Oh... My... God...

GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
<div class="IPBDescription">rogue hitboxes in source</div>I don't recall seeing this on the board and the search didn't turn up anything so I thought I'd show you guys this...

A friend of mine emailed me with this clip of CS:Source hitboxes in action and to say the least it's kinda scary.

<a href='http://www.putfile.com/media.php?n=css_hit_b0x_bb' target='_blank'>http://www.putfile.com/media.php?n=css_hit_b0x_bb</a>

oh and on a fun note it was made by 'supernorn'. Wouldn't be our local one would it? :3
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Comments

  • ReKReK Join Date: 2004-08-30 Member: 31058Members, Constellation, Reinforced - Shadow, WC 2013 - Silver
    Ah, I'm not getting any video, only audio...
  • RustySpoonRustySpoon Join Date: 2003-07-10 Member: 18069Members
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    weird... it worked ok for me :o

    it displayed embedded in the page using windows media player 10 when I put it on if that helps any o.O
  • Crono5Crono5 Join Date: 2003-07-22 Member: 18357Members
    Wow O.O

    That's pretty incredible... Why are the hitboxes lagging like that? Is it supposed to be Valve's version of lag compensation or something?
  • ReKReK Join Date: 2004-08-30 Member: 31058Members, Constellation, Reinforced - Shadow, WC 2013 - Silver
    edited June 2005
    hmmm 10 eh? i generally boycott microsoft updates, but maybe for this...

    Edit: rofl... AVI is "Windows Video" now?
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    that's the scary thing chrono; there's no actual lag because those are bots so it's really weird that the hitboxes are dislocated like that :s

    Course, that makes me wonder if it happens to players too but it's very possible :o
  • Crono5Crono5 Join Date: 2003-07-22 Member: 18357Members
    Well that's what I was thinking, is that they look so wrong because it's trying to compensate for lag that isn't there.

    Either way, that's still some pretty shoddy stuff right there. And this whole time I thought I was really <i>that</i> bad with the Scout. Now I can blame it all on hitboxes!
  • ReKReK Join Date: 2004-08-30 Member: 31058Members, Constellation, Reinforced - Shadow, WC 2013 - Silver
    alright, wth, I even updated wmp and it's not playing.

    Forget it. I should be working right now anyways...
  • SpetsnazSpetsnaz Join Date: 2003-12-26 Member: 24761Members, Constellation
    Best of mailed this to valve!

    AND THEY BEST FIX IT!
  • AbraAbra Would you kindly Join Date: 2003-08-17 Member: 19870Members
    It does.
    Very unprofessional.
  • RobRob Unknown Enemy Join Date: 2002-01-24 Member: 25Members, NS1 Playtester
    <!--QuoteBegin-ReK+Jun 14 2005, 07:40 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ReK @ Jun 14 2005, 07:40 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> hmmm 10 eh? i generally boycott microsoft updates, but maybe for this...

    Edit: rofl... AVI is "Windows Video" now? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    .avi was originally Microsoft proprietary.


    About the vid...

    I can see some logic in it, as a bass ackwards way of trying to do leading, but that's crazy! Especially close up!
  • CMEastCMEast Join Date: 2002-05-19 Member: 632Members
    Veerrry old, it's been around for donkeys.

    Afaik hitboxes aren't normally anywhere near that bad, that's a bit of an extreme case (although it depends on your settins, Im sure there are some players out there that suffer).

    If it makes you feel better I <i>think</i> it's more of a CS problem than a source problem. Never had anything like that in hl2dm and I've played on some really sucky servers in my time.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    Does this happen with real players too? I mean, has it been documented, kind of thing?
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    ah okies east but still... it's rather scary to see in action all the same :s
  • ReKReK Join Date: 2004-08-30 Member: 31058Members, Constellation, Reinforced - Shadow, WC 2013 - Silver
    <!--QuoteBegin-Rob+Jun 14 2005, 04:51 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rob @ Jun 14 2005, 04:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-ReK+Jun 14 2005, 07:40 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ReK @ Jun 14 2005, 07:40 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> hmmm 10 eh? i generally boycott microsoft updates, but maybe for this...

