Ya want 1v1? Go play Deathmatch! <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad-fix.gif' border='0' style='vertical-align:middle' alt='mad-fix.gif' /><!--endemo-->
X_StickmanNot good enough for a custom title.Join Date: 2003-04-15Member: 15533Members, Constellation
<!--QuoteBegin-Caboose+Jun 29 2005, 07:41 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Caboose @ Jun 29 2005, 07:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Take your NS related jibber jabber out of Off-Topic! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> "Ah ain' gettin' on no plane foo'!"
I think we have made this thread adequately off topic. It can stay.
And I have played 1v1 classic, but really it isn't that good....
Horribly alien-sided. One person has to comm/build/explore/kill things, while an alien gorge has infinite resources after capping maybe 4 nodes. It actually gets hard to drop enough OCs to run yourself out of res....
<!--QuoteBegin-DaJMasta+Jun 29 2005, 05:16 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DaJMasta @ Jun 29 2005, 05:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I think we have made this thread adequately off topic. It can stay.
And I have played 1v1 classic, but really it isn't that good....
Horribly alien-sided. One person has to comm/build/explore/kill things, while an alien gorge has infinite resources after capping maybe 4 nodes. It actually gets hard to drop enough OCs to run yourself out of res....<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Sounds like a good job for <a href='http://www.modns.org/forums/index.php?showtopic=1011' target='_blank'>Mr. Gnome</a>, all around fun guy who builds / welds twice the normal speed, ideal for 1v1 ... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
How do you become a gnome? <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
Marik_SteeleTo rule in hell...Join Date: 2002-11-20Member: 9466Members
<!--QuoteBegin-DaJMasta+Jun 29 2005, 04:16 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DaJMasta @ Jun 29 2005, 04:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think we have made this thread adequately off topic. It can stay.
And I have played 1v1 classic, but really it isn't that good....
Horribly alien-sided. One person has to comm/build/explore/kill things, while an alien gorge has infinite resources after capping maybe 4 nodes. It actually gets hard to drop enough OCs to run yourself out of res.... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Agreed. You can attempt to balance 1v1 individual encounters all you want, but the chosen area of the map has too much of an influence to make the statistics meaningful (is there a vent for the skulk to ambush? is it dark?). And stats for longer term 1v1 are useless for the quoted reasons.
By this point I see little reason to continue the thread, so I'll lock it before it gets more spammy.
Comments
Oh yea, my fish flew away!
"Ah ain' gettin' on no plane foo'!"
And I have played 1v1 classic, but really it isn't that good....
Horribly alien-sided. One person has to comm/build/explore/kill things, while an alien gorge has infinite resources after capping maybe 4 nodes. It actually gets hard to drop enough OCs to run yourself out of res....
And I have played 1v1 classic, but really it isn't that good....
Horribly alien-sided. One person has to comm/build/explore/kill things, while an alien gorge has infinite resources after capping maybe 4 nodes. It actually gets hard to drop enough OCs to run yourself out of res....<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Sounds like a good job for <a href='http://www.modns.org/forums/index.php?showtopic=1011' target='_blank'>Mr. Gnome</a>, all around fun guy who builds / welds twice the normal speed, ideal for 1v1 ... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
And I have played 1v1 classic, but really it isn't that good....
Horribly alien-sided. One person has to comm/build/explore/kill things, while an alien gorge has infinite resources after capping maybe 4 nodes. It actually gets hard to drop enough OCs to run yourself out of res.... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Agreed. You can attempt to balance 1v1 individual encounters all you want, but the chosen area of the map has too much of an influence to make the statistics meaningful (is there a vent for the skulk to ambush? is it dark?). And stats for longer term 1v1 are useless for the quoted reasons.
By this point I see little reason to continue the thread, so I'll lock it before it gets more spammy.