I actually got this game for free. Someone on an old forum was giving it away and I got it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
This makes me wish I wasn't hopelessly bad at space sim games.
Oh well, back to the FPS mob. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
<!--QuoteBegin-Pulse+Jun 19 2005, 02:40 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Pulse @ Jun 19 2005, 02:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The earlier levels are kind of fun, but the frustration that the later ones will cause is <i>not worth it</i>. Trust me, you're better off keeping the good memories that you have and destroying the CD. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Still, i cant not find it, so let it remain hidden or gone <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
<!--QuoteBegin-Redford+Jun 19 2005, 12:55 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Redford @ Jun 19 2005, 12:55 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Ok. Running Freespace1 in 95 compadability stopped the crashing, but now I have another problem. Every few seconds, I get lag, but this lag only affects my input devices. This means that my mouse and keyboard controls lag severly, but video is not affected. THis also seems to affect my audio somewhat.
Beats the hell out of me. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> it does that to me when it detects the video card. set it to no 3D acceleration and it will stop the lag
Best space shooter was colony wars on the playstation.
and gpolice rocked big time and it still does, I was really hoping that a 3rd installment of the series would appear on the PS2 but it doesn't look like it <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
yea but if i use fraps, my framerate goes REALLY low. and i dont know how to take demos and such.
i got more, this time i added fighters to the mix, cant really see them here but it made a difference against the sathanas juggernaut
<img src='http://img.photobucket.com/albums/v157/rokentsu/freespace/sathanas.jpg' border='0' alt='user posted image' /> as it got too close to the fleet, it turned which took away the 4 beam cannon advantage <img src='http://img.photobucket.com/albums/v157/rokentsu/freespace/hullintegrityfailing.jpg' border='0' alt='user posted image' /> hull integrity of the sathanas goes down <img src='http://img.photobucket.com/albums/v157/rokentsu/freespace/defeated.jpg' border='0' alt='user posted image' /> hull integrity at zero <img src='http://img.photobucket.com/albums/v157/rokentsu/freespace/boom.jpg' border='0' alt='user posted image' /> big explosion <img src='http://img.photobucket.com/albums/v157/rokentsu/freespace/battle.jpg' border='0' alt='user posted image' /> fleet battles, there are fighters, but you cant see them. <img src='http://img.photobucket.com/albums/v157/rokentsu/freespace/sdravama.jpg' border='0' alt='user posted image' /> front shot of the shivan fleet <img src='http://img.photobucket.com/albums/v157/rokentsu/freespace/sdravana2.jpg' border='0' alt='user posted image' /> allied warships approach <img src='http://img.photobucket.com/albums/v157/rokentsu/freespace/demonfp.jpg' border='0' alt='user posted image' /> first person view from the demon destroyer (the big fat one) <img src='http://img.photobucket.com/albums/v157/rokentsu/freespace/colossus.jpg' border='0' alt='user posted image' /> nice view <img src='http://img.photobucket.com/albums/v157/rokentsu/freespace/3destroyers.jpg' border='0' alt='user posted image' /> the ravana, demon, and hecate destroyers all get destroyed at the same time <img src='http://img.photobucket.com/albums/v157/rokentsu/freespace/lonelilith.jpg' border='0' alt='user posted image' /> last shivan ship alive, but soon to get destroyed.
Ive been playing around the campaign with the "abandonware" trimmed down version (cant access the ftp for high res stuff <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad-fix.gif' border='0' style='vertical-align:middle' alt='mad-fix.gif' /><!--endemo--> ) along with the FS open added graphics.... ITS FREAKIN AWESOME..... er.. yea... I'm ashamed I didn't own this before. It's so immersive. I'm on one mission where we have to defend a ship... not a big deal with like 25 ships.... AND ALL OF A SUDDEN THEY ALL EXPLODE AND IM ALONE (except for 2 others that survived, but are near dead).... and I have to kill 15 fighters.... very much adrenaline rush.
Marik_SteeleTo rule in hell...Join Date: 2002-11-20Member: 9466Members
edited June 2005
eh, that must be one of the couple missions I remember that go something along the lines of...
"Go protect <insert ship or area of space here>, pilot!" (player protects it <span style='font-size:8pt;line-height:100%'>[joke]for great justice at the bottom of the stairs [/joke]</span>) "Whee! We're okay! We saved the ships/defended this sector/prevented the next apocalypse! They're not coming anymore!"