    Edit: rofl... AVI is "Windows Video" now? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    .avi was originally Microsoft proprietary. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Whoa, you learn something new every morning at 5 am...
  • UKchaosUKchaos Join Date: 2002-08-10 Member: 1132Members
    edited June 2005
    <b>PUBLIC SERVICE ANNOUCEMENT</b>

    - Valve designed the bot hitboxes to be out of sync <i>on purpose</i> when cl_lagcompensation is set to 1. This is to ensure a consistent level of hit registry between bots and real players on internet servers. The effect in the videos is just Valve's attempt to simulate lag.

    - Bots and Lan games should always use cl_lagcompensation to 0 for perfectly synced hitboxes.

    Try it. Do what the video says, with the addition of cl_lagcompensation 0.
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    uh... the hitboxes don't lag behind, the playermodels do :p

    also, if that's the lag I'm supposed to actually expect from CS it's still rather shocking to me.
  • UKchaosUKchaos Join Date: 2002-08-10 Member: 1132Members
    edited June 2005
    Yeah, i got mixed up, but the point is still the same, editted.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->also, if that's the lag I'm supposed to actually expect from CS it's still rather shocking to me.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Trying playing any game on the internet with lag compensation disabled. Makes a huge difference.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    Yeah, I thought so, I mean seriously, it'd be legendary for it's terrible hitboxes by this time if that happened in ordinary play...
  • DubbilexDubbilex Chump Join Date: 2002-11-24 Member: 9799Members
    Yeah, Norn put it together. And yeah, the hitboxes are so far behind to compensate for lag (although I guess he didn't know that at the time - he figured he was on to something big)

    Read all about it <a href='http://www.valve-erc.com/srcsdk/general/multiplayer_networking.html' target='_blank'>HERE</a>

    <img src='http://www.valve-erc.com/srcsdk/general/images/lag_compensation.jpg' border='0' alt='user posted image' />
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    ah wells, nice that it was a fairly false alarm then ^^
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    I like the choice of music, though <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • CMEastCMEast Join Date: 2002-05-19 Member: 632Members
    When this video first came up it was discussed on the steam forums and a few people started up an sv_cheats server to view hitboxes when player. I think a few people had dodgy hitboxes but it generally didn't affect play.

    There have been some source game discrepencies though, most notably the crouching hitbox bug in hl2dm that has only just been fixed.
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    <a href='http://www.unknownworlds.com/forums/index.php?showtopic=94531' target='_blank'>Poor horse..</a>
  • Soylent_greenSoylent_green Join Date: 2002-12-20 Member: 11220Members, Reinforced - Shadow
    I watched this a long time ago, but this time I appear to have some codec issue. Looked like some sort of freaky thermal vision with bright red monochrome sky and green-blue players and surroundings.
  • semipsychoticsemipsychotic Join Date: 2003-07-09 Member: 18061Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I watched this a long time ago, but this time I appear to have some codec issue. Looked like some sort of freaky thermal vision with bright red monochrome sky and green-blue players and surroundings. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Do you have an ATI card with Catalyst drivers? There used to be an option something to the effect of "AVI acceleration" (or was it some other format?), and it caused these sort of problems.
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    <!--QuoteBegin-JediYoshi+Jun 14 2005, 08:58 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JediYoshi @ Jun 14 2005, 08:58 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <a href='http://www.unknownworlds.com/forums/index.php?showtopic=94531' target='_blank'>Poor horse..</a> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Just because its dead dosen't mean you can't beat it some more, then toss it in a blender
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    ah! that's why it didn't show up in the search... I had it set to the wrong subforum :s

    ah well... at least jediyoshi didn't use some stupid smart-alec comment while he was informing of what I missed. Oh... wait... :p
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    I dont care what <i>anyone</i> says. Those slow motion head shots with the blood was friggen <i>awesome!!!!!</i> Yet another good reason The Specialists needs to be on source even sooner.
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