Total Annihilation Remake

ZeroByteZeroByte Join Date: 2002-11-01 Member: 3057Members
<div class="IPBDescription">TA Spring</div> Eh.. never actually played Total Annihilation but I have heard of it's reputation and stuff, so I figure it would be nice to pass on this information to the forum. A TA remake project, TA Spring has recently released a playable beta.

Since I've can't really comment on it, I shall just pass on the link.

<a href='http://taspring.clan-sy.com/' target='_blank'>TA:Spring</a>. Discuss.
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Comments

  • NsNewbNsNewb Join Date: 2005-02-12 Member: 40820Members
    I have the original Total annihilation
  • PulsePulse To create, to create and escape. Join Date: 2002-08-29 Member: 1248Members, Constellation
    So do they plan to take all this content and put it towards a functional game? Because that was the main failing of the original TA.
  • Rapier7Rapier7 Join Date: 2004-02-05 Member: 26108Members
    Total Annihilation is the best RTS on its own rights. Ever. No exceptions.

    Its move to true 3-D is going to be awesome, but it still isn't in a playable state yet.
  • tjosantjosan Join Date: 2003-05-16 Member: 16374Members, Constellation
    It kind of runs out of steam though. I felt that while it had huge amounts of content it lacked something very important when in came to PVP play.
  • digzdigz be still, maggot Join Date: 2002-05-07 Member: 588Members, NS1 Playtester, Forum Moderators, Constellation
    <!--QuoteBegin-Rapier7+Apr 28 2005, 03:22 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rapier7 @ Apr 28 2005, 03:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Total Annihilation is the best RTS on its own rights. Ever. No exceptions.

    Its move to true 3-D is going to be awesome, but it still isn't in a playable state yet. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    /Me goes and looks, giddly as a school girl.
  • StormLiongStormLiong Join Date: 2002-12-27 Member: 11569Members
    TA was the greatest RTS. This remake is gonna rock. Downloading at the moment to see how it is really.

    But let me say why TA is great because its one of the few RTSs that really gave the big guns to the players. You have nuclear missles that you can make for an ifinite amount. You had super laser CHAIN cannons that had super long range. And lets not forget the commander with his main gun.
  • SpacerSpacer Invented dogs Join Date: 2003-05-02 Member: 16008Members
    Big Bertha for the win. The best artillery in the entire world.
  • UnderDOGUnderDOG Join Date: 2003-04-05 Member: 15221Members
    anyone remeber the krogoth? A very cool, but completly impratical unit <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    edited April 2005
    [stupid comment withdrawn]
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    <!--QuoteBegin-SoulSkorpion+Apr 28 2005, 03:41 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SoulSkorpion @ Apr 28 2005, 03:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> *sigh*

    Why do people waste their time remaking something that doesn't need to be remade? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    It's a waste of time, is it? At least they're doing something that will make people happy. All you do is complain about other people doing things.
  • OmegamanOmegaman Join Date: 2004-01-11 Member: 25239Members
    Nothing quite like take an airship, grabbing and enemy commander, and dropping right in the middle of another enemy's base. xD I had a great time doing that at a LAN, just laughing as the wo commanders killed each other leaving me to win.
  • XythXyth Avatar Join Date: 2003-11-04 Member: 22312Members
    <!--QuoteBegin-Spacer+Apr 28 2005, 05:45 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Spacer @ Apr 28 2005, 05:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Big Bertha for the win. The best artillery in the entire world. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Vulcan + 20 fusion reactors = GG

    This game was, and still is, a blast. Internet play for it sucks(It's netcode was pretty terrible), which was its main downfall. Nowa-days I only play it on LAN with the 5k unit max patches. Some of the custom units were alot of fun aswell.
  • Rapier7Rapier7 Join Date: 2004-02-05 Member: 26108Members
    Total Annihilation was the best RTS because it was a true RTS.

    You didn't **** foot around with that sort of RTS. You had literally every weapon of conventional warfare at your fingertips.

    Infantry, tanks, raider tanks, massive artillery (I'm not talking about some **** Siege Tank from Starcraft, I'm talking about those massive railway guns that Germany used in WWII that would decimate entire buildings in one shot from fifty miles away), nukes, carpet bombers (once you've seen 20 bombers unload a string of bombs onto its target, you'll cream your pants at the sight of destruction), fighters (and they actually twirl around to avoid missiles), scouts, and the navies. The navies are the best. You've got submarines, scout ships, cruisers, destroyers, battleships, the ability to launch literally a shore bombardment from three screens away is a sight to behold.

    You name an important part of modern day conventional warfare, TA has it. It just oozes excess and takes an everything or nothing stance to RTS.

