Chances are it won't be in any version of NS on the HL engine because they can't make one that 1. looks pretty 2. is volumetric, and 3. doesn't eat your fps
I think they've gotten 2 out of 3, but no luck on the perfect flamer with this engine. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
I would love to see it in NS:S. I don´t remember where, but Flayra said once in an interview about making it possible in NS:S... I might be wrong though...
We have a set scope for 3.1 and a very good idea of what'll happen with 3.2. The flamer is in neither. There is a slight chance for an inclusion after that version for HL, or, after that, a better chance in Source.
You can see flamethrowers in other HL1 mods, but they look horrible... and do they actually have a good hit reg? Everytime I use a Flamethrower in HL1 I usually don´t hit the target...
<!--QuoteBegin-CrazySteve+Jul 6 2005, 10:33 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CrazySteve @ Jul 6 2005, 10:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> just imagine trying to skulk against ha's with flamers not fun at all <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> what makes you think marines are the ones getting the flamethrower? <!--emo&::hive::--><img src='http://www.unknownworlds.com/forums/html/emoticons/hive5.gif' border='0' style='vertical-align:middle' alt='hive5.gif' /><!--endemo-->
<!--QuoteBegin-Garet Jax+Jul 6 2005, 07:47 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Garet Jax @ Jul 6 2005, 07:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> There is a HL1 mod that has a real nice looking flamethrower (the exhaust flames- not just the model).
The problem is making it volumetric, i.e.:
Firing in the open gives a 40 degree spred and 10m range. Firing in a vent gives a 10 degree spred and 20m range.
etc... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Which HL1 mod did you have in mind?
I dont think a flamethrower will be a possibility in NS in 3.X. i read somewhere that they had enough trouble with spores/umbra and keeping FPS decent that a flamethrower is unlikely. You could keep your fingers crossed for one in source though.
In case you hadn't noticed, there are no hard rules as to how the flamethrower would have to behave. This isn't Turrican, we don't have to equal flames with instant death <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Firing in the open gives a 40 degree spred and 10m range. Firing in a vent gives a 10 degree spred and 20m range.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
That's not really how a true volumetric weapon would work, you know.
And that post halved the time. Thanks, Quo <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<!--QuoteBegin-XCan+Jul 6 2005, 07:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (XCan @ Jul 6 2005, 07:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Garet Jax+Jul 6 2005, 07:47 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Garet Jax @ Jul 6 2005, 07:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> There is a HL1 mod that has a real nice looking flamethrower (the exhaust flames- not just the model).
The problem is making it volumetric, i.e.:
Firing in the open gives a 40 degree spred and 10m range. Firing in a vent gives a 10 degree spred and 20m range.
etc... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Which HL1 mod did you have in mind? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Sorry XCan, I never played it myself so I don't remember the name- someone just posted a picture of it here.
It was never a big name mod, that's all I remember :S
It looks great, it doesn't kill fps (I had a crappy graphics card at the time I did the screenshot above) but it's not what you call "volumetric". And it was made for a single player mod so I didn't care about network performance but it's easily optimizable.
There was a huge thread about volumetric flamethrowers and I think its conclusion was that a volumetric flamethrower would be too dificult to implement. I don't remember very well.
(My personal opinion is that it doesn't need to be volumetric... why would flames turn in vents?)
Flames would turn in vents because the liquid/gas that's actually lit on fire would turn in a vent...
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Flamethrowers are unbalancing because it's giving the marine an even stronger up close weapon. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
What if the flamethrower didn't do much damage quickly (like a shotty), but it did set the target on fire for a while, making it lose hp over time. That'd be a great anti-fade weapon (or anti-any-hit-and-run).
<!--QuoteBegin-FireStorm+Jul 7 2005, 05:28 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (FireStorm @ Jul 7 2005, 05:28 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> (My personal opinion is that it doesn't need to be volumetric... why would flames turn in vents?) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Because that would be one of the main reasons for bothering to add it, if it does anything different than any other weapons.
Alcapwn"War is the science of destruction" - John AbbotJoin Date: 2003-06-21Member: 17590Members
If anyone has ever played a mod called Scientist Slaughter House (No, not Sci hunt) it was a really wacky mod (doesent work for steam) but it had a REALLY nice effect...l
It looks great, it doesn't kill fps (I had a crappy graphics card at the time I did the screenshot above) but it's not what you call "volumetric". And it was made for a single player mod so I didn't care about network performance but it's easily optimizable.
There was a huge thread about volumetric flamethrowers and I think its conclusion was that a volumetric flamethrower would be too dificult to implement. I don't remember very well.
