  • puzlpuzl The Old Firm Join Date: 2003-02-26 Member: 14029Retired Developer, NS1 Playtester, Forum Moderators, Constellation
    <!--QuoteBegin-Lofung+Apr 27 2005, 11:21 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lofung @ Apr 27 2005, 11:21 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> whua!
    so 3 bites now? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Or two bites and a parasite <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • TaaketaTaaketa Join Date: 2004-02-10 Member: 26357Members
    edited April 2005
    the... DUN DUN DUN DUUUUUUNNNNNNNNN... bus?

    Or maybe not.... *goes to hunt for new change*
  • puzlpuzl The Old Firm Join Date: 2003-02-26 Member: 14029Retired Developer, NS1 Playtester, Forum Moderators, Constellation
    edited April 2005
    A unupgraded marine now takes 3 bites to take down, or 2 focus bites. Upgraded marines will still take the same amount of attacks to kill.

    Here's a table showing the number of attacks required to kill the various armour levels.
    (Skulk bites, +focus, fade swipes, +focus, lerk bites, +focus)
    25 2 1 2 1 3 2
    30 3 2 2 1 3 2

    45 3 2 3 2 4 2
    50 3 2 3 2 4 2

    65 4 2 3 2 4 2
    70 4 2 3 2 4 2

    85 4 2 4 2 5 3
    90 4 2 4 2 5 3


    You can see that the only significant change for one on one encounters is skulk vs amror 0 marine.

    The patch also adds 50 to siege damage (330 -> 380 )
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited April 2005
    Tiny change, huge effect, cant wait for the flames, "omg marines are so uber now". <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    EDIT: okay <b>just one more bite in early game</b>, nice to know.
    Level 1 armour is now just a small anti lerk aid and <b>rines always get one more second inside of spores</b> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> i like
  • echsechs Join Date: 2002-12-27 Member: 11568Members, Constellation
    Or an anti early focus skulk raid. Me likes too.
  • pSyk0mAnpSyk0mAn Nerdish by Nature Germany Join Date: 2003-08-07 Member: 19166Members, NS2 Playtester, Squad Five Silver, NS2 Community Developer
    woot, I like it, I hope that's going to work.

    *starts hunting servers which received sneak peaks at 3.1* <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
    omg, i found the bus!!11 <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • TheJimTheJim Join Date: 2005-01-09 Member: 34080Members, Constellation
    Winner more challangeing marines <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • obuhobuh Not Quite Smart at NS Join Date: 2003-03-31 Member: 15072Members, Constellation
  • LofungLofung Join Date: 2004-08-21 Member: 30757Members
    nice one.
    though i dun think its enough to change the current situation of aliens sided games.
  • Diablo_fxDiablo_fx Join Date: 2003-02-21 Member: 13793Members
    Anyone tried not getting A1 now, since it allready is 3 bites?
    How did it go?
  • AJ_fifty_threeAJ_fifty_three Join Date: 2003-08-21 Member: 20061Members, Constellation
    This is great news, maybe this will break the streak of alien ties we've been seeing (Anyone who watched the finals will know what I'm talking about >.<).
  • ghamgham United Kingdom Join Date: 2003-05-01 Member: 15991Members
    So a focus fade STILL takes out a level 3 armour guy in 2 swipes?

    I'm not sure if I'm surprised or not
  • HellbillyHellbilly A whole title out of pity... Join Date: 2002-11-02 Member: 3931Members, NS1 Playtester, Constellation
    So, now there's no point in getting armor1 until fades come?
  • MrBenMrBen ns_eclipse, ns_veil caretaker Join Date: 2002-11-14 Member: 8575Members
    There is, 5+ armour is removed by one parasite and then it's 2 bites again. A1 is STILL necessary, it's just a nice little buff for marines early game to allow them to survive those critical early encounters.
  • Router_BoxRouter_Box Join Date: 2004-09-07 Member: 31483Members, NS1 Playtester, Constellation
    edited April 2005
    This was a very clever tweak that has been supported by just about every competitive player i've seen coment on it.

    Keep in mind that its 2 bites and a parasite. The best part about this is how many parasite kills it will produce! 2 quick bites and a psite for the psite kill!

