Most fades know how many swipes it needs to kill the marine at that current point in the game, and how many they landed. Knowing that it takes only 1 swipe more to finish them off, they might come back with very little HP to kill the Marine - only to find out that he has received several medpacks, and is in condition to deal the fatal damage to the fade. Yep.
I concure with 2_8. I have seen fades get a little too greedy because they should have killed a rine already with a sg or an lmg, only to die because of GOOD meds. Not med spam, but on target meds. They are critical. It is also worth it to keep a 10 res sg or 15 res hmg alive with 4-6 res of meds as these guns will get you much more RFK as well as their initial cost.
About medspam in the first few minutes. A comm should keep in mind when a lvl0 marine is attacked by skulk(s) 1 medpack wont make a difference, he will always die at the third bite, you need at least 2 meds on the marine for him to take another bite. This took me a while to figure out. Of course the med would make a difference if the skulk tries a parakill after 2 bites. But this is rare and to instant to anticipate. Another mistake I often see is marines getting meds too early when spored. If there is no immidiate thread you should only drop meds when the marine goes below 50% to save your res.
<!--QuoteBegin-Blammo8+Jun 24 2005, 02:55 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Blammo8 @ Jun 24 2005, 02:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> About medspam in the first few minutes. A comm should keep in mind when a lvl0 marine is attacked by skulk(s) 1 medpack wont make a difference, he will always die at the third bite, you need at least 2 meds on the marine for him to take another bite. This took me a while to figure out. Of course the med would make a difference if the skulk tries a parakill after 2 bites. But this is rare and to instant to anticipate. Another mistake I often see is marines getting meds too early when spored. If there is no immidiate thread you should only drop meds when the marine goes below 50% to save your res. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Since in competitive play marines are almost always parasited, the one med does help. Usually the marine only needs that extra half second to kill the skulk and survive. After they kill the skulk, you'll probably get the res back for that med and you'll have a marine in the field where you wouldn't have had one as well as prevented that skulk from gaining 1-3 res.
when i comm i do pretty much whatever i can to keep a marine alive early game... if you dont kill at least 1 rt in the first minute you are going to have early fades, if your first rush fails it take a really long time to get 2/3 marines backtogether at their rts. spending 20 res on meds early game is worth it to kill rts imo
<!--QuoteBegin-Golden+Jun 25 2005, 06:21 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Golden @ Jun 25 2005, 06:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Blammo8+Jun 24 2005, 02:55 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Blammo8 @ Jun 24 2005, 02:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> About medspam in the first few minutes. A comm should keep in mind when a lvl0 marine is attacked by skulk(s) 1 medpack wont make a difference, he will always die at the third bite, you need at least 2 meds on the marine for him to take another bite. This took me a while to figure out. Of course the med would make a difference if the skulk tries a parakill after 2 bites. But this is rare and to instant to anticipate. Another mistake I often see is marines getting meds too early when spored. If there is no immidiate thread you should only drop meds when the marine goes below 50% to save your res. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Since in competitive play marines are almost always parasited, the one med does help. Usually the marine only needs that extra half second to kill the skulk and survive. After they kill the skulk, you'll probably get the res back for that med and you'll have a marine in the field where you wouldn't have had one as well as prevented that skulk from gaining 1-3 res. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I only meant when the skulk starts of biting not para. Also I meant if he ended with para. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
Comments
Yep.
Before no matter how good the skulk was if you med and the marine was DECENT he would win. At least if you can aim meds.
Now it is a bit different
Another mistake I often see is marines getting meds too early when spored. If there is no immidiate thread you should only drop meds when the marine goes below 50% to save your res.
"Free upgrades" says the monkey.
Another mistake I often see is marines getting meds too early when spored. If there is no immidiate thread you should only drop meds when the marine goes below 50% to save your res. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Since in competitive play marines are almost always parasited, the one med does help. Usually the marine only needs that extra half second to kill the skulk and survive. After they kill the skulk, you'll probably get the res back for that med and you'll have a marine in the field where you wouldn't have had one as well as prevented that skulk from gaining 1-3 res.
Another mistake I often see is marines getting meds too early when spored. If there is no immidiate thread you should only drop meds when the marine goes below 50% to save your res. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Since in competitive play marines are almost always parasited, the one med does help. Usually the marine only needs that extra half second to kill the skulk and survive. After they kill the skulk, you'll probably get the res back for that med and you'll have a marine in the field where you wouldn't have had one as well as prevented that skulk from gaining 1-3 res. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I only meant when the skulk starts of biting not para. Also I meant if he ended with para. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->