Is This Possible?

SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
most established NS players know about multibuilding, which basicly just means holding +use and wheeling the mouse around so that multiple structures get +used at the same time and they all build at the rate of one structures build time.

Would it be possible to write a script that just continuously wheels the player in circles while at the same time holding +use? You'd probably want to keep your normal build key for building nodes while watching a door, or pressing elevator keys. But this could be useful for multi chamber drops, or the occational turret farm.

Comments

  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    No, considering you have to look at the object your building. Once you stop looking at it, you stop building, which means no dual-screen-hax for j00 <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • the_holethe_hole Join Date: 2004-01-03 Member: 25019Members, Constellation
    edited June 2005
    +use
    cl_yawspeed raised
    +left
    +right
    waits
    -use

    cl_yawspeed 1000 (just a random number)
    alias +go "+use; +left; wait;wait;wait;-left;wait;+right;wait;wait;wait;-right"
    alias -go "-use"

    Adjust yawspeed until it works between 2 objects on a 180 degree angle.

    Edit; It can't be scripted unless you feel like repeatedly pounding the key.
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    <!--QuoteBegin-Drfuzzy+Jun 11 2005, 05:22 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Drfuzzy @ Jun 11 2005, 05:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> No, considering you have to look at the object your building. Once you stop looking at it, you stop building, which means no dual-screen-hax for j00 <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    if you look at an object you are building for a fraction of a second it has a short build time applied to it. it DOES NOT stop building the moment you look away, you can hold +use and wheel the mouse rapidly around and as long as you are hitting the structure you are trying to build occationally with your crosshair you will still build it at full speed. This can be used to build multiple structures at the same time, all at full speed. Don't tell me I'm wrong, because this has been tested and retested hundreds of times, and is still actively being used by many many players for decreased build times. I know what I am talking about.

    @the hole: I would have figured something like that would apply without _special scripting. Not that it's a terrible thing anyways, since it's kind of an exploitive script, and I can use my pen/tablet to get the same result anyways <img src='http://swiftspear.0x01a4.com/Img/Emotes/Evil-fix.gif' border='0' alt='user posted image' />
  • SLizerSLizer Join Date: 2003-11-07 Member: 22363Members, Constellation
    You can do this reather easily if you have 2 unbuilt structures nearby. Just wwiglle your mouse like hell and you get both built in same time. Eeasy!
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    <!--QuoteBegin-SLizer+Jun 13 2005, 04:52 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SLizer @ Jun 13 2005, 04:52 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You can do this reather easily if you have 2 unbuilt structures nearby. Just wwiglle your mouse like hell and you get both built in same time. Eeasy! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    yes, but it gets more difficult if you have 4-5 unbuilt stuctures near by...
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    <!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->alias +build "+use; cl_yawspeed 1440; +left"
    alias -build "-use; -left; cl_yawspeed 210"
    bind <key> +build<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
    Try that. cl_yawspeed 1440 will rotate you a complete circle 4 times per second; may need adjusting (cl_yawspeed is set in degrees per second). 210 is the default value, though there isn't actually much reason to revert to it other than for neatness.
  • 2_of_Eight2_of_Eight Join Date: 2003-08-20 Member: 20016Members
    Do you honestly think that this is an intended part of NS? That the NS devs wanted us to find out how to build many structures at the same time by moving our mouse around?
    No. It's a bug... and you're exploiting it. Don't <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    <!--QuoteBegin-2 of Eight+Jun 13 2005, 06:28 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (2 of Eight @ Jun 13 2005, 06:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Do you honestly think that this is an intended part of NS? That the NS devs wanted us to find out how to build many structures at the same time by moving our mouse around?
    No. It's a bug... and you're exploiting it. Don't <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Technically bhop is an engine snafu but NS competitive would've died (or never been born) long ago if it was outlawed
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    Ooh, just when I thought it couldn't get any better. At this rate I'll be able to script my fight sequences (ftw?)
  • coriscoris Join Date: 2003-07-08 Member: 18034Members, Constellation
    <!--QuoteBegin-Crispy+Jun 14 2005, 04:50 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Crispy @ Jun 14 2005, 04:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Ooh, just when I thought it couldn't get any better. At this rate I'll be able to script my fight sequences (ftw?) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yeah go ahead and try.


    Moron.
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    <!--QuoteBegin-Swiftspear+Jun 11 2005, 06:10 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swiftspear @ Jun 11 2005, 06:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->most established NS players know about multibuilding, which basicly just means holding +use and wheeling the mouse around so that multiple structures get +used at the same time and they all build at the rate of one structures build time.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I just tested building multiple structures with that method, and each structure built significantly slower than if I were building it alone. I was testing with sv_cheats 1, I should note, but it is doubtful that this would have had any effect (and if anyone wants to test without it, go ahead).

    <!--QuoteBegin-2 of Eight+Jun 13 2005, 07:28 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (2 of Eight @ Jun 13 2005, 07:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Do you honestly think that this is an intended part of NS? That the NS devs wanted us to find out how to build many structures at the same time by moving our mouse around?
    No. It's a bug... and you're exploiting it. Don't<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Even if the method actually worked, a script to perform it would be little more than a waste of keyboard space. It isn't difficult at all to wave the mouse between several structures.
  • 2_of_Eight2_of_Eight Join Date: 2003-08-20 Member: 20016Members
    I have just tested this as gorge. And it works... I build 2 MCs in the time of 1.
    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    <!--QuoteBegin-2 of Eight+Jun 14 2005, 02:36 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (2 of Eight @ Jun 14 2005, 02:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I have just tested this as gorge. And it works... I build 2 MCs in the time of 1.
    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    why would u build 2 mc's next to each other
  • 2_of_Eight2_of_Eight Join Date: 2003-08-20 Member: 20016Members
    edited June 2005
    Hmm. Maybe because if I built them in different hives, I wouldn't be able to test this exploit? Thought about that? Genius.
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    <!--QuoteBegin-coris+Jun 14 2005, 12:22 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coris @ Jun 14 2005, 12:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Crispy+Jun 14 2005, 04:50 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Crispy @ Jun 14 2005, 04:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Ooh, just when I thought it couldn't get any better. At this rate I'll be able to script my fight sequences (ftw?) <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Yeah go ahead and try.


    Moron. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Twas sarcasm, Sherlock.
  • digzdigz be still, maggot Join Date: 2002-05-07 Member: 588Members, NS1 Playtester, Forum Moderators, Constellation
    /me brings in the bucket of water to <span style='color:red'>Lock</span> down these flames.
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