Sentry Guns Are Wasted Resources
Inexorable
Join Date: 2002-09-28 Member: 1360Members
<div class="IPBDescription">Would you like to know more?</div> Essentially, once you get 2 hives up, SGs stop being a problem, or even a threat. How?
Team up 3 guys. One should get a Lerk, lvl 3 Adrenaline and whatever other upgrades he can (I'ld go for Carapace personally). The other two should be Fades, and can get whatever they want for upgrades (Celerity and Carapace/Regen are my picks.)
A Lerk with lvl 3 Adrenaline is a walking Umbra cloud. Just as the old one is running out, you'll have enough energy to put up another one. You cannot fly, or attack in any other way but since you're flanked by two Fades, this shouldn't be a problem. Simply stand behind the Fades as you walk towards the SGs (we don't need to sit back and Acid Rocket them anymore), find their TF and kill it. Reduce the SGs to rubble at your leisure.
Team up 3 guys. One should get a Lerk, lvl 3 Adrenaline and whatever other upgrades he can (I'ld go for Carapace personally). The other two should be Fades, and can get whatever they want for upgrades (Celerity and Carapace/Regen are my picks.)
A Lerk with lvl 3 Adrenaline is a walking Umbra cloud. Just as the old one is running out, you'll have enough energy to put up another one. You cannot fly, or attack in any other way but since you're flanked by two Fades, this shouldn't be a problem. Simply stand behind the Fades as you walk towards the SGs (we don't need to sit back and Acid Rocket them anymore), find their TF and kill it. Reduce the SGs to rubble at your leisure.
Comments
No you just need to find and take out the turret factory. Then all the turrets cease to function.
And this is minimal teamwork. Just think, if you're on a 7 man team, you need 2 out of 6 people to think this is a good idea, and you can bust sentry nests like eggs. It wouldn't be so bad if you actually had to kill all the guns, but now that you only need to kill the TF (which has about triple the SG's health) it's laughably easy to do.
I reckon the Gorge would be ripped apart by the SGs should it get too close to them.
Maybe hiding back at the corner for the Fade to retreat back and heal it.
Then again Gorges should be doing more important stuff like caping resource nodes and securing important joints.
Turrets die so fast, I can eat one or two depening on my luck before I have to run back and heal, as a skul anyway.
I love seing sentry turrets, means they arent spending money on usefull upgrades.
if friendly fire is on, their turrets will shoot it, if FF is off, just stand on a side where there are no SGs and just kill it, then kill everything else. Many times i have taken out a base as a skulk or fade on my own just by killing the Turret factory and then killing everything else.
then u can go through their warp thing and do the same in their next base
Except, commanders are now realising how important the turret factory is so they are starting to make a circle of turrets around it.
But it is still possible.
I love seeing the poor marines panic when my fade teleports at their home base
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Dont forget that then other members of your team can attack safely as the turrets are trying to shoot at you so they can stand back and shoot perfectly safely.
Only thing better than a lerk is too lerks.
no actually the turret re-targets the thing closest to it, which would probably constitute the greatest threat.