Gran Turismo 4 Just Got Owned.

QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
<div class="IPBDescription">Forza Motorsports.</div> I was skeptical at first when I heard about Forza Motorsport's hope of matching Gran Turismo 4- I mean, how could a game developed in two years even get close to a game being developed by one of the biggest 'genious' minds in gaming today for the last 5 years? Well, this is how.

First off, its less forgiving- you will learn that fast. While in Gran Turismo 4 you could get away with going off the road a bit, and for breaking a little too late, and most of all, hitting a wall at 130 mph, and hoping to recover. The phyiscs in Forza Motorsport's(FM) are wonderful- unforgiving, yet wholly believable and realistic. At times I find myself holding the controller white-knuckled, eyes burning a hole in the TV, praying that I just barely make that turn- and imagine the release when I make it by inches, and fly through a turn that should have slowed me down by 2 mph. Realism at its finest: Unforgiving, yet, not punishing.

Also, its even faster than Gran Turismo 4's 'cheat' way to get to the top, and more involved: You start the career choosing a region, which will determine what starting cars you can get, and how much different cars will cost(from other regions), then go and buy your first car, then get in your first race. Placing first in this race will yield 3,000 credits: Quite a bit. Add in any modifiers(or minus out- everything in the difficulty section can add to or minus away pieces of your overall cash that you win, depending on direction. Wanna get rid of ABS? +15% cash. No guide line? Bam, you don't have any negs against you now!), and it could go all the way up another 1,500 just from that first race! This already can get you a healthy bonus on your performance, but watch out with that- advancing into a higher class with a bad car will only result in a higher chance for you losing- so always get the part that doesn't directly influence horsepower first, THEN go into it.

While the damage models aren't amazingly good(I can't rip my car in 2- but the spoiler WILL come off...and just about anything else), they are a nice addition, and not only add to the experience, but add to the complexities: Wreck the hell out of your car? The price to fix it after the race will automatically be deducted from your winnings. But during the race, they can affect aerodynamics, may drag on the ground, affect suspension- many bad things.

All this talk, and I still haven't even spoken on the wholly cool <a href='http://www.research.microsoft.com/mlp/forza/' target='_blank'>Drivatar</a>: This little feature is in fact the A.I. in this game- in the process, you get to feel like you're racing real people, when in reality its only the A.I. They'll avoid you if you crash, any parts you leave on the ground, take corners differently, all sorts of odd or perfect behaviors, based on who their trained from. And whats better: You can train your own, in the 'Train Drivatar' feature of the game. I first thought this was merely something that took the percentages it gave me after each turn(to tell you how well you took it), and told the computer to do those parts just like that. Oh, how wrong I was. After watching it for a bit, it turned out it had copied even my tendency to wait a little too long to break, then turn really sharp into a hairpin turn- risking having an opponent nail my side very hard. Its an amazing technology, and I've only begun to mess with it.

I reccomend you all try this: It conveys a sense of speed much better than Gran Turismo, and is easily much more realistic(even farther than just the damage models). The only lacking I've found in this game thus far compared to Gran Turismo is the non-holy-crap-awesome soundtrack GT4 has, and graphics that don't measure up. Otherwise, all good, baby!

Comments

  • Fatal_ErrorFatal_Error Join Date: 2005-01-15 Member: 35840Members
    That sounds awesome. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • SillyGooseSillyGoose Join Date: 2003-03-16 Member: 14572Members, Constellation
    yea, I rented Forza, and am going to be picking up a copy of it soon. I absolutely loved it, and haven't even touched on the live play yet. One thing about the games soundtrack though, it can read tracks that you've copied to your xbox so you can have your own music as the soundtrack which is badass.
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    Indeed. And in case the link isn't enticing enough, please go to it and read about this Drivatar thing. It sounds positively amazing.
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    It doesn't take a good racing game to convey speed better then GT4. Hell San andreas did it better. GT4 is good because its a sim, not for its high speed thrillingness.