    EDIT: Thats not the whole point though. It makes other marine tech paths, beside a1, viable, and it encourages an early lerk.
  • BuggyBuggy Join Date: 2003-11-08 Member: 22400Members, Constellation
    The other change is +50 siege damage.. I think.
  • SandstormSandstorm Join Date: 2003-09-25 Member: 21205Members
    Marine Lifespan Increase (Old Armor):

    vs Skulk - +50%, +33%, +0%
    vs Lerk - +33%, +0%, +25%
    vs Fade - +50%, +0%, +33%
    vs Onos - +50%, +0%, +0%

    vs Focus Skulk - +100%, +0%, +0%
    vs Focus Lerk - +0%, +0%, +50%
    vs Focus Fade - +100%, +0%, +0%
    vs Focus Onos - +0%, +100%, +0%

    Marine Lifespan Increase (New Armor):

    vs Skulk - +0%, +33%, +0%
    vs Lerk - +33%, +0%, +25%
    vs Fade - +50%, +0%, +33%
    vs Onos - +50%, +0%, +33%

    vs Focus Skulk - +0%, +0%, +0%
    vs Focus Lerk - +0%, +0%, +50%
    vs Focus Fade - +100%, +0%, +0%
    vs Focus Onos - +100%, +0%, +0%

    I guess the main reason for this change is to help break the IP, Armory, Armslab, Armor 1 build order. This also makes it harder to spawncamp the IP during early base rushes.
  • tankefugltankefugl One Script To Rule Them All... Trondheim, Norway Join Date: 2002-11-14 Member: 8641Members, Retired Developer, NS1 Playtester, Constellation, NS2 Playtester, Squad Five Blue
    <!--QuoteBegin-Buggy+Apr 27 2005, 01:47 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Buggy @ Apr 27 2005, 01:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The other change is +50 siege damage.. I think. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Correct. 330 -> 380 damage. It's basically one volly of 3 sieges less to down a hive.
  • ZunniZunni The best thing to happen to I&amp;S in a long while Join Date: 2002-11-26 Member: 10016Members
    Official Announcement here: <a href='http://www.unknownworlds.com/forums/index.php?showtopic=92534' target='_blank'>http://www.unknownworlds.com/forums/index....showtopic=92534</a>

    Patch will be coming very shortly..
  • RushakraRushakra Join Date: 2004-03-25 Member: 27523Members
    Look at it this way, kiddos.
    Skulks take an extra bullet to kill now with innate regen.
    Focus ceases to be the end-all ability. I don't have a problem with that.
  • RoverRover blargh Join Date: 2003-09-23 Member: 21139Members
    Hmm...interresting to counter early focus rushes...but if an alien has 2 levels (focus), a marine should have at least 1, which always goes into armor for me...I like being a marine more myself, but i think this kind of 'underpowered' focus...
  • ZunniZunni The best thing to happen to I&amp;S in a long while Join Date: 2002-11-26 Member: 10016Members
    <!--QuoteBegin-Rover+Apr 27 2005, 08:37 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rover @ Apr 27 2005, 08:37 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> . <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Hmm...interresting to counter early focus rushes...but if an alien has 2 levels (focus), a marine should have at least 1, which always goes into armor for me...I like being a marine more myself, but i think this kind of 'underpowered' focus..<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    This change was made more for Classic than Combat..
    Where aliens can drop 3 sens chambers immediately at game start and marines take some time to get the arms lab and a1 upgrade completed.
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    edited April 2005
    Yup. Contrary to popular belief, we tend to concentrate on Classic first, Combat second <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->So, now there's no point in getting armor1 until fades come?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Consider that there are tons of 'freak' ways of losing some aromor - a single OC, Gorge spit, spores, you name it. A1 will remaion pretty damn viable, but it might just cease to be the only option.
  • AndervalAnderval &lt;3 Join Date: 2003-05-05 Member: 16073Members, Constellation
    anyone tested how many bullets of ff it takes to nullify the extra bite?
  • TheAdjTheAdj He demanded a cool forum title of some type. Join Date: 2004-05-03 Member: 28436Members, NS1 Playtester, Constellation
    edited April 2005
    Anderval: It should be 4, since 1 marine armor point is equal to 2 HP and FF does 33% of actual damage (10 damage per lmg round).

    This change only increases the need for an instant lerk. Definitely like the siege change however.
  • ZunniZunni The best thing to happen to I&amp;S in a long while Join Date: 2002-11-26 Member: 10016Members
    Well, the file has officially been released, re-check the announcement for links..
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    edited April 2005
    Just went through the calculations myself, and can confirm Adj's numbers.
  • DarkFrostDarkFrost Join Date: 2003-04-03 Member: 15154Members, NS1 Playtester, Constellation
    Fixed the linux dedicated server over CPU use? or is that a generic steam thing?
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