Problems With Searchlight Prefab

DrekDrek Join Date: 2002-12-19 Member: 11165Members
Before someone jumps all over me for using a prefab, I'm going to get defensive, and say, I don't care that its a prefab. I'm a newbie mapper, and I could never have done as good a job as this guy did at creating this searchlight.

However, having got that out of the way, I do have a problem with it. Its a func_pendulum that is passable, but the cone is nonetheless stopping bullets, or at least I am getting bullet hit sprites when I try to fire through it. Any suggestions on how I can prevent the cone from stopping bullets or appearing to be hit by bullets?

I also want the searchlight itself to stop bullets. Should I place an invisible func_wall around it?

Thanks in advance.

Comments

  • DrekDrek Join Date: 2002-12-19 Member: 11165Members
    Turns out there were no problems with the prefab. I think I thought that bullets that were hitting the opposite wall were hitting the cone... <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd-fix.gif' border='0' style='vertical-align:middle' alt='nerd-fix.gif' /><!--endemo--> It is working perfectly.
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