R12l Concept Rifle

Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
<div class="IPBDescription">testing another system to create models</div> a little test model created on a cad system. the missing "detail render" option is a problem but well...

<img src='http://mitglied.lycos.de/centercross/bilder/rifle.jpg' border='0' alt='user posted image' />

btw: this model was create from scratch without reference in about 2 hours.
«1

Comments

  • nogoodnicknamenogoodnickname Join Date: 2005-03-23 Member: 46172Members
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    <!--QuoteBegin-nogoodnickname+May 5 2005, 01:20 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (nogoodnickname @ May 5 2005, 01:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> yeah <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    uhh whats the point in that post....

    Looks good Lt.Gravity, but im not keen on that scope
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    edited May 2005
    its just a concept Im working on. I admit that the "scope" is pretty much inspired by the tau weapons seen in the warhammer 40k game "firewarrior". its more like an electronic aiming device.
    the problem with the render is that one hardly can make out most of the details.
    besides that: Im mapper, not a modeller. but you learn new things every day <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • HellspawnUKHellspawnUK Join Date: 2004-08-07 Member: 30437Members
    If you can convert the file for use in Maya or Milkshape I'll render it for you
  • nogoodnicknamenogoodnickname Join Date: 2005-03-23 Member: 46172Members
    <!--QuoteBegin-CoolCookieCooks+May 5 2005, 08:22 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CoolCookieCooks @ May 5 2005, 08:22 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-nogoodnickname+May 5 2005, 01:20 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (nogoodnickname @ May 5 2005, 01:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> yeah <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    uhh whats the point in that post....

    Looks good Lt.Gravity, but im not keen on that scope <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    it means i like it as CS:S m4a1
  • RatonetwothreetwooneRatonetwothreetwoone Join Date: 2004-03-23 Member: 27504Members
    <!--QuoteBegin-nogoodnickname+May 5 2005, 02:06 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (nogoodnickname @ May 5 2005, 02:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-CoolCookieCooks+May 5 2005, 08:22 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CoolCookieCooks @ May 5 2005, 08:22 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-nogoodnickname+May 5 2005, 01:20 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (nogoodnickname @ May 5 2005, 01:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> yeah <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    uhh whats the point in that post....

    Looks good Lt.Gravity, but im not keen on that scope <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    it means i like it as CS:S m4a1 <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    duh c3.. that was so obvious... gosh..
  • KardoffelKardoffel Join Date: 2004-04-03 Member: 27711Members, Constellation
    The Scope reminds me of the Halo rifle and i like it, dont think you should change it.
    But in my opinion the mag is a bit to straight and long. maybe shorten it to the size of a M16 mag.
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    like I said its just a test model atm.
    the mag is the worst part, I agree <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
    the butstock isnt nice, either but I like the front part and even the receiver. what you cant see on this picture are the venting holes on top of the gas reduction system and the detailed rail to fix the scope. after creating this screenshot I realized that I forgot the bolt lever .

    thank you for the nice replies. hellspawn I will contact you when I have a more detailed version. what filetypes do you work with? although I think it really doesnt matter because I can export/convert it to nearly every format on this planet <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • HellspawnUKHellspawnUK Join Date: 2004-08-07 Member: 30437Members
    .obj .3ds .ms3d .mb , any of those will do really, preferably .obj
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    it seems quite high poly tho with all the rounded edges <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> i personaly like the scope design
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    <!--QuoteBegin-Chrono+May 6 2005, 08:53 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Chrono @ May 6 2005, 08:53 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> it seems quite high poly tho with all the rounded edges <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> i personaly like the scope design <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I really should change all the rounded edges to chamfers so the polycount wont raise to 20.000 <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
    scope design? I wont call it "design". its just an "accident" atm. but... I think some wires would fit there perfectly. *niahahahahahahaha* I will try to create some screenshots with higher resolution next time.
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    thats as good as it gets. if anybody knows a nice render configuration for gmax: feel free to contact me. but I havent found out about anything like that atm.

    changed 50% of the rounded edges to chamfers reworked all parts f the weapon, changed the buttstock, added the front rail for additional equipment, made the trigger area wider and added some small details such as buttstock and mag release lever. going to detail the scope atm.

    polycount is little bit high, about 4500 but I really dont know where I should use it so I guess its pretty much unimportant atm.

    <img src='http://mitglied.lycos.de/centercross/bilder/riflev2.jpg' border='0' alt='user posted image' />
  • nogoodnicknamenogoodnickname Join Date: 2005-03-23 Member: 46172Members
    edited May 2005
    4500 polies high? lol. looks good now. why did u removed that cool scope ehh?
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    edited May 2005
    4500 is pretty high or am I wrong? but the polycount can be "adjusted" by using differet export settings on the rounded surfaces. thats what all the modellers would like to have <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    you asking what happened to the scope?
    <!--QuoteBegin-Lt Gravity+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lt Gravity)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->going to detail the scope atm.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    edit:
    deleted the text I wrote here because... well... I was "finished" it too soon <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    <img src='http://mitglied.lycos.de/centercross/bilder/rifle3.jpg' border='0' alt='user posted image' />

