Yea, Ok

KiyraKiyra Join Date: 2005-06-13 Member: 53788Members
<div class="IPBDescription">NS</div> Ok, I know I am a noob here, but this game is odd. Don't get me wrong, I like it so far, it is different. But I am confused about something. If the Marines move slow when you are playing as them, how can they move so fast when you are playing an Alien? But I do like the level progression; that is really nice. But is it possible to maybe make a way to keep players from being killed while they are upgrading? Just a thought. I like this game, good work!!!!

Comments

  • DemanufactureDemanufacture Join Date: 2004-03-29 Member: 27581Members, Constellation
    make sure they can't kill you while upgrading eg. in a vent or on top of the hive?!?! <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • surprisesurprise Join Date: 2003-01-16 Member: 12382Members, Constellation
    a little tip: try the ns mode <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • liam2liam2 Join Date: 2005-03-27 Member: 46673Members
    that means ns_[map's]
  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
    play ns_ maps

    The main game is ns_ maps. I would play a game or two of ns just to get the feel for it then skim over the (illustrated) manual here:

    <a href='http://www.unknownworlds.com/ns/view?action=officialmanual' target='_blank'>http://www.unknownworlds.com/ns/view?action=officialmanual</a>
  • spinviperspinviper Join Date: 2003-05-08 Member: 16151Members
    edited June 2005
    <!--QuoteBegin-Kiyra+Jun 15 2005, 03:03 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kiyra @ Jun 15 2005, 03:03 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Ok, I know I am a noob here, but this game is odd. Don't get me wrong, I like it so far, it is different. But I am confused about something. If the Marines move slow when you are playing as them, how can they move so fast when you are playing an Alien? But I do like the level progression; that is really nice. But is it possible to maybe make a way to keep players from being killed while they are upgrading? Just a thought. I like this game, good work!!!! <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Thats because almost all of the offensive alien abilities are close combat abilities whilst the marine ones are long range. If the aliens moved as slow as the marines they would not be able to get even close to a marine to attack.

    The level progression thing is only for the CO_ or combat mode which is to help new players get a feel of the alien classes and marine weapons. The MAIN game mode is the NS_ mode or otherwise known as classic which is a mixture of FPS(First Person Shooter) and RTS(Real-Time-Strategy)

    CO/Combat did not exist during NS Verison 1.0x which is when I started playing, I personally reccomend you to ditch go and start playing NS_ maps on servers such as FR31NS(IP : server.fr31ns.com ), Lunixmonster (IP:69.93.5.186:27015),

    EDIT: I misread your post, perhaps the marines appear to move fast because they are wiggle or wall walking which are quirks in the HL engine that allow you to move faster. PM me if you wish to know how to do this.
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    Or if you want to get good play on the NSA vet server
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    Don't listen to all the jerk co haters. Definately play some NS classic (ns_ map gameplay), but co is a great place to practice skills and get the hang for the lifeforms, so don't be ashamed to go back and fudge around when you feel weak in a skill based area (any lifeform or marine weapon for example).

    Eventually you will feel confortable enough that you won't need to go back to the old co games and still play quite confidently whereever you end up.

    If you have a question about anything, tell people you're new and ask in game, the vast majority of people are more then willing to help a new player learn the ropes of NS gameplay.

    One more thing to try is to DL some of the bots around and play commander with bots as grunts and enemies. Bots don't mind if they lose with you as thier com. Its a great way to learn the structure orders and what they each do. Keep in mind, comm's need to drop equipment for thier troops, so don't run around aimlessly trying to buy guns or earn money, the comm will drop stuff at some point, and if you're good enough, he might even aim for you.

    Follow your WPs and obey your orders. Good luck marine, see you in the field. (rofl, roleplaying)
  • spinviperspinviper Join Date: 2003-05-08 Member: 16151Members
    edited June 2005
    <!--QuoteBegin-Swiftspear+Jun 15 2005, 05:13 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swiftspear @ Jun 15 2005, 05:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Don't listen to all the jerk co haters.  Definately play some NS classic (ns_ map gameplay), but co is a great place to practice skills and get the hang for the lifeforms, so don't be ashamed to go back and fudge around when you feel weak in a skill based area (any lifeform or marine weapon for example).

    Eventually you will feel confortable enough that you won't need to go back to the old co games and still play quite confidently whereever you end up.

    If you have a question about anything, tell people you're new and ask in game, the vast majority of people are more then willing to help a new player learn the ropes of NS gameplay.

