Style Experiment
WarpZone
Join Date: 2002-11-03 Member: 6264Members
<div class="IPBDescription">Trying to see how closely I can match NS</div> Whew. It's a struggle, let me tell you. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> I didn't think it would be this hard to match an existing texture set without copy+paste. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
I'm not using 'em for anything, so if you see something here you like here, you can use it in your ns maps. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> Just don't go claiming you drew it.
I'm not using 'em for anything, so if you see something here you like here, you can use it in your ns maps. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> Just don't go claiming you drew it.
Comments
I made the mistake of trying to move the lines onto a 16x16 grid so it would be eaiser to cut a brush in line with the texture's details. That's probabaly not what they want, though. They probabaly made the lines off-grid for a reason, and they'll probabaly want to see that maintained in the new texture. <i>I think.</i>
I'm just gonna start over and paint the texture by hand this time. It still won't look EXACTLY like wall_lab, but it'll be as close as possible, and after hand-painting it will resemble ns2.wad, which means the two wads will go together better. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->