    added more detailed scope, betamag, bipod, silencer. the rendermode nearly drops all the details on the weapons body so it looks pretty flat on the screens <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad-fix.gif' border='0' style='vertical-align:middle' alt='mad-fix.gif' /><!--endemo-->
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    you should be aiming at roughly half that polycount for the final thing, but now that you mention you want a drummag and stand, those contain cylinders so, it should be under 3000 for all of it
  • xxReconzxxxxReconzxx Join Date: 2005-02-13 Member: 40952Members
    That looks pretty cool, what gun is this for, lmg or hmg?
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    <!--QuoteBegin-coolcokiecooks+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coolcokiecooks)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->you should be aiming at roughly half that polycount for the final thing, but now that you mention you want a drummag and stand, those contain cylinders so, it should be under 3000 for all of it<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    thats the part of optimizing Im working atm. one of the main problems is the use of many rounded edges and I will have to replace some more of them to simple chamfers.

    to be honest: I dont like the bipod like it is atm. this part of the weapon will be changed aswell as the rear of the scope (looks too funny). and I dont like the betamag too much, thats why I prefer the normal mag. and the silencer... well, ...



    <!--QuoteBegin-xxReconzxx+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (xxReconzxx)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> That looks pretty cool, what gun is this for, lmg or hmg?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I really dont know. original it wasnt suppossed to be a ns model. but it could be used for both:
    lmg - standart mag and a small aimpoint
    hmg - betamag, bipod and big scope (like in the picture just without the silncer)

    but Im neither a skinmesher nor a skinner so this would be part xxx of "I want someone else to help but it do take longr than I ever would have exspected" <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    <img src='http://mitglied.lycos.de/centercross/bilder/handgun_concept.jpg' border='0' alt='user posted image' />

    and another one. I didnt want to create a new thread so...
    this time is a concept of a fullautomatic handgun. one of the problems is the scaling, I dont know if it would fit in "reality" till I managed to create a 1:1 hand reference.

    and the rendered images still look like crap. any ideas how to solve this problem?
  • nogoodnicknamenogoodnickname Join Date: 2005-03-23 Member: 46172Members
  • ThatamosThatamos Join Date: 2004-11-05 Member: 32643Members
    First thing you should work on is that magazine. The magazine just looks way to square IMO.
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    its still wip. cant you tell from this screenshot? missing trigger, weird foregrip, the mag placeholder <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    I love the rifle, remove the bipod and you got a winner <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    As for the smg, I dunno. Maybe add some rails to it and other small goodies that make a model look slick. Maybe more of a p90 style grip would look better too, I'm not too keen on the one you got now. A cool idea for a clip would be kinda like the laptop gun in perfect dark, have the clip drop out of the foregrip and you slide it out, pop new one in and slap it back up into the grip.
  • StarStarGrizzlyStarStarGrizzly Join Date: 2004-02-06 Member: 26139Members
    cut off the back of that handgun, have it stop at the grip. It would be freaking aweseom
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    whats so bad about the back of the weapon? it is NOT suppossed to be a pistol, more like an extreme small smg. the idea is based on the vp70 handgun. I admit that I took some measurements off my P90, too <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
    atm I dont like the flatness of the body. I would like to use some curves instead of plain sollids but thats kinda tricky to do.
  • Owen1Owen1 Join Date: 2003-04-13 Member: 15457Members
    i do like the rifle you did with the bipod... the scope seems to bug me a little though. Maybe if it was a holograph projection thingy or something (Similar to a holosight) then it might really set it off
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    I just try to find out how to render it in a decent way. I dont have a clue because Im not a modeller.

    I wont have any problems in releasing versions for every tastesince removing/adding stuff is pretty simple. but personally I dont like the bipod. I will change it to something more future looking. something like the g36 bipod.

    <img src='http://www.airsoftatlanta.com/images/g36_foregrip_bipod_jpg.jpg' border='0' alt='user posted image' />
  • Owen1Owen1 Join Date: 2003-04-13 Member: 15457Members
    it's only good if it has the G36 rail...
  • ANGEL1ANGEL1 Join Date: 2005-03-28 Member: 46740Members
    edited May 2005
    I like that one, would be nice if that was in the game <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->.
    It would be like this..... <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->

    I mean the rifle, but the hand gun looks interesting!
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    edited May 2005
    finally found my old max cd.

    3 different version atm:

    R12A1-Raid (support)
    --------------
    - Betamag
    - Bipod
    - ESS (Electronic Sight System) mounted on standart TAC-rail

    R12A1-SD (spec ops)
    ------------
    - Silencer
    - standart iron sight (no electrical emission <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->)

    R12A1-C (carbine)
    ----------
    - shorter barrel
    - no buttstock
    - standart iron sight
    - TAC-rail underneath handguard

    <img src='http://mitglied.lycos.de/centercross/bilder/R12A1.jpg' border='0' alt='user posted image' />

    dont complain on the image, the export file wasnt clean enough so I got some rough edges and some wierd looking areas in the final models.
  • HellspawnUKHellspawnUK Join Date: 2004-08-07 Member: 30437Members
    I like the short SMG like one, looks REALLY cool.

    The tripod one looks pretty good as well, but I'm still a little unsure about the scope myself...

    The standard one aint bad either <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    Good work on all of them, hope to see more
Sign In or Register to comment.