Mreq- Marines

XaniethXanieth Join Date: 2002-11-06 Member: 7280Members
<div class="IPBDescription">The StarCraft variety</div> You knew it was coming.. With all the reference to Zerg, you just knew that eventually someone was going to make a StarCraft Marine as heavy armor since they move so damn slow anyway. Maximum of 10MPH.. sheesh.

So who want's to make one? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->

Comments

  • VecdranVecdran Join Date: 2002-11-01 Member: 2323Members
    <!--QuoteBegin--Xanieth+Nov 7 2002, 12:10 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Xanieth @ Nov 7 2002, 12:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->You knew it was coming.. With all the reference to Zerg, you just knew that eventually someone was going to make a StarCraft Marine as heavy armor since they move so damn slow anyway. Maximum of 10MPH.. sheesh.

    So who want's to make one? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    10 mph? That's one hyper fast slow marine

    (4 mph is normal jogging speed, 8 and above is sprinting)
  • Got_LagGot_Lag Join Date: 2002-11-07 Member: 7527Members
    Yeah, I can't wait for the StarCraft model pack (it's inevitable).

    Oh, and hi from the FA forum, Vecdran!
  • CyborgguineapigCyborgguineapig Join Date: 2002-11-01 Member: 3233Members
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    One could concievably turn NS into a FPS starcraft if they tried hard enough.

    But HA and Marine Armor would work very well. I always loved the marine armor anyway.
  • XaniethXanieth Join Date: 2002-11-06 Member: 7280Members
    Lerk = Hydras with wings + Defiler abilities
  • Bird_of_PreyBird_of_Prey Join Date: 2002-11-08 Member: 7741Members
    That would be awsome to have!
  • LickyLicky Join Date: 2002-11-01 Member: 3526Members
    If you haven't finished Warcraft3 on hard, don't read this

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    I had the Idea of taking the marine model from the starcraft scene at the end and using that, but I can't get a conversion to work. I'm afraid it'll be too low poly. are there starcraft marine backgrounds? Hell, we could ask blizzard if they've got one we could use. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->

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  • CalaveraCalavera Join Date: 2002-11-05 Member: 7195Members
    Mmmmm.... StarCraft Marine skins.....
  • evac_fuevac_fu Join Date: 2002-11-06 Member: 7327Members
    mmm, <b>aliens</b> ( the movies ) alien skins
  • Evil_bOb1Evil_bOb1 Join Date: 2002-07-13 Member: 938Members, Squad Five Blue
    <!--QuoteBegin--Licky+Nov 9 2002, 07:55 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Licky @ Nov 9 2002, 07:55 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->If you haven't finished Warcraft3 on hard, don't read this

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    I had the Idea of taking the marine model from the starcraft scene at the end and using that, but I can't get a conversion to work. I'm afraid it'll be too low poly. are there starcraft marine backgrounds? Hell, we could ask blizzard if they've got one we could use. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->

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    Its quite a hard job...

    The thing is you could only convert the model itself, the bones arn't at all the same as the heavy marines' ones...

    What you'll have to do is take the heavymarine model and decompile it. Then take the base model and get rid of the polys and just keep the bones. Take the wiii model of the space marine and resize it to fit the bones. Attach the model to its new bones, then recompile it using the heavyarmour's animations...

    its probably the easiest way of converting the model...

    anyway theres surely a space marine model somewhere for halflife (or one of its mods), that would be easyly converted to ns...
  • XaniethXanieth Join Date: 2002-11-06 Member: 7280Members
    You could go get the Warhammer 40k space marine model for Unreal Tournament and convert it to NS. I saw it over at Polycount.com.
  • BiTMAPBiTMAP Join Date: 2002-11-08 Member: 7685Members
    or someone who models could make there own!! :O!
  • AkiroAkiro Join Date: 2002-11-01 Member: 2721Members
    one thing about taking the wc3 marine from the end...... copyright violations. you DEFINITLY should ask them before you would use that, cause if they are anything like FOX interactive they will throw a god dam fit...... you'd think they'd take pride in people liking there work or trying to imitate it but if natural selection came anything close like to realy looking like AvP we would not have the mod at the moment.
  • Flying-BastardFlying-Bastard Join Date: 2002-10-31 Member: 1859Members
    If you want to use teh model from wc3, first there would be some copyright probs, but if u want, since its low-poly, i think there is a program with those radeon 8500 etc that can make models have more polys (TRUEFORM thingny with a "patcher" to "patch" models and make them more detailed).
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    <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> ----- <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' valign='absmiddle' alt='tiny.gif'><!--endemo--> : death...
  • LancerEvoXLancerEvoX Join Date: 2002-11-01 Member: 2277Members
    Milkshape3d has a option to make a model looks smoother and less jagged, which = more poly.
  • LancerEvoXLancerEvoX Join Date: 2002-11-01 Member: 2277Members
    here's a Quake II model of a Terran Marine:

    <a href='http://www.planetquake.com/polycount/downloads/index.asp?model=301' target='_blank'>Quake II Terran Marine</a>
  • XaniethXanieth Join Date: 2002-11-06 Member: 7280Members
    Quake II Marines are icky.
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