SinSpawnHarbinger of SufferingJoin Date: 2002-11-12Member: 8359Members
<!--QuoteBegin-pardzh+Jun 28 2005, 09:54 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (pardzh @ Jun 28 2005, 09:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> So the soldiers learn, huh?
Sounds like the exact opposite of a pub game of NS. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Humping the armoury till it dishes out some health sounds like a learning pattern I think.
Then again...some people just...like...humping the armoury...
Sounds like the exact opposite of a pub game of NS. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Humping the armoury till it dishes out some health sounds like a learning pattern I think.
Then again...some people just...like...humping the armoury... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I taught my guys to hump the flag.
<!--QuoteBegin-Invader Scoot+Jun 28 2005, 06:05 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Invader Scoot @ Jun 28 2005, 06:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> After 20+ minutes of work, my men could not master walls. They just have to keep... running... into... them... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> If the thing they're meant to be moving towards is too close to the other side, they might be getting points just for being close (i.e, they're technically next to the object, even though they're on the other side of the wall). Try putting the target further from the wall.
Heh, this is alot of fun. Im just teaching my men to stick together, keep distance from enemies, and shoot alot.
Does the online work for anybody? Because it doesn't show any servers or anything for me, and I would really like piting my Elite Force against somebody elses team.
Teaching soldiers advanced tactics and skills is all fine and dandy... but I have better things to do then coax retards into knowing how to walk in a straight line.
To those who are having trouble with the approach system, try setting the approach distance slider to the slightly above the minimum. This will force them to go nearer to them. Those who succeed will of course, spawn. Those who don't will be replaced by newer AI (which I guess is the average AI complexity of all the bots combined)
And if they STILL have trouble approaching the target, increase the Lifetime slider <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
Oh, and I wouldn't use Converge, unless I want to do a Clone Wars thing <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> But then again there's the Undo Converge button <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
I'm planning on starting my army over AGAIN since well...they're dumb right now. They don't know how to run past junctions at all.
I wonder how smart these things can get.. Pretty interesting little game though <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> Thanks for the link.
Wow, after a few minutes of training my agents to go around three walls and then placing them in a combat maze against another army (I chose the "Gruntz" army), they navigated the maze surprisingly well.
Of course, the Gruntz kept together, while mine went haywire and some were aimlessly wandering around, but hey! They won with two agents left alive! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
Now for some more training... *whips* Work, work, work!
Someone should try constant pusnishment and see how good their army does. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<!--QuoteBegin-Condizzle+Jun 29 2005, 12:31 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Condizzle @ Jun 29 2005, 12:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I still need to train mine to stay together. They navigate and fight well, but they usually wander off from the group and get themselves killed. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Lol I'm in the exact same situation.
After a bit of playing I got them to navigate around walls a such to go to a flag.
But I found out they are cowards and if a enmy is near by they run away. Off to train them to kill now. Anyone notice that sometimes 4-5 learn the task quickly but then 4-5 min later only 1-2 know what to do?
Lowering the lifetime slider a lot has helped natural selection along quite a bit here... Lets say you want the soldiers to shoot a lot. First you get them to understand that approaching the enemy = smart.
Then, you reset the "approach enemy" slider, and set the hit enemy slider to max(naturally.), and set the lifetime slider to as many seconds as you think they ought to need to approach and shoot.
The ones that do not get close enough and shoot within the small timeframe wont get any offspring, but the ones that do... And the ones that shoot an additional shot get more points, and so forth. So in the end, any soldier that shoots as much as possible as soon as possible gets the most points, and gets to reproduce! Yay!
Hmm, I can get them to go to a flag, but in a real combat situation, they'll always ignore the flag and charge at the enemy. At least i've taught them to charge in a group instead of one at a time.
This is despite the fact that I painstakingly gave them a "the flag is more important than the enemy" lecture by placing a dummy enemy and a flag, and only rewarding those who went to the flag. I then slowly moved the flag further away and the enemy closer until they would ignore the enemy in favor of the flag.
I think their behavior might be because they were trained to ignore one enemy, not 20. I might have to repeat the exersize with more bots....
I wonder if you can train them to run towards a flag as a group while shooting at the enemy.. that way you could have them run past the enemy while all shooting instead of just charging into them.
...My god these bots can be stupid sometimes. In training them to attack I set 1 enmy out. The first and only one to reach the enmy liked to run backwards. Well now all my troops run backwards towards the enmy then turn around to shoot. I had to scrap them because running forward is hard to train.
Comments
Sounds like the exact opposite of a pub game of NS. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Humping the armoury till it dishes out some health sounds like a learning pattern I think.
Then again...some people just...like...humping the armoury...
Sounds like the exact opposite of a pub game of NS. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Humping the armoury till it dishes out some health sounds like a learning pattern I think.
Then again...some people just...like...humping the armoury... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I taught my guys to hump the flag.
If the thing they're meant to be moving towards is too close to the other side, they might be getting points just for being close (i.e, they're technically next to the object, even though they're on the other side of the wall). Try putting the target further from the wall.
Does the online work for anybody? Because it doesn't show any servers or anything for me, and I would really like piting my Elite Force against somebody elses team.
And if they STILL have trouble approaching the target, increase the Lifetime slider <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
Oh, and I wouldn't use Converge, unless I want to do a Clone Wars thing <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
But then again there's the Undo Converge button <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
I'm planning on starting my army over AGAIN since well...they're dumb right now. They don't know how to run past junctions at all.
Downloading now.
Of course, the Gruntz kept together, while mine went haywire and some were aimlessly wandering around, but hey! They won with two agents left alive! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
Now for some more training... *whips* Work, work, work!
Lol I'm in the exact same situation.
But I found out they are cowards and if a enmy is near by they run away. Off to train them to kill now.
Anyone notice that sometimes 4-5 learn the task quickly but then 4-5 min later only 1-2 know what to do?
Lets say you want the soldiers to shoot a lot.
First you get them to understand that approaching the enemy = smart.
Then, you reset the "approach enemy" slider, and set the hit enemy slider to max(naturally.), and set the lifetime slider to as many seconds as you think they ought to need to approach and shoot.
The ones that do not get close enough and shoot within the small timeframe wont get any offspring, but the ones that do...
And the ones that shoot an additional shot get more points, and so forth. So in the end, any soldier that shoots as much as possible as soon as possible gets the most points, and gets to reproduce! Yay!
This is despite the fact that I painstakingly gave them a "the flag is more important than the enemy" lecture by placing a dummy enemy and a flag, and only rewarding those who went to the flag. I then slowly moved the flag further away and the enemy closer until they would ignore the enemy in favor of the flag.
I think their behavior might be because they were trained to ignore one enemy, not 20. I might have to repeat the exersize with more bots....