(My personal opinion is that it doesn't need to be volumetric... why would flames turn in vents?) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> That looks pretty iffy, wouldn't you have a screenshot viewing the flames from third person?
<!--QuoteBegin-Fatal Error+Jul 6 2005, 04:12 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fatal Error @ Jul 6 2005, 04:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Flamethrowers are unbalancing because it's giving the marine an even stronger up close weapon. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> in the next vresion, the shotgun wont be as good, or atleast thats what i think.
<!--QuoteBegin-Flyingcow+Jul 7 2005, 09:22 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Flyingcow @ Jul 7 2005, 09:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The flamethrowers on quake 3 look really good. Though im not sure how they work. The flames look 3D in Enemy territory and enemy territory fortres.
do they stil use sprites for those flames? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> quake 3 engine.....
Comments
Probably in NS:S, or NS2. Don't ask me though. It's not really confirmed as far as I'm concerned.
You should also check this topic out.
<a href='http://www.unknownworlds.com/forums/index.php?showtopic=95530' target='_blank'>3.1</a>
1. looks pretty
2. is volumetric, and
3. doesn't eat your fps
I think they've gotten 2 out of 3, but no luck on the perfect flamer with this engine. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
I don´t remember where, but Flayra said once in an interview about making it possible in NS:S... I might be wrong though...
and do they actually have a good hit reg? Everytime I use a Flamethrower in HL1 I usually don´t hit the target...
what the marines really need is some sort of weapon that is only really effective against fades, while not screwing over other classes.
what makes you think marines are the ones getting the flamethrower?
<!--emo&::hive::--><img src='http://www.unknownworlds.com/forums/html/emoticons/hive5.gif' border='0' style='vertical-align:middle' alt='hive5.gif' /><!--endemo-->
The problem is making it volumetric, i.e.:
Firing in the open gives a 40 degree spred and 10m range.
Firing in a vent gives a 10 degree spred and 20m range.
etc...
The problem is making it volumetric, i.e.:
Firing in the open gives a 40 degree spred and 10m range.
Firing in a vent gives a 10 degree spred and 20m range.
etc... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Which HL1 mod did you have in mind?
Firing in a vent gives a 10 degree spred and 20m range.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
That's not really how a true volumetric weapon would work, you know.
The problem is making it volumetric, i.e.:
Firing in the open gives a 40 degree spred and 10m range.
Firing in a vent gives a 10 degree spred and 20m range.
etc... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Which HL1 mod did you have in mind? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Sorry XCan, I never played it myself so I don't remember the name- someone just posted a picture of it here.
It was never a big name mod, that's all I remember :S
I posted some pics of my flamethrower a long time ago...
here's one of them:
<img src='http://hlpbm.free.fr/fs/lflamme.jpg' border='0' alt='user posted image' />
It looks great, it doesn't kill fps (I had a crappy graphics card at the time I did the screenshot above) but it's not what you call "volumetric". And it was made for a single player mod so I didn't care about network performance but it's easily optimizable.
There was a huge thread about volumetric flamethrowers and I think its conclusion was that a volumetric flamethrower would be too dificult to implement. I don't remember very well.
(My personal opinion is that it doesn't need to be volumetric... why would flames turn in vents?)
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Flamethrowers are unbalancing because it's giving the marine an even stronger up close weapon. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
What if the flamethrower didn't do much damage quickly (like a shotty), but it did set the target on fire for a while, making it lose hp over time. That'd be a great anti-fade weapon (or anti-any-hit-and-run).
Because that would be one of the main reasons for bothering to add it, if it does anything different than any other weapons.
and it'd do something different: as sky said, it'd set the victim on fire.
but it's a very, very old discussion... no need to bring it back...
I posted some pics of my flamethrower a long time ago...
here's one of them:
<img src='http://hlpbm.free.fr/fs/lflamme.jpg' border='0' alt='user posted image' />
It looks great, it doesn't kill fps (I had a crappy graphics card at the time I did the screenshot above) but it's not what you call "volumetric". And it was made for a single player mod so I didn't care about network performance but it's easily optimizable.
There was a huge thread about volumetric flamethrowers and I think its conclusion was that a volumetric flamethrower would be too dificult to implement. I don't remember very well.
(My personal opinion is that it doesn't need to be volumetric... why would flames turn in vents?) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
That looks pretty iffy, wouldn't you have a screenshot viewing the flames from third person?
do they stil use sprites for those flames?
in the next vresion, the shotgun wont be as good, or atleast thats what i think.
do they stil use sprites for those flames? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
quake 3 engine.....