<!--QuoteBegin--rah xaphan+Nov 7 2002, 05:51 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (rah xaphan @ Nov 7 2002, 05:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->My final point is that the aliens should get the satisfaction of killing the marines off once and for all if the commander is too stupid to build an extra command center or build turrets around the CC.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Exactly! Marines know they will win if they destroyed the hives and set bases there!
So why not let the aliens have the same joy of destroying their CC and know that they don't stand a frigging chance?
If the marines lose their CC and the aliens have some skill then it's not a stalemate
Its a <b>Definite Win</b>.
Its the equivalent of the marines securing 2 hives, and I think its perfectly balanced.
The only addition I would like to see added is a surrender vote, so that players can vote to lose the round and restart the map. This would be handy when the marines are in a hopeless situation, or when the aliens have decided to cloak and hide when all hives are destroyed.
This reminds of a game where my wonderful alien team cored out the marine's gourd by nuking their CC fairly early on and then eventually nuked every piece of equipment they had.
But the game didn't end. In fact, some smart gorge who set up about 1.2million offense chambers (+ support def chambers) got about 100 kills off the marines who were spawning into their base out of thin air. No portal, no phase gate, no nothing! and they kept spawn, i kept paralyzing them and the guy's oc's melted him with acidic boogers.
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<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->you should play more NS, and pay attention while you do it.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Yeah, I know.. most of us drift in and out of consciousness while playing, sometimes blacking out for entire rounds.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well, on the subject of statistics (i.e. number of games when gorges have rebuilt one of the hives or marines were able to hold off aliens), these situations happen far more frequently than you realize and you should play more NS, and pay attention while you do it. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> I do pay quite a bit of attention, mostly to stuff like "Is my commander making sure the CC isn't going to be taken out by a skulk?" <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo--> Also, speaking of statistics: Just because it happens doesn't mean that is 'garunteed' that one in five games has this outcome.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> On the subject of resource gathering for the hive, a gorge alone may not be able to do it, but a gorge and a group of remaining aliens may. In fact, just yesterday I played a game in which a fade distracted two marines away from the hive (they though he was the only one remining), and while they ran after him a gorge re-started the hive. Prior to yesterday, I saw this happen twice. Gorges walking around with >80 RPs is not uncommon at all. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Funny, everytime I hear about it the gorge/skulk/lerk is hunted down mercilessly and killed. I guess as with statistics I must be playing the 4 out of 5 games it doesn't happen and you get the fifth <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo--> <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> As far as marines go: most midsized rooms with 2 narrow exits, an armory, 3+ good marines in HAs with welders and HMGs -- it is possible to hold out for a pretty long time. If you think otherwise, then you should work on your aim, footwork and welding.
Stan R. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> The aliens you were facing just need to know how to use some defensive turrents and bile bombs, xenocides and steady streams of bablers <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
Side note: Was the game that was just a fade and gorge left on ns_caged a few days ago? I was on that one I believe <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> But if the CC is destroyed and the marines can hold off the aliens for say 20 minutes or half and hour, wouldn't you say that deserves some kind of bonus? After all if the game reaches a stalemate its going to be no fun for anyone and if a team of marines with no cc is able to hold of aliens for that long then maybe they dont deserve to win with the tactics their using! <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Deserve a bonus from losing your CC to a group of aliens that obviously arent any good because they cant take you? And if its stalemate then the marines suddenly getting a new CC for free is gonna tip the balance unfairly. An alien team should be able to wipe out marines with no CC although it may take some time to wear them down if the base is good.
Comments
Exactly! Marines know they will win if they destroyed the hives and set bases there!
So why not let the aliens have the same joy of destroying their CC and know that they don't stand a frigging chance?
It's just not fair!
Its a <b>Definite Win</b>.
Its the equivalent of the marines securing 2 hives, and I think its perfectly balanced.
The only addition I would like to see added is a surrender vote, so that players can vote to lose the round and restart the map. This would be handy when the marines are in a hopeless situation, or when the aliens have decided to cloak and hide when all hives are destroyed.
But the game didn't end. In fact, some smart gorge who set up about 1.2million offense chambers (+ support def chambers) got about 100 kills off the marines who were spawning into their base out of thin air. No portal, no phase gate, no nothing! and they kept spawn, i kept paralyzing them and the guy's oc's melted him with acidic boogers.
edit:
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->you should play more NS, and pay attention while you do it.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Yeah, I know.. most of us drift in and out of consciousness while playing, sometimes blacking out for entire rounds.
Well, on the subject of statistics (i.e. number of games when gorges have rebuilt one of the hives or marines were able to hold off aliens), these situations happen far more frequently than you realize and you should play more NS, and pay attention while you do it.
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I do pay quite a bit of attention, mostly to stuff like "Is my commander making sure the CC isn't going to be taken out by a skulk?" <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo--> Also, speaking of statistics: Just because it happens doesn't mean that is 'garunteed' that one in five games has this outcome.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
On the subject of resource gathering for the hive, a gorge alone may not be able to do it, but a gorge and a group of remaining aliens may. In fact, just yesterday I played a game in which a fade distracted two marines away from the hive (they though he was the only one remining), and while they ran after him a gorge re-started the hive. Prior to yesterday, I saw this happen twice. Gorges walking around with >80 RPs is not uncommon at all.
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Funny, everytime I hear about it the gorge/skulk/lerk is hunted down mercilessly and killed. I guess as with statistics I must be playing the 4 out of 5 games it doesn't happen and you get the fifth <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo--> <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
As far as marines go: most midsized rooms with 2 narrow exits, an armory, 3+ good marines in HAs with welders and HMGs -- it is possible to hold out for a pretty long time. If you think otherwise, then you should work on your aim, footwork and welding.
Stan R.
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
The aliens you were facing just need to know how to use some defensive turrents and bile bombs, xenocides and steady streams of bablers <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
Side note: Was the game that was just a fade and gorge left on ns_caged a few days ago? I was on that one I believe <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
But if the CC is destroyed and the marines can hold off the aliens for say 20 minutes or half and hour, wouldn't you say that deserves some kind of bonus? After all if the game reaches a stalemate its going to be no fun for anyone and if a team of marines with no cc is able to hold of aliens for that long then maybe they dont deserve to win with the tactics their using! <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Deserve a bonus from losing your CC to a group of aliens that obviously arent any good because they cant take you? And if its stalemate then the marines suddenly getting a new CC for free is gonna tip the balance unfairly.
An alien team should be able to wipe out marines with no CC although it may take some time to wear them down if the base is good.