    Sounds like a good game for sure, but in terms of realism GT4 was tested intensely against real life track scenarios. It IS the better sim.
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-Swiftspear+May 11 2005, 07:03 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swiftspear @ May 11 2005, 07:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It doesn't take a good racing game to convey speed better then GT4. Hell San andreas did it better. GT4 is good because its a sim, not for its high speed thrillingness.

    Sounds like a good game for sure, but in terms of realism GT4 was tested intensely against real life track scenarios. It IS the better sim. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    And this wasn't? Not to mention, one thing GT4 never did(which has been confirmed countless times by Sony folks) is it never conveyed the "tires-losing-traction" aspect of driving. That was one of the main focuses of Forza, as it focused primarily in filling every hole that Gran Turismo 4 seemed to have. Sometimes, it almost seems required, as I've seen many times where the "Suggested Line" is wants me to go at it full green, with no brake- so I'll e-brake it and slide on through right on the line.

    This has been tested with every car the game has in it, in most of it's real world tracks, as well as many of Microsoft Research Team's open track courses.
  • MedHeadMedHead Join Date: 2002-12-19 Member: 11115Members, Constellation
    Swiftspear, no offense intended here, but your comments sounds like you didn't actually bother reading Quanananant's post, and instead wrote something based on what you assumed he said.
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    Unfortunately, it's only for those who bought a hernia-box. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> I count myself fortunate to only have the possibility of playing this when I visit a friend who was duped.

    As for the tires-losing-traction aspect, GT4 does a good job... but only replicating competition tires. You'll hear them for a while, but not feel a thing; until they're completely gone. Most passenger tires have a very smooth breakaway pattern, slowly letting go.. and almost no 'daily drivers' (aka: mass market audience) have ever driven on comp rubber.

    Honestly though, who's going to use a passenger-tire on a track day, if they really mean to hit good times?
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    <!--QuoteBegin-MedHead+May 11 2005, 09:09 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MedHead @ May 11 2005, 09:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Swiftspear, no offense intended here, but your comments sounds like you didn't actually bother reading Quanananant's post, and instead wrote something based on what you assumed he said. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Sorry to disappoint you. I read it, I just didn't agree with some of the analysis.
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-Talesin+May 11 2005, 07:12 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Talesin @ May 11 2005, 07:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Unfortunately, it's only for those who bought a hernia-box. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> I count myself fortunate to only have the possibility of playing this when I visit a friend who was duped.

    As for the tires-losing-traction aspect, GT4 does a good job... but only replicating competition tires. You'll hear them for a while, but not feel a thing; until they're completely gone. Most passenger tires have a very smooth breakaway pattern, slowly letting go.. and almost no 'daily drivers' (aka: mass market audience) have ever driven on comp rubber.

    Honestly though, who's going to use a passenger-tire on a track day, if they really mean to hit good times? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Those that don't want to wait a damned long time to get the pro tires in GT4.

    I never, ever noticed the lack of grip in GT4, except as said, a little bit in the super tires, and even then, it seems they instantly lost traction for no reason at all. Not to mention it didn't even think about loss of rubber- something Forza seems to specialty at(I noticed that I spinned out when doing a light corner in Laguna Seca, taking it exactly the same as I had before).

    And Swift, try it before you bash it. This slams it.
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    <!--QuoteBegin-Quaunaut+May 11 2005, 09:32 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Quaunaut @ May 11 2005, 09:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> And Swift, try it before you bash it. This slams it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I still can't trust microsoft <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    Quau, that's what the tire color indicator is for. Blue for cold tires (need to warm 'em up to grip), green for perfect condition, yellow for beginning wear, red for 'danger, pit now', and bright red/black means you'd be better off driving on ice... you ain't turning.
    At high speed (relative to a turn), having tires in 'green' means that you're able to follow a shorter line, and correct mid-corner if you go in too hot or turn in too late. Having the standard Sport (or radials if you downgrade), you'll be a LOT more likely to fall completely off-line.


