Cfac layout update:
Terawatt_99
Join Date: 2002-02-09 Member: 188Members
<div class="IPBDescription">This is a big change...</div>well, i have completely re-vamped the layout of cfac in my spare time here at school, so here it is: (sorry for the awful quality, i had to use a free online bmp to jpg converter <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo--> )
Comments
btw the layout looks really nice
I could be wrong here, but this is at least what I gathered from the guidelines.
I think the idea is to get the marine team guessing as to which corridor leads to the active hive, giving them more of a choice and the aliens more of a chance.
And yup marines can fit into vents if they can reach them (later on in the game they can get jetpacks to reach everything)
And yup again about the walkways (i think) if its a small catwalk or something like that and the commander still has access to the floor underneath then it should be ok.
And yes, they are quite close in physical map grid distance, but if you look closely, you will see that there is in fact quite a bit of walking required to get to one from the other.
I beleive Flayra has said that the marines should have to fall back aprox. half way back to the marine start before they can access the route to the next hive.
Also, as for catwalks... If you're directly over a catwalk, you can't select the ground beneath it. But if you move left or right a bit, I think you might be able to. Not sure. But catwalks, as long as they're not in excess or really really large, should be fine... As far as I know.