Ns Gameplay Problem
NSPWNS
Join Date: 2005-01-24 Member: 37957Members, Constellation
I am not sure how to sum this problem up in a few words and ergo could not do a search to see if anyone had already mentioned this topic, please delete this thread and refer me to them if that is the case.
Anyway, the problem I am talking about is a very strange one, basically myself and quite a number of freinds (who can aim extremely well) from time to time have spectated players who are able to kill a skulk with level 0 weapons extremely quickly whereas we find that difficult. I might not be the best NS player out there but most of my friends who observed that player are very good at NS and they cannot seem to figure out how select few players are able to kill a skulk THAT quick.
We have tryed and tryed and cannot seem to kill a non upgraded skulk with our level 0 weapons as fast as those rare players can. We have checked the players' rates and they are always 20,000 or above, their updaterate is always 60 or above. They can kill a skulk faster than me and my friends can kill an idle skulk! It just doesn't make anysense. Is there an explanation for this? hitbox? rates? special speedhacks? because the bullets seem to come out at the normal rate.
Help?
Anyway, the problem I am talking about is a very strange one, basically myself and quite a number of freinds (who can aim extremely well) from time to time have spectated players who are able to kill a skulk with level 0 weapons extremely quickly whereas we find that difficult. I might not be the best NS player out there but most of my friends who observed that player are very good at NS and they cannot seem to figure out how select few players are able to kill a skulk THAT quick.
We have tryed and tryed and cannot seem to kill a non upgraded skulk with our level 0 weapons as fast as those rare players can. We have checked the players' rates and they are always 20,000 or above, their updaterate is always 60 or above. They can kill a skulk faster than me and my friends can kill an idle skulk! It just doesn't make anysense. Is there an explanation for this? hitbox? rates? special speedhacks? because the bullets seem to come out at the normal rate.
Help?
Comments
Well, you should start out knowing that the LMG spews out 15 slugs a second and it only takes 10 to kill a skulk. .6667 seconds isn't that much and I dunno...I'm calling user error on this one unless you can back it up with maybe a FRAPs made video.
And sometimes it's just luck; the LMG <u>does</u> have a random spread. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
I always think to myself "WTH was that."
The above is just one example.
I discounted most of the cases as me not noticing someone and they fire at EXACTLY the same time so it sounded like one gun; however, I was on NSarmslab a week ago and I was ticking off a marine by parasiting him on core up on the lerk gasing ledge in the big room. He kept trying to pistol me and I'm positive he was the only marine that could have shot me because all others were dead after a hive rush. Suddenly, he whips out his LMG and annilates me without barely even firing a shot. I was unharmed before dying.
I asked him "WTH man" and he said "Wow, I don't know what happened there, what was your life?" I responded 70/10. It didn't happen again and we blamed it on he server lagging.
So I'm going to say either --
Two/three marines firing at the same time
Very rare server ?lag?
Someone who is cheating
I dunno how mwheel script affects the LMG but there's some info on NSLearn in the scripting tutorial.
Its really a dumb idea if you think about it. Everyone's computer specs and connection speed are different. By locking the rates to default, people with a really good system and connection speed's hit regs would be crap. Not to mention the amount of choke and loss they'd see.
The thing about killing skulks fast is learning to track the hitbox instead of the model. While in most cases its pretty much the same thing, I've found that shooting at the skulk's **** instad of its body allows more bullets to register. Basically, it all comes from experience. Watch the good players and see where they aim. Try it out and it should work for you.
Killing skulks running on the floor in 10 bullets is easy with just a hint of tracking ability.