Silent Siege

coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
<div class="IPBDescription">stealthy marine own4ge</div> This is an elaboration/variation on MonsE's and tommyd's two-siege strategy.

Step one: divide your team in two groups; two marines, and the rest of them. Send "the rest" off to assault some alien-held area. Meanwhile, send your two stealth-ninja-marines towards one of the hives, preferably far from the area where "the rest" are making a fuss.

"The Rest" should attract a lot of attention - fire at all alien buildings/players, and if possible, take your time about it. They want to make a LOT of noise in hive sight. The stealth-ninja-marines, on the other hand, should make as little noise as possible; outfit them with jetpacks, and have them avoid conflict at all costs. BY NO MEANS should they fire at any target, unless they are spotted by an actual alien.

Two rooms away from the hive, have your marines build a turret factory. Yes, *two* rooms away. Remember, you're dealing with a pair of radii here - the factory doesn't have to be in range of the hive, just the siege turret itself. As soon as the factory is done, start upgrading it, and build a pair of turrets (one on either side) to defend it.

Pull "the rest" back from their assault and send them towards the stealth-ninja-marines; time it so they'll arrive as the siege is coming up, but not too long before.

Move your marines into the room adjacent to the hive, and build two more turrets, about 15 feet apart. Directly between them, place the siege. If you place two, have your marines build both of them ALMOST complete, and then bring them online at the same time - that way the aliens don't know what's coming until the hive is getting smashed.
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Marine Stealth is a strategy with many uses; aliens rely heavily on hive sight, and that is their biggest weakness. As an alternative to sieging a hive, you can have a lone marine set up a phase gate, and then blitz the hive with a full-on assault.

Comments

  • Tucker_GerakTucker_Gerak Join Date: 2002-11-06 Member: 7396Members
    This is what I usually end up doing, but my marines usually can't comprehend the thought of wasting time on turrets.....damn insubordinate marines..
  • LiquidFusionLiquidFusion Join Date: 2002-11-01 Member: 3139Members
    The problem with this strategy (it is a good one btw) is if you have a good alien gorg all rooms are taken. I mean taken. Webs all over and turrets all over. You'll be forced to make a big fuss not as big as the others, but big none the less.
  • Tucker_GerakTucker_Gerak Join Date: 2002-11-06 Member: 7396Members
    Well usually what I do to prevent that is have atleast one Siege Turret at every mini-base. The resources are close enough that you can cover the entire playing field. And it pisses off all the gorges getting blown to hell when they try to build. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • MutantMFMMutantMFM Join Date: 2002-07-27 Member: 1005Members
    edited November 2002
    That is the easier way and the best way to get rid of well defended aliens hives. Also if your lucky the gorges will try to fix the buildings which they will end up dead or near dead. Then you just rushing in with the marines a by that time they can kiss that hive goodbye for good. <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' valign='absmiddle' alt='siege.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' valign='absmiddle' alt='pudgy.gif'><!--endemo-->
  • Shifty_EyesShifty_Eyes Join Date: 2002-10-31 Member: 1784Members
    Hey Mutant, is that quote from telling Alien teams to stop whining about 5-9 odds?
  • MutantMFMMutantMFM Join Date: 2002-07-27 Member: 1005Members
    Yes but if the aliens are no longer out numbered so much. But even with two seige turrets you cannot destroy a hive with alot of defence chambers around it. But I ave seen a battle where a alien team with less players than the marines wins the game so aliens must be getting better and more people are joing the alien side.
  • OttoDestructOttoDestruct Join Date: 2002-11-08 Member: 7790Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->This is what I usually end up doing, but my marines usually can't comprehend the thought of wasting time on turrets.....damn insubordinate marines.. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Methinks the commander needs a "Uber-Smiting-Holy-Lighting-Bolt-of-Pwnage" weapon to insta slay stupid marines. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • CatgirlCatgirl Join Date: 2002-11-03 Member: 5741Members
    Drop a turret on their head. Watch them slay their own selves.
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