Total Annihilation Remake
<div class="IPBDescription">TA Spring</div> Eh.. never actually played Total Annihilation but I have heard of it's reputation and stuff, so I figure it would be nice to pass on this information to the forum. A TA remake project, TA Spring has recently released a playable beta.
Since I've can't really comment on it, I shall just pass on the link.
<a href='http://taspring.clan-sy.com/' target='_blank'>TA:Spring</a>. Discuss.
Since I've can't really comment on it, I shall just pass on the link.
<a href='http://taspring.clan-sy.com/' target='_blank'>TA:Spring</a>. Discuss.
Comments
Its move to true 3-D is going to be awesome, but it still isn't in a playable state yet.
Its move to true 3-D is going to be awesome, but it still isn't in a playable state yet. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
/Me goes and looks, giddly as a school girl.
But let me say why TA is great because its one of the few RTSs that really gave the big guns to the players. You have nuclear missles that you can make for an ifinite amount. You had super laser CHAIN cannons that had super long range. And lets not forget the commander with his main gun.
Why do people waste their time remaking something that doesn't need to be remade? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
It's a waste of time, is it? At least they're doing something that will make people happy. All you do is complain about other people doing things.
Vulcan + 20 fusion reactors = GG
This game was, and still is, a blast. Internet play for it sucks(It's netcode was pretty terrible), which was its main downfall. Nowa-days I only play it on LAN with the 5k unit max patches. Some of the custom units were alot of fun aswell.
You didn't **** foot around with that sort of RTS. You had literally every weapon of conventional warfare at your fingertips.
Infantry, tanks, raider tanks, massive artillery (I'm not talking about some **** Siege Tank from Starcraft, I'm talking about those massive railway guns that Germany used in WWII that would decimate entire buildings in one shot from fifty miles away), nukes, carpet bombers (once you've seen 20 bombers unload a string of bombs onto its target, you'll cream your pants at the sight of destruction), fighters (and they actually twirl around to avoid missiles), scouts, and the navies. The navies are the best. You've got submarines, scout ships, cruisers, destroyers, battleships, the ability to launch literally a shore bombardment from three screens away is a sight to behold.
You name an important part of modern day conventional warfare, TA has it. It just oozes excess and takes an everything or nothing stance to RTS.
Who dares, wins. See if you can say the same for any other RTS.
-Attack their resource bases all out, knock the pins from under them.
-Send waves and waves of small, light units (Soviet war tactics, anyone?)
-Send covert construction planes (best unit in the game) and litterally surround your enemy with bases
-Focus on resources and build huge cannons (which you MUST defend, or you LOOSE) or nuke factories
-Hole up in a well-fortified base (this is what I really loved about TA, you could actually DEFEND!)
-Or my personal favorite: build kbot suicide bombers and air transports. Transport + Walking Bomb = Flying Bomb; one way trip A squadron of about 12-15 of these buggers nicely spaced will take out a VERY good chunk of their base, especially if they don't have early air defenses
Also, on those suicide K-bot bombs, my favorite trick was to get one of the hovercraft (it was in one of the exspansion sets) transports, then since the little bombs count for almost no space, you could load upwards of 10+ of those little suckers into one transport. Then sneak your portable nuke into their base, park it nice and close to something of value... Yeah.
I'm sorry if you were weaned on basic "Blizzard strategy" which focuses too much on micromanagement of certain units, that's called tactics, not strategy. TA is pure strategy. Build, expand, consolidate, attack, contain. Its resource system was much different (identical to the NS resource system) and its gameplay was simply unmatched, bar none.
I'm sorry if you were weaned on basic "Blizzard strategy" which focuses too much on micromanagement of certain units, that's called tactics, not strategy. TA is pure strategy. Build, expand, consolidate, attack, contain. Its resource system was much different (identical to the NS resource system) and its gameplay was simply unmatched, bar none.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I'm not sure if you knew this, but all of those things are standard in real time strategy games with economy management. The good ones, unlike TA, actually encourage the use more than one type of unit at a time, while not making any one combination of units better than all others.
The fact that the pathfinding was completely retarded and that the units would usually completely ignore any specific movement orders did not make the rather weak "Grand strategy" element of the game any better, it simply made for a broken "Tactics" part.
OK Then, I'm game.
Does it have capturing and holding non-combat personel? Actual calling in aircraft from off the screen, Building insertion with infantry, Ambusing in trees having to medivac your troops, wounded troops being captured.
No offense but almost everything you've said so far Act Of War does a lot better <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
OK Then, I'm game.
Does it have capturing and holding non-combat personel? Actual calling in aircraft from off the screen, Building insertion with infantry, Ambusing in trees having to medivac your troops, wounded troops being captured.
No offense but almost everything you've said so far Act Of War does a lot better <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
All Construction units are non-combat.
Calling in aircraft from off screen is the same as building those aircraft and using them anyway.
No building insertion, but... You're a general, not a Sgt or LT, you don't work with insertion of buildings.
You don't medevac, you order your construction bots to patrol either on the front line or somewhere behind it, and cycle your units towards the patrol zone. The construction unit would then automatcially repair any unit or building damaged in it's patrol area. (Construction planes were GREAT for this)
The commander could capture units.
Oh, and rapier, be nice to those who don't share your opinion, eh?
In any case, you can actually capture units with the commander, and you can repair (everything is mechanized, no healing) units, there is actually a combat patrol construction unit that can also repair. By the way, until you actually play the game, please don't comment it.
Pulse, while I do agree that there were a select few units that were produced en masse and much more effective than others, and pathfinding could be a headache, the RTS was simply far ahead of its time and can definitely contend with many modern RTSes.
Its really great. GREAT remake. A few kinks like really bad 3D view control (been to used to WC3 3d view control i think).
It has ALL the units including expansion units.
Every strategy that you used in the old TA works in this remake as well. I can tell you that my Brawler raid is damn too powerful <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> What can stop a mass of brawlers?
Resoursing is the same thing except no metal thingy on the ground. When you choose your metal extractor, your map view changes to a "resource-view" map. Bright green meant the area with the most metal while red denotes none. You cann build your metal extractors side-to-side no more because of that.
No metal-only map in this version i think also.
Another note, after you download the installer go back to the site and download the latest client.
BTW, if u c TA on sale, buy it, i wouldhave payed the 4 bucks just for the music on there <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
$20 for the original game both the expansion packs and the strategy guide
My god, that's just so... so genius.
Rob and Rapier7 have it right guys. TA was large scale strategy. It didn't focus on single unit advantages to the point of tactical exploitation, a.l.a. the Corsairs in Starcraft raping the same number of Devourers because they were close together and the Corsairs did splash damage. Tactics is fun and amazing and all, but in large scale combat that sort of thing becomes marginalized as a statistic. So what if a few of your infantry companies were really good and captured a bunch of your enemies holdings, the same number were probably horrendously inept and gave countless km of ground to them.
*EDIT* Sig now reflects the great work.. if someone could make a better looking sig picture for TA:Spring, I'll be very happy...The only thing I did was resize it down, and lowered the quality alot to meet the size specs.
and you still didnt meet the size specs <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> max hieght of 75 and max width of 400