Func_weldable

MrRadicalEdMrRadicalEd Turrent Master Join Date: 2004-08-13 Member: 30601Members
<div class="IPBDescription">reset woes</div> I have a func_weldable that triggers a multi manager and in turn tiggers a door and a wall toggle. Will a trigger_random really reset things properly even in the event the weldable doesn't get triggered?


nevermind.. I need to use trigger_relays set to "Off" targeting the wall toggle.

Comments

  • MrRadicalEdMrRadicalEd Turrent Master Join Date: 2004-08-13 Member: 30601Members
    Okay I read that a func_weldable can be "inactive" and can be triggered to be active in order for a welder to be used on it.

    I can't get this to work at all.. the Start Enabled flag is unchecked, but the func_weldable still works. Is this feature broken?
  • MrRadicalEdMrRadicalEd Turrent Master Join Date: 2004-08-13 Member: 30601Members
    If someone could just confirm that welds don't need to be targeted in order to be activated that would save a lot of headaches my way.
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    you mean do you need to trigger a func_weldable to reset on round end?

    it automatically does that.
  • MrRadicalEdMrRadicalEd Turrent Master Join Date: 2004-08-13 Member: 30601Members
    No I mean according to the mapping documentation a func_weldable can't be welded unless triggered first if the "Start Enabled" flag is used, but I don't see that at all.
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->

    i use func_weldables all the time, i never have to set any flags on them and they work fine if you give them a target.
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