Little Problem Under Linux (dod Is Fine)
ikir
Join Date: 2003-07-19 Member: 18265Members, Constellation, Reinforced - Gold
<div class="IPBDescription">Help Linux players!</div> Hi guys! Finally i managed to run Steam under Linux (Cedega), i am amazed it much faster api emulated on Linux than on native Windows <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> Also the games pretty flies.
I played DOD for a while all is ok and i'm very happy :-) The only problem is with my favorite alltime game: NS.
The sound is played one per time, at least it seems so. I can ear only begginning of some sound one per time, so the game is quite hard to play.
Any ideas about Cedega congis? Any ideas about Linux configs? Any idea about NS console tweaking?
Thanks to all
PS: sorry if this thread is in the wrong forum.
I played DOD for a while all is ok and i'm very happy :-) The only problem is with my favorite alltime game: NS.
The sound is played one per time, at least it seems so. I can ear only begginning of some sound one per time, so the game is quite hard to play.
Any ideas about Cedega congis? Any ideas about Linux configs? Any idea about NS console tweaking?
Thanks to all
PS: sorry if this thread is in the wrong forum.
Comments
There are a few things which i changed to get it work almost perfectly
First of all try to disable the background music by switching cl_musicenabled to 0 in NS.
(That fixed it for some people, but didn't work for me.)
If that doesn't work try to use a different sound driver in cedega. Try OSS and ALSA, I can't really remember which one worked for me.
Then try to enable/diable MMap for the respective sound driver (this is also done in the cedega config)
Also you can always try and ask in the <a href='http://transgaming.org/forum/' target='_blank'>Transgaming Forums</a>.
Good luck!
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Then try to enable/diable MMap for the respective sound driver (this is also done in the cedega config)<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
How? Sorry for the stupid question.
Already tried ALSA and ESD, now i'm going to try with OSD.
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->[wineoss]
"UseMMap" = "N"
"FullDuplex" = "N"
;; Specify a mapping for what digital audio devices to use
;"dsp0" = "/dev/dsp0"
;"mixer0" = "/dev/mixer0"
[winealsa]
;; This option allows you to configure Cedega to write directly
;; to memory on the sound card rather than having to use the
;; slower route through the kernel.
"UseMMap" = "Y"
;; These options allow you to specify what ALSA sound devices
;; Cedega should use. Appropriate selection of these options
;; can allow you to select a secondary sound card or a plugin.
;"pcm0" = "hw"
;"ctl0" = "hw"<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
<i>(stole this from another site, cause i don't have cedega installed at the moment)</i>
Try to change the value for UseMMap for either alsa or oss, whatever you are using. Also try changing the FullDuplex value.
I can't remember whether i had to switch it off or on, just try both.
I don't even remember how I found this out, but right after connection typing 'retry' in console fixes the sound problem.
Don't ask why, it works and I'm not going to ask why. Very minor inconvenience, but whatever, heh.
Another thing to try thanks.
I don't even remember how I found this out, but right after connection typing 'retry' in console fixes the sound problem.
Don't ask why, it works and I'm not going to ask why. Very minor inconvenience, but whatever, heh. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Well, doesen't work for me, so can anyone please post that part of the cedega config and his system.
A friend of mine told me that this might be, because NS is using compressed wave files or something and that decompressing them would fix that problem. But
1. I don't think I can believe that and
2. I don't have that much free space