    And no. I mean ALL the tires in GT4 react like (RL) competition tires. They don't *start* to let go, they either grip or don't. The only thing differentiating between the slicks and the radials in GT4 is the level at which they just let go, and the speed at which your car will turn. Even Sport tires in GT4 will make the car turn like an absolute pig. Super-soft slicks will make it handle a LOT more like a go-kart. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    Also, in GT4.. pay attention to the G-meter (the little white dot that slides back and forth as you turn, to show you how many lateral Gs you're pulling, approximately). The tires let go at certain G-points... very few people who mostly play 'arcade' racing games notice or catch on that it actually serves a purpose, just like the tach or speedometer.
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    I've noticed it aplenty.

    And as to it: I noticed a lot of 'jumps' in my tire performance in GT4.
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    <!--QuoteBegin-Quaunaut+May 11 2005, 07:35 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Quaunaut @ May 11 2005, 07:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I mean, how could a game developed in two years even get close to a game being developed by one of the biggest 'genious' minds in gaming today for the last 5 years? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    ...

    It's a racing game. You have a car, and you drive on a track, usually for several laps. Next version includes: more cars, more realistic physics, better graphics. It doesn't exactly take a genius to figure the genre out. :P
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    now the only way i will buy this game is if i know my car is in the game

    show me a screenshot of a 86 super charged mr2
  • UnderDOGUnderDOG Join Date: 2003-04-05 Member: 15221Members
    That was a joke doom, the rest of his post debunks that myth
  • UltimaGeckoUltimaGecko hates endnotes Join Date: 2003-05-14 Member: 16320Members
    edited May 2005
    Fear the thread necromancy: boooooooooooo-urns.



    As a side note for Chrono before I break out my stuff; <a href='http://www.gamefaqs.com/console/xbox/game/920720.html' target='_blank'>Full car list for Forza over here</a>...

    [edit] Something fairly cool that I found: <a href='http://www.msxbox-world.com/forums/index.php?showtopic=2778&st=0&' target='_blank'>Apparently it's the 'Sephiroth' car</a>.




    My question basically revolves around this: Is this game purchase-worthy, instead of rent-worthy? I plan to buy GTA:SA on the 7th (or soon thereafter); and while I have the money to purchase both I'm attempting to save money, so I'm not sure how I should buy them.

    The last racing game I truly enjoyed was Gran Turismo 2 (I've played Tokyo Extreme Racer [or something like that; fairly boring game where you flash your headlights and then race people] and Need For Speed Underground [was okay] recently, none of which were really as engaging as Gran Turismo [although I could do without those licenses - despite they were easy to get they wasted my time racing]). The latest 'next generation' racing game I've played that I thoroughly enjoyed was Burnout 3 (but not enough to buy it, but still fun).


    I like buying parts and stuff for them, and only moderately know what to do while tuning, but I hear it has descriptions for that stuff...and it looks good in motion, too - damage models, massive car lists (no DeLorean, though <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> ), interesting tracks, Live features and fairly thorough customization. In fact, looking at it makes me want to jump up and go "Damn, I would so run out and buy that...if I didn't need to save money for Germany/if it weren't 6 in the morning." My only real qualm seems to be how it plays and whether or not it will be interesting for ~100 hours or so, like SA will be. So what would you guys recommend for a psuedo-race enthusiast?

    Buy GTA:SA, rent FM; or
    Buy both.

    ...now if only my XBox would excet CD-RW discs to rip soundtracks from (not even for P2P downloaded songs, either...stupid Xbox).
  • TommyVercettiTommyVercetti Join Date: 2003-02-10 Member: 13390Members, Constellation, Reinforced - Shadow
    Truth be told, both of these games sound great and I'll probably rent both. But one of the few Nintendo first-party series that I like happens to be my favorite line of racing games, the Mario Karts. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    In other words, I don't judge a racing game by its realism, I judge it by the amount of fun I can have playing it split-screen with friends. So should I get Forza or GT4 as a "party game?"
  • Black_ViperBlack_Viper Join Date: 2003-12-08 Member: 24157Members
    edited May 2005
    Im thinking Vision Grand Turismo Will kick any1's arze, its for the PS3, so ya, i guess it would.