    Who dares, wins. See if you can say the same for any other RTS.
  • PulsePulse To create, to create and escape. Join Date: 2002-08-29 Member: 1248Members, Constellation
    It's just too bad they forgot about the whole "Strategy" part. If they hadn't done that, it <i>could</i> actually be a real RTS.
  • CyberPitzCyberPitz Join Date: 2004-09-04 Member: 31301Members, Constellation
    I loved TA to death. I liked Starcraft more, but that means nothing, cause thats still huge. I'm dling now...can't wait to see.
  • XythXyth Avatar Join Date: 2003-11-04 Member: 22312Members
    The strategy in TA was diffrent then what most people think it should be. It was strategy on a mass scale, not individual unit control. It was whether you want to choose going mass land units or a strong economy or first to long range weapon or mass air or whatever. Then how you executed that system.
  • RobRob Unknown Enemy Join Date: 2002-01-24 Member: 25Members, NS1 Playtester
    TA had strategy, like they say! It was overall war strategy. Instead of leading a precise raid just a few units, you do things like:

    -Attack their resource bases all out, knock the pins from under them.

    -Send waves and waves of small, light units (Soviet war tactics, anyone?)

    -Send covert construction planes (best unit in the game) and litterally surround your enemy with bases

    -Focus on resources and build huge cannons (which you MUST defend, or you LOOSE) or nuke factories

    -Hole up in a well-fortified base (this is what I really loved about TA, you could actually DEFEND!)

    -Or my personal favorite: build kbot suicide bombers and air transports. Transport + Walking Bomb = Flying Bomb; one way trip A squadron of about 12-15 of these buggers nicely spaced will take out a VERY good chunk of their base, especially if they don't have early air defenses
  • XythXyth Avatar Join Date: 2003-11-04 Member: 22312Members
    Manual control of units in that game was fun to, or well psuedo manual control. Take an aircraft put tracking on it (so you vision constantly recenters on it) then drive it around constantly. With a bit of skill, and luck, you could drop other groups of fighter with just your one. Since all projectiles weren't counted to hit unless they DID, meaning if you saw a missle incoming chasing your little airplane, you could tell it to get out of the way before it hit. Allowing for interesting mid air fights.

    Also, on those suicide K-bot bombs, my favorite trick was to get one of the hovercraft (it was in one of the exspansion sets) transports, then since the little bombs count for almost no space, you could load upwards of 10+ of those little suckers into one transport. Then sneak your portable nuke into their base, park it nice and close to something of value... Yeah.
  • NeonSpyderNeonSpyder &quot;Das est NTLDR?&quot; Join Date: 2003-07-03 Member: 17913Members
    downloading, looks awesome, screenshots are orgasmic, TA is the best game ever, bar none, damnit this is the best thing to happen since sex.
  • Rapier7Rapier7 Join Date: 2004-02-05 Member: 26108Members
    Pulse, TA focused on (for the most part, unless you want to play Gods of War) mass scale military strategy. Expand your wartime economy, balance between resource production and war goods, and contain your enemy. Raiding (and I'm not talking about your stupid zerling/zealot rushes in SC) was crucial, since resource buildings were relatively weak in defensive capabilities and you could severely damage your opponent if you raided effectively.

    I'm sorry if you were weaned on basic "Blizzard strategy" which focuses too much on micromanagement of certain units, that's called tactics, not strategy. TA is pure strategy. Build, expand, consolidate, attack, contain. Its resource system was much different (identical to the NS resource system) and its gameplay was simply unmatched, bar none.
  • PulsePulse To create, to create and escape. Join Date: 2002-08-29 Member: 1248Members, Constellation
    <!--QuoteBegin-Rapier7+Apr 28 2005, 06:10 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rapier7 @ Apr 28 2005, 06:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Pulse, TA focused on (for the most part, unless you want to play Gods of War) mass scale military strategy. Expand your wartime economy, balance between resource production and war goods, and contain your enemy. Raiding (and I'm not talking about your stupid zerling/zealot rushes in SC) was crucial, since resource buildings were relatively weak in defensive capabilities and you could severely damage your opponent if you raided effectively.

    I'm sorry if you were weaned on basic "Blizzard strategy" which focuses too much on micromanagement of certain units, that's called tactics, not strategy. TA is pure strategy. Build, expand, consolidate, attack, contain. Its resource system was much different (identical to the NS resource system) and its gameplay was simply unmatched, bar none.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I'm not sure if you knew this, but all of those things are standard in real time strategy games with economy management. The good ones, unlike TA, actually encourage the use more than one type of unit at a time, while not making any one combination of units better than all others.

    The fact that the pathfinding was completely retarded and that the units would usually completely ignore any specific movement orders did not make the rather weak "Grand strategy" element of the game any better, it simply made for a broken "Tactics" part.
  • VenmochVenmoch Join Date: 2002-08-07 Member: 1093Members
    <!--QuoteBegin-Rapier7+Apr 28 2005, 11:50 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rapier7 @ Apr 28 2005, 11:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You name an important part of modern day conventional warfare, TA has it. It just oozes excess and takes an everything or nothing stance to RTS. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    OK Then, I'm game.

    Does it have capturing and holding non-combat personel? Actual calling in aircraft from off the screen, Building insertion with infantry, Ambusing in trees having to medivac your troops, wounded troops being captured.

