Realistic Hl2 Rendering With Hdr And Stuff

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Comments

  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    well theyre hardly minor things.. more like <b>major</b>.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    Guys, this isn't an attempt to photoshop combine into real life situations. It's a display of what you can actually do.
  • twoflowtwoflow Singing Drunk Join Date: 2002-11-01 Member: 1950Members, Constellation
    <!--QuoteBegin-CoolCookieCooks+May 8 2005, 07:35 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CoolCookieCooks @ May 8 2005, 07:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> well theyre hardly minor things.. more like <b>major</b>. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I can't believe people are pointing out the minor imperfections in such an amazing image.
  • PulsePulse To create, to create and escape. Join Date: 2002-08-29 Member: 1248Members, Constellation
    <!--QuoteBegin-twoflow+May 8 2005, 12:44 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (twoflow @ May 8 2005, 12:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I can't believe people are pointing out the minor imperfections in such an amazing image.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
  • Nil_IQNil_IQ Join Date: 2003-04-15 Member: 15520Members
    If you want to be REALLY picky, you should just be able to see the dude's back in the mirror (in the background of the picture), but you can't.

    But then, I don't want to be really picky, because this is just awesome.
  • TykjenTykjen Join Date: 2003-01-21 Member: 12552Members, Reinforced - Shadow
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->  KungFuSquirrel @May 8 2005, 08:30 PM

    The point is to give a full scene lighting reference. With the information available both in the picture and from the orb (reflections and whatnot), you can come damn close to matching the ambient light settings of the scene. For example, you can make sure that all the reflective bits brighten up from just the right angle to match everything else.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    i stand corrected KungFuSquirrel. a well informative respond that also will come in handy.
  • DaJMastaDaJMasta Join Date: 2005-01-10 Member: 34750Members, Constellation
    if you want to be picky, go for the mirrior and the bed, the bed isnt depressed as if someone was sitting there, and the mirrior shows none of him (a tiny bit should be visible)

    But either way they're still great pics, who cares if they arent photoshopped perfectly, the point is that the new lighting makes their models look hott.
  • CplDavisCplDavis I hunt the arctic Snonos Join Date: 2003-01-09 Member: 12097Members
    oh wow the forums are back up and I finally got to see all of the pics!


    nice nice nice!

    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • NEO_PhyteNEO_Phyte We need shirtgons&#33; Join Date: 2003-12-16 Member: 24453Members, Constellation
    <!--QuoteBegin-Supernorn+May 8 2005, 06:57 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Supernorn @ May 8 2005, 06:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Makes you wish Source had dynamic lighting. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    ummm, unless i am mistaken (or you are referring to something else), the env_light_dynamic is just that
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    Some colledge put together 30 7ghz processers if i recall, and managed to render HDR lighting in real time at a decent fps.
  • DaJMastaDaJMasta Join Date: 2005-01-10 Member: 34750Members, Constellation
    i dont think its that bad.....

    i mean, the lost coast is probably going to be out in HDR in a few months, and thats at least realtime on the moving models.

    Maybe thats for like a high resolution HDR effect thats like doom 3's, all real time....

    If your comp cant handle it, go for a bloom mod <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • TransmissionTransmission Join Date: 2003-03-12 Member: 14456Members
    <img src='http://members.iinet.net.au/~kris.mar/Comptest9.jpg' border='0' alt='user posted image' />

    Love the reflections on his back and the folds in his pants.
  • UltimaGeckoUltimaGecko hates endnotes Join Date: 2003-05-14 Member: 16320Members
    <!--QuoteBegin-Transmission+May 8 2005, 11:24 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Transmission @ May 8 2005, 11:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <img src='http://members.iinet.net.au/~kris.mar/Comptest9.jpg' border='0' alt='user posted image' />

    Love the reflections on his back and the folds in his pants. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Bah, we all know combine don't knock.
  • arcticaarctica Shindiggery innit Join Date: 2005-02-18 Member: 41646Members
    <!--QuoteBegin-UltimaGecko+May 8 2005, 11:29 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (UltimaGecko @ May 8 2005, 11:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Transmission+May 8 2005, 11:24 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Transmission @ May 8 2005, 11:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    [combine]

    Love the reflections on his back and the folds in his pants. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Bah, we all know combine don't knock. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    He's going to ask if they have homeowner's insurance.
  • UnderDOGUnderDOG Join Date: 2003-04-05 Member: 15221Members
    for those pointing out stuff, keep in mind this was mainly a lighting demonstraion.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    edited May 2005
    <!--QuoteBegin-NEO Phyte+May 9 2005, 04:07 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NEO Phyte @ May 9 2005, 04:07 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Supernorn+May 8 2005, 06:57 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Supernorn @ May 8 2005, 06:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Makes you wish Source had dynamic lighting. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    ummm, unless i am mistaken (or you are referring to something else), the env_light_dynamic is just that <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    It's a dynamic light, true, but there're no dynamic shadows in HL2... So if you shine a flashlight with an env_light_dynamic for light bulb at a NPC, it'll shine right through him/her and produce no shadow.
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