    One more thing to try is to DL some of the bots around and play commander with bots as grunts and enemies.  Bots don't mind if they lose with you as thier com.  Its a great way to learn the structure orders and what they each do.  Keep in mind, comm's need to drop equipment for thier troops, so don't run around aimlessly trying to buy guns or earn money, the comm will drop stuff at some point, and if you're good enough, he might even aim for you.

    Follow your WPs and obey your orders.  Good luck marine, see you in the field.  (rofl, roleplaying) <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Quoted for the truth. And CWAG, its called NSA <span style='color:red'><b>VETERANS</b></span> server for a reason. And from what I've seen, I doubt that some of the players there will take kindly to newbs.
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    <!--QuoteBegin-spinviper+Jun 15 2005, 05:19 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (spinviper @ Jun 15 2005, 05:19 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Swiftspear+Jun 15 2005, 05:13 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swiftspear @ Jun 15 2005, 05:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Don't listen to all the jerk co haters.  Definately play some NS classic (ns_ map gameplay), but co is a great place to practice skills and get the hang for the lifeforms, so don't be ashamed to go back and fudge around when you feel weak in a skill based area (any lifeform or marine weapon for example).

    Eventually you will feel confortable enough that you won't need to go back to the old co games and still play quite confidently whereever you end up.

    If you have a question about anything, tell people you're new and ask in game, the vast majority of people are more then willing to help a new player learn the ropes of NS gameplay.

    One more thing to try is to DL some of the bots around and play commander with bots as grunts and enemies.  Bots don't mind if they lose with you as thier com.  Its a great way to learn the structure orders and what they each do.  Keep in mind, comm's need to drop equipment for thier troops, so don't run around aimlessly trying to buy guns or earn money, the comm will drop stuff at some point, and if you're good enough, he might even aim for you.

    Follow your WPs and obey your orders.  Good luck marine, see you in the field.  (rofl, roleplaying) <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Quoted for the truth. And CWAG, its called NSA <span style='color:red'><b>VETERANS</b></span> server for a reason. And from what I've seen, I doubt that some of the players there will take kindly to newbs. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Theres a difference between newbs and nubs. If someones willing to do what theyre asked, I dont see any problem. yesterday there were 2-3 people there that were obviously new but one guy in particular kept saying "Can I do this, where should I go, what do we need as a team, go here, marines there, etc"

    So yeah.
  • Fog_cartoonsFog_cartoons Join Date: 2003-09-08 Member: 20658Members
    I agree with CWAG on that, having a player who is willing to learn/obey is good.
  • RazRaz Join Date: 2003-02-15 Member: 13570Members
    <!--QuoteBegin-spinviper+Jun 15 2005, 05:19 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (spinviper @ Jun 15 2005, 05:19 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Quoted for the truth. And CWAG, its called NSA <span style='color:red'><b>VETERANS</b></span> server for a reason. And from what I've seen, I doubt that some of the players there will take kindly to newbs. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I think you need to take another look at your perception of clanners. They have the exact same ratio of idiots to nice people as any other group on Earth.
  • tankefugltankefugl One Script To Rule Them All... Trondheim, Norway Join Date: 2002-11-14 Member: 8641Members, Retired Developer, NS1 Playtester, Constellation, NS2 Playtester, Squad Five Blue
    <!--QuoteBegin-Kiyra+Jun 15 2005, 09:03 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kiyra @ Jun 15 2005, 09:03 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Ok, I know I am a noob here, but this game is odd. Don't get me wrong, I like it so far, it is different. But I am confused about something. If the Marines move slow when you are playing as them, how can they move so fast when you are playing an Alien? But I do like the level progression; that is really nice. But is it possible to maybe make a way to keep players from being killed while they are upgrading? Just a thought. I like this game, good work!!!! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Cool that you like the game!

    The marines that are going fast might have upgraded to Jetpacks.
  • SinSpawnSinSpawn Harbinger of Suffering Join Date: 2002-11-12 Member: 8359Members
    <!--QuoteBegin-Kiyra+Jun 15 2005, 08:03 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kiyra @ Jun 15 2005, 08:03 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> But I am confused about something. If the Marines move slow when you are playing as them, how can they move so fast when you are playing an Alien? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Some players have used a technique to be able to move a tiny bit faster, so its all about playing and learning them, you'll figure it out one day.
  • spinviperspinviper Join Date: 2003-05-08 Member: 16151Members
    <!--QuoteBegin-tankefugl+Jun 15 2005, 06:28 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (tankefugl @ Jun 15 2005, 06:28 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Kiyra+Jun 15 2005, 09:03 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kiyra @ Jun 15 2005, 09:03 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Ok, I know I am a noob here, but this game is odd. Don't get me wrong, I like it so far, it is different. But I am confused about something. If the Marines move slow when you are playing as them, how can they move so fast when you are playing an Alien? But I do like the level progression; that is really nice. But is it possible to maybe make a way to keep players from being killed while they are upgrading? Just a thought. I like this game, good work!!!! <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Cool that you like the game!