    No offense but almost everything you've said so far Act Of War does a lot better <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • RobRob Unknown Enemy Join Date: 2002-01-24 Member: 25Members, NS1 Playtester
    edited April 2005
    <!--QuoteBegin-Venmoch+Apr 28 2005, 09:34 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Venmoch @ Apr 28 2005, 09:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Rapier7+Apr 28 2005, 11:50 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rapier7 @ Apr 28 2005, 11:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You name an important part of modern day conventional warfare, TA has it. It just oozes excess and takes an everything or nothing stance to RTS. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    OK Then, I'm game.

    Does it have capturing and holding non-combat personel? Actual calling in aircraft from off the screen, Building insertion with infantry, Ambusing in trees having to medivac your troops, wounded troops being captured.

    No offense but almost everything you've said so far Act Of War does a lot better <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    All Construction units are non-combat.

    Calling in aircraft from off screen is the same as building those aircraft and using them anyway.

    No building insertion, but... You're a general, not a Sgt or LT, you don't work with insertion of buildings.

    You don't medevac, you order your construction bots to patrol either on the front line or somewhere behind it, and cycle your units towards the patrol zone. The construction unit would then automatcially repair any unit or building damaged in it's patrol area. (Construction planes were GREAT for this)

    The commander could capture units.

    Oh, and rapier, be nice to those who don't share your opinion, eh?
  • Rapier7Rapier7 Join Date: 2004-02-05 Member: 26108Members
    I'm sorry that an eight year old game can't measure up to some game that's not even a year old. I haven't played Act of War, but it certainly doesn't seem like massive scale warfare to me.

    In any case, you can actually capture units with the commander, and you can repair (everything is mechanized, no healing) units, there is actually a combat patrol construction unit that can also repair. By the way, until you actually play the game, please don't comment it.

    Pulse, while I do agree that there were a select few units that were produced en masse and much more effective than others, and pathfinding could be a headache, the RTS was simply far ahead of its time and can definitely contend with many modern RTSes.
  • StormLiongStormLiong Join Date: 2002-12-27 Member: 11569Members
    I just downloaded and played one game (Cyber: I won <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->)

    Its really great. GREAT remake. A few kinks like really bad 3D view control (been to used to WC3 3d view control i think).

    It has ALL the units including expansion units.

    Every strategy that you used in the old TA works in this remake as well. I can tell you that my Brawler raid is damn too powerful <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> What can stop a mass of brawlers?

    Resoursing is the same thing except no metal thingy on the ground. When you choose your metal extractor, your map view changes to a "resource-view" map. Bright green meant the area with the most metal while red denotes none. You cann build your metal extractors side-to-side no more because of that.

    No metal-only map in this version i think also.

    Another note, after you download the installer go back to the site and download the latest client.
  • DaJMastaDaJMasta Join Date: 2005-01-10 Member: 34750Members, Constellation
    I bought my copy for 4 bucks, it seems to be making a comeback though, they have a complete mod for UT2004 which is making serious progress, and looks almost identical to the original version.

    BTW, if u c TA on sale, buy it, i wouldhave payed the 4 bucks just for the music on there <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    i got my copy when the seconed expansion pack first came out

    $20 for the original game both the expansion packs and the strategy guide
  • Cold_NiTeCold_NiTe Join Date: 2003-09-15 Member: 20875Members
    <!--QuoteBegin-Rob+Apr 28 2005, 08:43 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rob @ Apr 28 2005, 08:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You don't medevac, you order your construction bots to patrol either on the front line or somewhere behind it, and cycle your units towards the patrol zone. The construction unit would then automatcially repair any unit or building damaged in it's patrol area. (Construction planes were GREAT for this) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    My god, that's just so... so genius.

    Rob and Rapier7 have it right guys. TA was large scale strategy. It didn't focus on single unit advantages to the point of tactical exploitation, a.l.a. the Corsairs in Starcraft raping the same number of Devourers because they were close together and the Corsairs did splash damage. Tactics is fun and amazing and all, but in large scale combat that sort of thing becomes marginalized as a statistic. So what if a few of your infantry companies were really good and captured a bunch of your enemies holdings, the same number were probably horrendously inept and gave countless km of ground to them.
  • CyberPitzCyberPitz Join Date: 2004-09-04 Member: 31301Members, Constellation
    edited April 2005
    I just got done playing 3 games, and I'm massively impressed. It's wonderful..and the whole terrain edititing when the Commander explodes is genious <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->

    *EDIT* Sig now reflects the great work.. if someone could make a better looking sig picture for TA:Spring, I'll be very happy...The only thing I did was resize it down, and lowered the quality alot to meet the size specs.
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    <!--QuoteBegin-CyberPitz+Apr 28 2005, 08:56 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CyberPitz @ Apr 28 2005, 08:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The only thing I did was resize it down, and lowered the quality alot to meet the size specs. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    and you still didnt meet the size specs <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> max hieght of 75 and max width of 400
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