<i><span style='font-size:14pt;line-height:100%'><b>FFFRROOOOOOM</b></span></i> noise of something warping in. (Terrible ghastly silence. Terrible ghastly noise, made by at least 4 red laser beams, each at least the width of your own ship. Terrible ghastly silence.) (Player blinks.) "GET THE HELL OUT OF THERE!!!" <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
Marik_SteeleTo rule in hell...Join Date: 2002-11-20Member: 9466Members
If you find yourself doing poorly on "defend this thing from bombers" style missions, bind that unused button to the letter key "B." This acts mostly like the button that targets the next nearest enemy fighter, but will target only bombers and bombs. Bombs CAN be shot down in mid-flight. If you can't shoot all the bombers enough to persuade them off their bombing run flight path, your last chance is to shoot the bombs, and it's a lot easier when they're targeted [read: when you have the usual lead indicator to tell where to shoot]
Alternatively, if you yourself want to attack large ships, bind it to the letter "K" (I'm pretty sure that's the one by default.) This works like the "target next subsystem" key, but instead of targeting things like weapons, sensors, communications, or engines, it targets actual turrets. Destroying the entire weapons subsystem is one thing...it'll make the turrets less accurate, giving fighters around it a much easier time. But it's still pretty easy to aim a big beam weapon at one of your side's big ships. Taking out the beam turrets solves that.
Comments
Oh well, back to the FPS mob. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
Still, i cant not find it, so let it remain hidden or gone <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
Beats the hell out of me. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
it does that to me when it detects the video card. set it to no 3D acceleration and it will stop the lag
and gpolice rocked big time and it still does, I was really hoping that a 3rd installment of the series would appear on the PS2 but it doesn't look like it <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
i got more, this time i added fighters to the mix, cant really see them here but it made a difference against the sathanas juggernaut
<img src='http://img.photobucket.com/albums/v157/rokentsu/freespace/sathanas.jpg' border='0' alt='user posted image' />
as it got too close to the fleet, it turned which took away the 4 beam cannon advantage
<img src='http://img.photobucket.com/albums/v157/rokentsu/freespace/hullintegrityfailing.jpg' border='0' alt='user posted image' />
hull integrity of the sathanas goes down
<img src='http://img.photobucket.com/albums/v157/rokentsu/freespace/defeated.jpg' border='0' alt='user posted image' />
hull integrity at zero
<img src='http://img.photobucket.com/albums/v157/rokentsu/freespace/boom.jpg' border='0' alt='user posted image' />
big explosion
<img src='http://img.photobucket.com/albums/v157/rokentsu/freespace/battle.jpg' border='0' alt='user posted image' />
fleet battles, there are fighters, but you cant see them.
<img src='http://img.photobucket.com/albums/v157/rokentsu/freespace/sdravama.jpg' border='0' alt='user posted image' />
front shot of the shivan fleet
<img src='http://img.photobucket.com/albums/v157/rokentsu/freespace/sdravana2.jpg' border='0' alt='user posted image' />
allied warships approach
<img src='http://img.photobucket.com/albums/v157/rokentsu/freespace/demonfp.jpg' border='0' alt='user posted image' />
first person view from the demon destroyer (the big fat one)
<img src='http://img.photobucket.com/albums/v157/rokentsu/freespace/colossus.jpg' border='0' alt='user posted image' />
nice view
<img src='http://img.photobucket.com/albums/v157/rokentsu/freespace/3destroyers.jpg' border='0' alt='user posted image' />
the ravana, demon, and hecate destroyers all get destroyed at the same time
<img src='http://img.photobucket.com/albums/v157/rokentsu/freespace/lonelilith.jpg' border='0' alt='user posted image' />
last shivan ship alive, but soon to get destroyed.
"Go protect <insert ship or area of space here>, pilot!"
(player protects it <span style='font-size:8pt;line-height:100%'>[joke]for great justice at the bottom of the stairs [/joke]</span>)
"Whee! We're okay! We saved the ships/defended this sector/prevented the next apocalypse! They're not coming anymore!"
<i><span style='font-size:14pt;line-height:100%'><b>FFFRROOOOOOM</b></span></i> noise of something warping in.
(Terrible ghastly silence. Terrible ghastly noise, made by at least 4 red laser beams, each at least the width of your own ship. Terrible ghastly silence.)
(Player blinks.)
"GET THE HELL OUT OF THERE!!!" <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
D-pad acts as hat
Up - Auto match speed
Left and right cycle primary and secondary weapons
Down.. still looking for something D:
X target next hostile
Square Countermeasures
Circle Fire secondary
Triangle Fire primary
L2 Back thrust
L1 Forward Thrust
R1 Afterburner
R2 Target next subsystem
Start Speed 0
Select Equalize shields
Am I missing any vital control? Seeing as I'm still noob to this, and theres... a billion controls....
Alternatively, if you yourself want to attack large ships, bind it to the letter "K" (I'm pretty sure that's the one by default.) This works like the "target next subsystem" key, but instead of targeting things like weapons, sensors, communications, or engines, it targets actual turrets. Destroying the entire weapons subsystem is one thing...it'll make the turrets less accurate, giving fighters around it a much easier time. But it's still pretty easy to aim a big beam weapon at one of your side's big ships. Taking out the beam turrets solves that.