Metal Gear Solid Fanboys, This May Interest You
Marik_Steele
To rule in hell... Join Date: 2002-11-20 Member: 9466Members
<div class="IPBDescription">I finally played the game. A little.</div> I imagine this'll interest Doomaniac most of all <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
I finally got a chance to play a bit of MGS2. Up a wee bit past beating the first boss-like character, who I got the USP from.
And yes, I do know what the heck is going on. After reading the several hundred short pages of backstory to MGS1, I know about ten times as much about it than I used to. Previously I thought it was just about sneaking around/killing a bunch of terrorists & their overly dramatic leaders to keep a big nuclear-weapon-armed mecha from killing stuff. Now I know about FOXDIE, the whole deal with Naomi, why the railgun on Metal Gear Rex is a big deal, etc.
But as a Splinter Cell and Deus Ex and Thief and No One Lives Forever fan, I just can't seem to get used to MGS2! The controls feel so different. Going up to a wall may automatically put my back to it...or not. Sometimes I'll get away from back-to-wall when I don't mean to. And who knows what directions mean what when my back is to the wall.
And don't even get me started about attacking, with or without weapons. Grabbing a guy from behind may grab him by the neck....or might flip him flat on his back, ready to stand up -- sometimes ungrabbable the whole way -- to shoot me again. Then when it comes to guns? Forget about it. I can't aim with the ps2 controller worth junk, and the moment I lessen pressure on first-person-view slightly, there goes all my work of aiming. To make matters worse, I can't sidestep left or right around the cover I'm trying to use, because half the time I try, I end up doing something crazy with the left/right equip slots, like unequipping the gun I'm aiming.
I understand it's more a stealth game, but this got rather frustrating in the first boss character battle where gunfighting was required.
Am I royally missing something like a lock-on feature? Or have I set the controls improperly? Or is setting the difficulty to Normal on my first play simply being overconfident?
I finally got a chance to play a bit of MGS2. Up a wee bit past beating the first boss-like character, who I got the USP from.
And yes, I do know what the heck is going on. After reading the several hundred short pages of backstory to MGS1, I know about ten times as much about it than I used to. Previously I thought it was just about sneaking around/killing a bunch of terrorists & their overly dramatic leaders to keep a big nuclear-weapon-armed mecha from killing stuff. Now I know about FOXDIE, the whole deal with Naomi, why the railgun on Metal Gear Rex is a big deal, etc.
But as a Splinter Cell and Deus Ex and Thief and No One Lives Forever fan, I just can't seem to get used to MGS2! The controls feel so different. Going up to a wall may automatically put my back to it...or not. Sometimes I'll get away from back-to-wall when I don't mean to. And who knows what directions mean what when my back is to the wall.
And don't even get me started about attacking, with or without weapons. Grabbing a guy from behind may grab him by the neck....or might flip him flat on his back, ready to stand up -- sometimes ungrabbable the whole way -- to shoot me again. Then when it comes to guns? Forget about it. I can't aim with the ps2 controller worth junk, and the moment I lessen pressure on first-person-view slightly, there goes all my work of aiming. To make matters worse, I can't sidestep left or right around the cover I'm trying to use, because half the time I try, I end up doing something crazy with the left/right equip slots, like unequipping the gun I'm aiming.
I understand it's more a stealth game, but this got rather frustrating in the first boss character battle where gunfighting was required.
Am I royally missing something like a lock-on feature? Or have I set the controls improperly? Or is setting the difficulty to Normal on my first play simply being overconfident?
Comments
I played Splinter Cell: PT awhile after completing MGS2 which made me want to go back to my PS2 and play it again,
but the controls were so horrible, just as you described, that I couldn't believe how the hell I ever managed to play it in the first place.
If I wanted to watch pretty non-interactive action, I'd watch a movie.
If I wanted to read hundreds of pages, I'd read a book.
If I wanted to listen to read dialogue, I'd get myself a book on CD.
What I want to do when picking the controller up is <i>play</i>, and there's precious little opportunity for that in the product.
It's a good game and all, looks nice, good storyline etc. but as Nem said, it's not exactly <b>fun</b> to play.
Anyways, I bought MGS2: Substance for Xbox because it was my first opportunity to play this game everyone was raving about at the time. It's not as good as most people think it is, but it's certainly not a bad game. I'd give it a 7/10.
At first, I didn't like the controls at all and they were very difficult to use, but I kept trying because I liked the style and such. I had the same gripes about the controls that you do, only I got over them by the time I had reached the end of the Tanker mission. Still, after playing first-person stealth games like Deus Ex and the Theif series, the controls never felt natural. It was almost like trying to play a 3rd-person shooter with 2D controls. Like I said, though, you'll probably get over them pretty soon - the only problem that I kept having throughout the game was figuring out which direction I would move in while my back was up against a wall without detaching completely and blowing my cover.
And if you can't get used to it, well, get used to hiding in a box. A lot. For many hours, by the end of the game.
And Nem, please, comon. Played MGS3? It's blatant that the cats making it put hundreds of hours into the gameplay. And the story writers had a blast, The End was awesome and The Sorrow was both creepy and hilarious. And Ocelot was a punk **** who deservedly got his **** kicked again and again.
Except that until I get more practice, 1st person is hardly precise, and I don't yet know how to use the controls to move while shooting <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> Perhaps I haven't tried that hard enough, as shooting is (fortunately) something I've been reasonably able to avoid thus far.
Am I royally missing something like a lock-on feature? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
L1 I believe.
Although this will aim at the target's body; if you've got the tranquiliser gun you really want to go for headshots.
Forget about grabbing anyone, just hold them up and then headshot them. The whole "grabbing" thing was only really perfected in MGS3.
