Celerity > Silence
Ballisto
Join Date: 2003-05-19 Member: 16503Members
<div class="IPBDescription">My new favorite MC upgrade</div> <span style='color:yellow'>EDIT: most of the posts are missing the point. The point is that you can be almost as sneaky with celerity as you can with silence, but you also have a head on combat advantage.</span>
I used to get silence EVERY time. It'd give you an extra 2 bites each time you ambushed by the time the marines noticed. You'd waste one marine instantly and then be on top of a second by the time anyone reacted.
However, silence doesn't help you when you have to go head-to-head with a marine. A bunny-hopping skulk with celerity is practically fast enough to outrun lmg bullets. Fastest thing ever. When you have to rush head-first into marines who are waiting for you, celerity is the way to go.
Now when you want to ambush - hold down shift! Walking with celerity is still pretty fast. It's not quite fast enough to catch up to marines who are running. But if they stop at all (because they don't want to advance into that skulk they hear, or because they're building an rt) then you'll be right next to them - silently. All the benefits of silence, and those of celerity!
If you wait over a door, you're silent regardless of upgrade. Once you hop down, the marines will know you're there, but celerity is much better in battle!
Also, celerity lets you get back to the hive faster if you need a heal after parasiting. Or after getting shot.
So, all in all, I'd like to say that celerity is my new favorite MC upgrade. Thank you.
I used to get silence EVERY time. It'd give you an extra 2 bites each time you ambushed by the time the marines noticed. You'd waste one marine instantly and then be on top of a second by the time anyone reacted.
However, silence doesn't help you when you have to go head-to-head with a marine. A bunny-hopping skulk with celerity is practically fast enough to outrun lmg bullets. Fastest thing ever. When you have to rush head-first into marines who are waiting for you, celerity is the way to go.
Now when you want to ambush - hold down shift! Walking with celerity is still pretty fast. It's not quite fast enough to catch up to marines who are running. But if they stop at all (because they don't want to advance into that skulk they hear, or because they're building an rt) then you'll be right next to them - silently. All the benefits of silence, and those of celerity!
If you wait over a door, you're silent regardless of upgrade. Once you hop down, the marines will know you're there, but celerity is much better in battle!
Also, celerity lets you get back to the hive faster if you need a heal after parasiting. Or after getting shot.
So, all in all, I'd like to say that celerity is my new favorite MC upgrade. Thank you.
Comments
if you hiting a marine with silence they react slower
and sometimes they think you already dead since you dont make any sound.
skulk is mean to ambush the marine, not to rush it.
but if they have motion tracking than celerity is your friend.
or something like that.
<_<
>_>
and because silence/cloaking lerks are freaking awsome to play <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
P.S. Try adren leaping skulk! Leap-bite,leap-bite. You can tear up huge groups of marines!
I still prefer silence more, I have gotten kills entirely by hearing, so I know how powerful taking away sound is.
If you screw with them enough before actually attacking, it can work quite to your advantage. They won't know what to expect.
Though, sometimes celerity on a laggy server to become the "10 foot teeth" skulk is pretty fun.
If you want speed, try adrenalin for the 2nd hive skulk, too. The benefit over celerity is that you can change direction quickly while in a fight with a marine. You can still move quickly, because you can leap your way to the hive to heal.
It's hard to recomend adrenalin to skulks, because with celerity you keep leap anyway - just leap faster. However, good marines will track even a leaping celerity skulk, but they won't hit you as often if you leap up and down and sideways all the time. Make that marine waste his bullets, and then leap in for the kill.
Though on paper celerity looks like the best choice for skulks, silence also has its purposes - mainly to attack marines from behind while they chase down another skulk - in that sense, I agree with NGE that a combination of both is the best.
Speaking of weird builds, try a silent redemption onos to surprise the comm with a base rush >:)
P.S.: Doh! I need to read entire posts "P.S. Try adren leaping skulk! Leap-bite,leap-bite. You can tear up huge groups of marines! "
But as for rushing, I have the guts to do so, and my bhop is still somewhat effective under fire, so I can keep that up. Therefor, that's often my choice. I also can hear well enough to know when a marine is at a corner, and therefor I can time my attack to coincide with their appearance.
If you screw with them enough before actually attacking, it can work quite to your advantage. They won't know what to expect.
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is this really doable? it seems like it would both require a ton of energy, and you'd have to time the "blips", or you migt just end up as if you're walking towards them.
anyways, yeah, both celerity and silence rock. i'd rather take celerity though, because i can tap forward and move as fast as a marine (and totally silently).
1-hive adren skulk is good at node-chewing, by the way.
But if the comm decides to be smart and gets MT, you should consider celerity as an upgrade instead. Fast skulks that jump around are pretty hard to hit when there's more than one. If you can bunny hop with cel, you'll be troublesome for the marines as well.
I usually get celerity as an upgrade because I can bhop and it helps me get around the map faster when there's an emergency.
anyways, yeah, both celerity and silence rock. i'd rather take celerity though, because i can tap forward and move as fast as a marine (and totally silently).
1-hive adren skulk is good at node-chewing, by the way. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
fine i should say "is it worth it."
because that leaves you with almost no adren to leap in and attack after you do it.
Ticking skulk toes always made me die because the rines hear my ticking miles away. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
Then again, its better to take cele2 than silence2 if three MCs are not up.
Sparki <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo-->
Being "sneaky" with celerity is way less effective than silence, if you make one mistake and make a little noise good marines are going to know where you are. If you want to be unheard you are going to be rather slow, you can bhop at 500 speed with silence and be unhead. The main advantage of celerity is to raise the speed cap of the skulk, going slower is pointless so if you want to be sneaky pick silence.
I find celerity best for multipal skulks chargeing marines in a room, you want to get to the marines as fast as possable, even then its still good to have one or two skulks with silence to catch the marines off guard.
As marine I use sound more than anything I fear silence skulks the most.
LazyEye