    Edit:


    <img src='http://www.nordichardware.se/news-pics/VGTs.jpg' border='0' alt='user posted image' />
    <img src='http://www.nordichardware.se/news-pics/VGT2s.jpg' border='0' alt='user posted image' />
    <img src='http://www.nordichardware.se/news-pics/VGT3s.jpg' border='0' alt='user posted image' />
  • BloodySlothBloodySloth Join Date: 2003-08-27 Member: 20284Members
    edited May 2005
    Meh, I wouldnt say that. There are still PS1 games that kick total a** compared to a lot of PS2 games I've played. (The original Gex, anyone? How about Oddworld:Abe's Oddysey?)
  • TommyVercettiTommyVercetti Join Date: 2003-02-10 Member: 13390Members, Constellation, Reinforced - Shadow
    Viper, are those screens from the PS3? Cuz they're friggin UGLY compared to some games that are already out.
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    <!--QuoteBegin-Talesin+May 12 2005, 02:12 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Talesin @ May 12 2005, 02:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Unfortunately, it's only for those who bought a hernia-box. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> I count myself fortunate to only have the possibility of playing this when I visit a friend who was duped. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    The only thing worse than a rabid console fanboy is an equally rabid PC fanboy. Face it, people have different opinions and different likes to your own, live with it, and stop being an elitist ****.
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-Black Viper+May 20 2005, 05:01 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Black Viper @ May 20 2005, 05:01 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Im thinking Vision Grand Turismo Will kick any1's arze, its for the PS3, so ya, i guess it would.

    Edit:


    <img src='http://www.nordichardware.se/news-pics/VGTs.jpg' border='0' alt='user posted image' />
    <img src='http://www.nordichardware.se/news-pics/VGT2s.jpg' border='0' alt='user posted image' />
    <img src='http://www.nordichardware.se/news-pics/VGT3s.jpg' border='0' alt='user posted image' /> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I doubt it. They were given 5 years for GT4 and then fell short to a game made in a year and a half.
  • GrendelGrendel All that is fear... Join Date: 2002-07-19 Member: 970Members, NS1 Playtester, Contributor, NS2 Playtester
    Blah blah realistic blah blah physics blah blah...

    Grand Prix legends. 5 years ago.

    Get a clue.

    Thanks.
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-Grendel+May 20 2005, 08:10 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Grendel @ May 20 2005, 08:10 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Blah blah realistic blah blah physics blah blah...

    Grand Prix legends. 5 years ago.

    Get a clue.

    Thanks. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Gran Prix Legends ftw

    Too bad it doesn't have the cars I want <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • twoflowtwoflow Singing Drunk Join Date: 2002-11-01 Member: 1950Members, Constellation
    <!--QuoteBegin-Talesin+May 12 2005, 02:12 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Talesin @ May 12 2005, 02:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Unfortunately, it's only for those who bought a hernia-box. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> I count myself fortunate to only have the possibility of playing this when I visit a friend who was duped. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    You're just full of it, aren't you? Do you have special allowance for posting such garbage?
  • UltimaGeckoUltimaGecko hates endnotes Join Date: 2003-05-14 Member: 16320Members
    If you want graphics and physics comparisons versus real life; popular mechanics made <a href='http://www.gamerankings.com/itemrankings/launchreview.asp?reviewid=476696' target='_blank'>this</a>, which is pretty cool (also in one of the reviews there was an example of how the physics engine predicted understeering in a Ferarri model, which the programmers thought was a bug at first).


    I'd also like to point out: none of the above posts help me make any decision whatsoever.
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    There was a time when I dabbled in the more 'driving simulation' end of the racing market. Perhaps Forza can effectively challenge the GT series, perhaps not.

    I'll take my Project Gotham Racing 2, thank you very much.
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    I'd say that Forza takes the cake.

    Gran Turismo tought me how to balance my gas/brake timing, apexing, the such, in real life.

    Forza tought me how to use those skills to their fullest potential, as well as swelling my love for cars to unknown-to-me-before heights.

    Forza.
  • UltimaGeckoUltimaGecko hates endnotes Join Date: 2003-05-14 Member: 16320Members
    I've discovered that I turn much better with the automatic stabilization off. I've also discovered that I've been playing the game for the last 5 hours. Sometimes I hit a wall and it bounces back at this weird unrealistic angle - I blame the tires; other than that it's pretty nice; aside from the lack of decent music.
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