Suggestions For Mapping Changes For Ns:source

moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
<div class="IPBDescription">little things</div> I started a thread in I&S about little changes to existing entities that I'd like to see in NS:Source. I thought I'd post a headsup over here to get more people's input, cause I know never really check I&S unless I'm pointed at something

<a href='http://www.unknownworlds.com/forums/index.php?showtopic=95608' target='_blank'>http://www.unknownworlds.com/forums/index....showtopic=95608</a>

Feel free to add your own, or comment on the ones I've suggested, just don't put anything in there that is a new feature. I just want to suggest ways that the existing entities could be streamlined.

Comments

  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    I'll try and dig up the expansive posts I made a few months back...
  • NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
    question my issues, is with wall walking over all sorts of miniscule speed humps and falling to your doom,

    basicly were talking a map with a lot of pipes on the walls celing and so on, now my issues isnt with that, i was just going to stick invsiable smooth these off with plates with the invis texture on em sertainly not hte non stick kind or the kind you can move thro hehe

    but you say comm cant see thro them, so do i let sulks fall every five seconds, or d oa smooth it all so sulks dont fall but com thinks man i cant see any thing in this place
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