New map concept

SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
<div class="IPBDescription">1337 crayon drawing!</div>Hello all, im sure the peeps in the irc chan know me, as I come in with a bang -- but for those of you who dont -- hello!  I am an average mapper, I think.  Some of the NS maps are really amazing and I dont think I can come up with such a quality map, but I'm still gonna try.  Here's the concept for my map.  I like the overall layout expect there is one change.  The two long hallways will have twists and turns in them, so its not like you will be able to see down the entire way.  Well on to the map concept.

Blue = Marine spawn
Black = Alien spawn
Green = Alien tunnels only
Red = Resources

<img src="http://www.imahosting.com/sigs/possibleideaforns.jpg" border="0">


Do you think I should get rid of the alien tunnels that lead behind the marine section and come out behind the resources?

Comments

  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    btw I would have 2 more alien spawns, the one on the concept would be in the center of the other 2
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    I'm not sure I understand... more will be added to this then? If so you would also want to have resource areas near the other hives too.

    <!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Do you think I should get rid of the alien tunnels that lead behind the marine section and come out behind the resources?<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->

    No, I personally don't think the alien tunnels are too exessive.

    Overall, you need more hives and content to the layout, as you know. It is also recommended that you have more than one route to each hive. From what I've heard two is ideal... I think.

    I'm looking forward to seeing how this turns out.
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    Good feedback.. thanks <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->  I revised my concept.  Have a look.  <img src="http://www.imahosting.com/sigs/revisedidea2.jpg" border="0">


    a whole lot more feedback is welcome  <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • CrematorCremator Join Date: 2002-01-24 Member: 27Members
    damn, that is madart!  nice concept.
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    ty <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> Now for the hard part... making it a map! *gasp!*
  • InZaneFleaArmyInZaneFleaArmy Join Date: 2002-01-24 Member: 18Members
    Personally...I'd get lost.
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    Those wacky angles are going to make that a rude map to make.
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    yep chrome <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo-->
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    It's not really a good idea to have passages easily accessable to the marines directly connecting the hive rooms.  And don't make it so angled.  You'll die of r-speeds with all those non-90 degree angles, or something.
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    well it would be more staright then it is now.. it wounlt be that angled but why do you think it is a bad idea to have rooms *that marines can get into* directly connecting the hives.  I thought it was a good idea, that way if the marines take out one of the hives they can hit the next one from two directions.  Also the aliens can hit the resources pretty easily so its not like the marines have an insane advantage.
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    Directly connecting the hives with marine accessable paths would certainly give them (the marines) an insane advantage.

    They would only have to make their way to one hive, and plow through the connecting halls until they find the active one... kill it... And then walk the brief trip down the joining hallway to the next active hive... kill it...

    I may be a bit exaggerating, but you get the point.

    I truly believe you would be better off disconnecting the hives. On the other hand, alien only paths connecting all hives <i>is</i> recommended. Just not marine ones.
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