Source Images For Textures
moultano
Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
Comments
Damn valve and their stupid names. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
There are a lot of textures on there that are pretty flat. Just corroded metal, or things like that.
im pretty sure the biggest texture the source engine can handle is 2048x2048, because thats a hardware limit on most video cards. some of them cant handle textures bigger than 1024x1024.
would be much easier to start from scratch so you wont have to worry about shadows, correct colors and especially the ANGLE of the picture. instead using this pictures as reference will give you much more influence on the appearance of the texture and it will be much easier to change it.
would be much easier to start from scratch so you wont have to worry about shadows, correct colors and especially the ANGLE of the picture. instead using this pictures as reference will give you much more influence on the appearance of the texture and it will be much easier to change it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
The angle of a picture should be no problem. If you can handel photoshop well enough to make decent textures, you'd know how to correct the angle. Hell, I doublt I could make decent textures, yet I still know <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Me and my 1337 PS h4x > j00! I r so 1337!