Css And 1.6 Hitboxes
Jarod
Join Date: 2005-03-21 Member: 45989Members
in Tech Support
Comments
(this fixes that, fyi, unless I forgot the right cvar...)
HL1 Engine != Source.
Second,
<a href='http://www.valve-erc.com/srcsdk/general/multiplayer_networking.html' target='_blank'>Source Networking Explained</a>.
so that is caused by a sorta lag in the game, while the data is transfered and all of it is sorta late then?
The reason valve doesn't just make the hitboxes match the models you see in game perfectly, is that when you do so the models tend to jump around compleatly retardedly, and the game becomes unplayable. Norn's bots were all run on his own computer, so his drawn hitboxes looked and moved pretty perfecly, but if you draw hitboxes on a high lag server you will be amazed how screwed up they acctually are. So the HL and HL2 engines lag compensate with estimates and optimizations. And That's why you have to play with all those funky variables just so your hitboxes reasonably corrispond with your models in game.