Switching From Original Models, Etc To Custom

NoKudosNoKudos Join Date: 2003-12-21 Member: 24636Members
<div class="IPBDescription">...and vice versa, with ease.</div> I don't know if a .bat would be able to do this. But I'll just use it as an example.

Say I wanna play on a server that reinforces me to use the original ns models, sprites, sounds, etc. instead of the custom ingame materials i've added to my ns. So instead of overwritting my ns folder currently containing custom models, sprites, etc. and replace it with the original folder, I would click on originalmodels.bat or something, and it would just change the path and tell HL that my models are in C:/.../.../half-life/ns/original (or C:/.../.../half-life/ns/custom if i wanted to revert).

is it possible? or anything close? other than just copying/moving folders around everytime?

thanks

Comments

  • devicenulldevicenull Join Date: 2003-04-30 Member: 15967Members, NS2 Playtester, Squad Five Blue
    <!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
    rename models orig_m
    rename cust_m models
    rename sprites orig_s
    rename cust_s sprites
    <!--c2--></td></tr></table><div class='postcolor'><!--ec2-->

    <!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
    rename models cust_m
    rename orig_m models
    rename sprites cust_s
    rename orig_s sprites
    <!--c2--></td></tr></table><div class='postcolor'><!--ec2-->

    Batch files are a wonderful, wonderful thing.
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    devicenull comes to the rescue, again. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
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