    The marines that are going fast might have upgraded to Jetpacks. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I think he would have noticed that they were flying, tank...
  • Router_BoxRouter_Box Join Date: 2004-09-07 Member: 31483Members, NS1 Playtester, Constellation
    <!--QuoteBegin-CommunistWithAGun+Jun 15 2005, 05:30 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CommunistWithAGun @ Jun 15 2005, 05:30 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-spinviper+Jun 15 2005, 05:19 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (spinviper @ Jun 15 2005, 05:19 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Swiftspear+Jun 15 2005, 05:13 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swiftspear @ Jun 15 2005, 05:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Don't listen to all the jerk co haters.  Definately play some NS classic (ns_ map gameplay), but co is a great place to practice skills and get the hang for the lifeforms, so don't be ashamed to go back and fudge around when you feel weak in a skill based area (any lifeform or marine weapon for example).

    Eventually you will feel confortable enough that you won't need to go back to the old co games and still play quite confidently whereever you end up.

    If you have a question about anything, tell people you're new and ask in game, the vast majority of people are more then willing to help a new player learn the ropes of NS gameplay.

    One more thing to try is to DL some of the bots around and play commander with bots as grunts and enemies.  Bots don't mind if they lose with you as thier com.  Its a great way to learn the structure orders and what they each do.  Keep in mind, comm's need to drop equipment for thier troops, so don't run around aimlessly trying to buy guns or earn money, the comm will drop stuff at some point, and if you're good enough, he might even aim for you.

    Follow your WPs and obey your orders.  Good luck marine, see you in the field.  (rofl, roleplaying) <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Quoted for the truth. And CWAG, its called NSA <span style='color:red'><b>VETERANS</b></span> server for a reason. And from what I've seen, I doubt that some of the players there will take kindly to newbs. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Theres a difference between newbs and nubs. If someones willing to do what theyre asked, I dont see any problem. yesterday there were 2-3 people there that were obviously new but one guy in particular kept saying "Can I do this, where should I go, what do we need as a team, go here, marines there, etc"

    So yeah. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    There are times that the vet server is the most annoying place in the whole world to play ns. Everybody is so used to being th hero that nobody builds anything or plays support in any way. I'd rather play with a bunch of noobs that will do what needs to be done then 8 crack shots that wont do anything but play pressure.
  • SaltzBadSaltzBad Join Date: 2004-02-23 Member: 26833Members
    edited June 2005
    Active clanners are usually a bit indifferent towards the outcome of a pub round - they'll know to a differing degree depending on what player we're talking about what to do, but they won't because its too much of a hassle for a simple round of pubbing.

    At least I know thats what happens when I'm trying to get a few minutes of warmup in, and should be eating nodes, building base, commanding or god knows what - and instead rather go run straight for trouble. God knows I have better ways to spend my energy than worrying about a randomly scrunged together pubteam.

    And most people with some experience understand that, or are at that point as far as pubbing goes. Unless its at least a pug you can't get them to do much that they don't want to. But hey, at least we have newbies that care and eat nodes, command and build countless RTs for us, sweet <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    or run off and leave you to deal with 4+ silence skulks in sloop/powersub
  • Router_BoxRouter_Box Join Date: 2004-09-07 Member: 31483Members, NS1 Playtester, Constellation
    yes of course saltzbad, thats one perspective. The other is that its not fun when everybody saves for fade because then nobody actually gets fade, or you see 5 one hive fades with no chambers. You'd think people would have enough maturity to actually produce the amazing pub rounds that are possible only on the vet server, and not ruin the game cause they don't feel like dropping a hive.
  • RoverRover blargh Join Date: 2003-09-23 Member: 21139Members
    Maybe the 'cybernetics' plugin ? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
  • GoldenGolden Join Date: 2004-09-01 Member: 31169Members, NS1 Playtester, NS2 Playtester, NS2 Map Tester, WC 2013 - Silver, NS2 Community Developer
    <!--QuoteBegin-SaltzBad+Jun 15 2005, 09:20 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SaltzBad @ Jun 15 2005, 09:20 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Active clanners are usually a bit indifferent towards the outcome of a pub round - they'll know to a differing degree depending on what player we're talking about what to do, but they won't because its too much of a hassle for a simple round of pubbing.