If you're moving towards somone and you grab, you'll flip them. Do this 2/3 times and they'll be unconcious, it's really for when you just want to get past them and run away.
If you're stationary and you grab, you will grab them normally.
As for the first boss, you don't want to use first person view at all, except when she pulls the crap with the tarp and the floodlight; snake will automatically aim for her so long as he has a clear shot. Use jump-out shots.
Hold-ups 101:
If you just want them out of the way, hold them up then tranq them from behind. If you want to take their stuff as well, run in front of them and point your gun at a vital spot. One vital spot is the head, I will leave you to figure out the other.
Some guards are "tough". They won't give you their stuff just because you point a gun at them (they'll usually respond "If you're going to shoot me just do it"), but that doesn't mean they can't be persuaded. A shot to the arm or leg with a lethal weapon will usually make them reconsider being a hero. Failing that, try pointing a different weapon at them. NO-ONE is tough when held up with a stinger launcher <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
And yea Marik, less shooting the better really. It does take practice.
The first person view takes a bit of getting used to. Shots are fired by quick releases of the fire button (held constantly to aim), rather than quick pushes.
The boss on the boat (Olga i think her name is) follows a very predictable pattern of shooting, there is always a blind spot where you can shoot her without being seen. Just observe the directions she faces in the radar. You have to get used to switching back and forth between 3rd person (to avoid grenades, take cover) and 1st person to fire off a couple of shots (traq to the head takes off a ton of health)
Remember your allies (Colonel, Otacon, Rose etc) offer tons of advise so use them if your stuck.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> mgs 3 is where it's at. best boss fights of all time.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Totally. Im currently playing "The End" boss battle on MG3. Intense concentration required!
I like to think of it as Zelda with guns. And a little stealth.
[edit]To clarify, I grow tired of situations like the following:
1. Cutscene ranging from 5 minutes to 10 where the characters discuss how dangerous the situation is.
2. 30 seconds of gameplay where I cross a 40-meter bridge guarded by 1 enemy I just shoot in the head
3. another similarly long cutscene discussing how dangerous disarming C4 explosives can be
4. 30 seconds of "gameplay" where I walk down the hall to the womens' bathroom, where I step up to a clearly-marked spot on the radar to point & shoot a spray can at an unguarded, stationary target.
*sigh* Just when I was starting to appreciate the game, they throw Raiden in.
If I wanted to watch pretty non-interactive action, I'd watch a movie.
If I wanted to read hundreds of pages, I'd read a book.
If I wanted to listen to read dialogue, I'd get myself a book on CD.
What I want to do when picking the controller up is <i>play</i>, and there's precious little opportunity for that in the product. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
More gameplay than Final Fantasy will EVER have.
Raiden's game was long, especially when you found that black guy the first time. WOW that was like 30 minutes of the most BORING cut scene ever laid upon my eyes.
In stealth, yes.
In realism, no.
You're gonna tell me a veteran of special ops programs can't take some rookie guard in a hand-to-hand fight, no knives? Puh-leeze.
And Marik, I haven't seen this mentioned here, but once you shoot a guard unconsious,
grab his body and drop it 3-4 times to make him drop an item. Almost every gaurd drops an item that way.
[edit]To clarify, I grow tired of situations like the following:
1. Cutscene ranging from 5 minutes to 10 where the characters discuss how dangerous the situation is.
2. 30 seconds of gameplay where I cross a 40-meter bridge guarded by 1 enemy I just shoot in the head
3. another similarly long cutscene discussing how dangerous disarming C4 explosives can be
4. 30 seconds of "gameplay" where I walk down the hall to the womens' bathroom, where I step up to a clearly-marked spot on the radar to point & shoot a spray can at an unguarded, stationary target.
*sigh* Just when I was starting to appreciate the game, they throw Raiden in. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Just skip the cutscenes, the game shouldn't take more than 4/6 hours IIRC.
<!--QuoteBegin-Liku+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Liku)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> More gameplay than Final Fantasy will EVER have.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Huzza-wha? I've played FFIII and FFVII, both of which had plenty of gameplay and cutscenes (or SNES equivelent where they walk around and talk alot). Maybe not the most action-packed gameplay, but that's what all the random encounters were. And FFVII had oodles of sidequests.
I liked the original MGS the most as far as story goes, the Snake in this one seems a little... Retarded... But I do like CQC.
Twin Snakes was annoyingly X-treme. I especially like the first cutscenes with Meryl, where, when she turns and shoots him while walking away from the DARPA cheif to the elevator, Snake does a super-duper backflip and then walks behind cover. I returned it after seeing that, bad framerate drops, and the new voice actor for Mei Ling.
MGS3, from what I saw of it, fixed that ALOT.
Nice LONG gameplay sections, most tactics are viable, and all in all looks like the fixed alot of the old problems.
In realism, no.
You're gonna tell me a veteran of special ops programs can't take some rookie guard in a hand-to-hand fight, no knives? Puh-leeze. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Metal Gear Solid isn't realistic. It has big giant metal robots and a man who shoots electricity from his hands. Puh-leeze.
In stealth, yes.
In realism, no.
You're gonna tell me a veteran of special ops programs can't take some rookie guard in a hand-to-hand fight, no knives? Puh-leeze. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Sam Fisher is old
And stealth is his main concern
Hand to hand = no
First, he's sort of slow
And it will make too much noise
Better to just *shank*
Uh-oh, <i>someone</i> hasn't played Resident Evil 4.
And no mouse to aim in first person...pure evil <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
Still amazingly fun.
lol first time I played Splinter cell was the PT one..god it was just not my thing..
sneak your way 1 min behind a person for nothing...bored, unistall, DIE!! (this musta been in the 1st 30 mins of the game)