Fade And Lerk Hologram In Ns_origin

Fr0stehFr0steh Join Date: 2005-06-24 Member: 54515Members
Can someone tell how to make something similar to that? like what entitys to use etc.
Thx in advance. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

Comments

  • UKchaosUKchaos Join Date: 2002-08-10 Member: 1132Members
    You use the 'cycler' entity, with additive rendering.

    The ones in origin uses customised versions of the fade and lerk model. The models were decompiled and the animations replaced and skins given a green tint.
  • Fr0stehFr0steh Join Date: 2005-06-24 Member: 54515Members
    Thx a lot <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> . now i cant configure the button to toggle on/off the hologram <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> any advice? oh and btw can i make a single button to toggle between holograms?
    Thx in advance <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • UKchaosUKchaos Join Date: 2002-08-10 Member: 1132Members
    edited June 2005
    Use env_render to change the render amount (transparency) of an entity.

    You will need 2 env_renders per model. One set at 0 render amount, the other set at about 180 (thats what origin uses).

    Oh yeah and set render FX to hologram (distort + fade).

    The use of multiple env_renders and models controlled from the same button will require the multimanager entity.
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