    At least I know thats what happens when I'm trying to get a few minutes of warmup in, and should be eating nodes, building base, commanding or god knows what - and instead rather go run straight for trouble. God knows I have better ways to spend my energy than worrying about a randomly scrunged together pubteam.

    And most people with some experience understand that, or are at that point as far as pubbing goes. Unless its at least a pug you can't get them to do much that they don't want to. But hey, at least we have newbies that care and eat nodes, command and build countless RTs for us, sweet <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Tell that to some of the guys in LoC. A couple of 'em won't leave a pub to come scrim unless A) Threatened with not playing in the match. B) Well.. usually thats the only way.
  • tankefugltankefugl One Script To Rule Them All... Trondheim, Norway Join Date: 2002-11-14 Member: 8641Members, Retired Developer, NS1 Playtester, Constellation, NS2 Playtester, Squad Five Blue
    I am still amazed that this thread can de-rail into this ... again.
  • radforChristradforChrist USA Join Date: 2002-11-04 Member: 6871Members, Constellation, NS2 Playtester, Subnautica Playtester
    <!--QuoteBegin-tankefugl+Jun 15 2005, 11:40 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (tankefugl @ Jun 15 2005, 11:40 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I am still amazed that this thread can de-rail into this ... again. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    It was the jetpack comment that started it all...




    Way to go Tanke...




    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • ZaggyZaggy NullPointerException The Netherlands Join Date: 2003-12-10 Member: 24214Forum Moderators, NS2 Playtester, Reinforced - Onos, Subnautica Playtester
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->...If the Marines move slow when you are playing as them, how can they move so fast when you are playing an Alien? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    They move at the same pace as they do when you play them, but they circle strafe around you while they empty their long range weapons if you don't bite their heads off.
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->But I do like the level progression; that is really nice. But is it possible to maybe make a way to keep players from being killed while they are upgrading? Just a thought. I like this game, good work!!!!<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Hmm nothing sucks more than having to fight against upgrade buffed players, but then again, don't play combat, play with experienced people on ns_ servers.
    IF you try to survive against upgrade players, be carefull, camp a bit, come from behind, stick with the rest.
  • The_FinchThe_Finch Join Date: 2002-11-13 Member: 8498Members
    You have to duck a lot with all the E-wang waving that goes on here.

    There are a variety of ways marines can move faster. The most common is the jetpack, which allows you to not only fly, but it also can create the illusion of fast ground travel. If the marine has a trail of blue lines following them, they're using a jetpack.

    Another way of marines moving faster is that marines like to jump around a lot while fighting. Alien attacks, like the skulk's bite, frequently have knockback effects. If a marine is in the air when bitten, it can "throw" them away from you and make it look like they're moving faster.

    Some combat servers (maps that begin with co_) have plugins that allow for faster marine movement with upgrades. These plugins aren't a normal part of Natural Selection.


    As for getting killed while evolving, I recommend evolving in your hive area or in vents. Both places are less likely to have marines there to "scramble your egg." Evolving in other parts of the map can be useful if you're just picking up a trait like celerity or carapace, but changing your actual form takes too long for it to be really safe.
  • Renegade.Renegade. Join Date: 2003-01-15 Member: 12313Members, Constellation
    <!--QuoteBegin-Kiyra+Jun 15 2005, 03:03 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kiyra @ Jun 15 2005, 03:03 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Ok, I know I am a noob here, but this game is odd. Don't get me wrong, I like it so far, it is different. But I am confused about something. If the Marines move slow when you are playing as them, how can they move so fast when you are playing an Alien? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Back on topic... I think his question was misunderstood maybe. I think what he is asking here, is what I ask myself sometimes as well: why, as marines do you feel so slow, yet as an alien (attacking a marine) they feel so fast. Often, as a marine, I can bunnyhop up a ramp, across a railing and wiggle some and the skulk will be right at my heals, yet, as a skulk, I find that after the first bite, amazingly the marine has somehow longjumped 10 feet away from me... I don't know if this is a result of unlucky knockback or just really good marine bunnyhop/dodging (but I've also had this happen against marines that don't bunnyhop dodge), anyhow I believe that this is what he's implying, and to that I suggest totally removing knockback altogether.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    It's because your view is closer to the floor I think. Optic illusion kind of thing.
  • PseudoKnightPseudoKnight Join Date: 2002-06-18 Member: 791Members
    Different FOV might be contributing to that illusion.
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