I Got A Request
NEX9
Join Date: 2005-03-08 Member: 44299Members
<div class="IPBDescription">request here</div> I got a request, its a world entite, one every one can use well a few, and i would like sevral people to take a crack at the task.
-ok ya got a yes node taps if you will, the steel mounted bit that coems out of the ground.
Now i have seen these taps stored on a 83 degree lean agaisnt a wall
lets exstend this further shall we
- a rez tap covered in infestations, cant be used.
Now the holes blocked off, you can just make it out its a uncaped node covered in infestaion
- a rez tap covered in destroyable infestation.
Once infestations takes x amount of damage it breaks off in a visual, adn hte node can be caped like normal, would require a trigger i guess, in the end that changes hte texture key so a node can be droepd as wel las uses breackable terrain
ok here were its starts to get interesting
- a wleded up blocked off and emergency rez node clamp, its a big metal stoper stuffed in the rez nozzle and fastend in place
, just cosmetic this baby can be distributed to apear like theres more nodes than not, great for co maps also, give it a bit extra, so that its looks like the pressure valve turners snaped off or bent
hers the cool one *nods*
- same as above, but the steam wheel valve thing is in tackt, give it a welder sign above it, rine walks up welds the sucker, valve breaks open, changes the texture key allows rez nodes to be droepd on it now
-also give ti a reveres effect,, could cripple a map, but not if tis got a few extra nodes on it, make one block offable, inother words stack a few of these stopers, near it for cosmetic looks along het walls, but allow rines to walk over to and weld up and block off a working rez node, with these bad boys
heck you can make it a two way effect, if you make tough steel nanite enhnaced plugs, that cant be destroyed by aliens, and then you can make, emergeny semieless permanate caps prone to damage say form a sulk after 35 bites *shrugs
go hard guys would like to see what you think
and if this has already been thought of and is out there already, plz dont post links and claim it as ya own hehe
-ok ya got a yes node taps if you will, the steel mounted bit that coems out of the ground.
Now i have seen these taps stored on a 83 degree lean agaisnt a wall
lets exstend this further shall we
- a rez tap covered in infestations, cant be used.
Now the holes blocked off, you can just make it out its a uncaped node covered in infestaion
- a rez tap covered in destroyable infestation.
Once infestations takes x amount of damage it breaks off in a visual, adn hte node can be caped like normal, would require a trigger i guess, in the end that changes hte texture key so a node can be droepd as wel las uses breackable terrain
ok here were its starts to get interesting
- a wleded up blocked off and emergency rez node clamp, its a big metal stoper stuffed in the rez nozzle and fastend in place
, just cosmetic this baby can be distributed to apear like theres more nodes than not, great for co maps also, give it a bit extra, so that its looks like the pressure valve turners snaped off or bent
hers the cool one *nods*
- same as above, but the steam wheel valve thing is in tackt, give it a welder sign above it, rine walks up welds the sucker, valve breaks open, changes the texture key allows rez nodes to be droepd on it now
-also give ti a reveres effect,, could cripple a map, but not if tis got a few extra nodes on it, make one block offable, inother words stack a few of these stopers, near it for cosmetic looks along het walls, but allow rines to walk over to and weld up and block off a working rez node, with these bad boys
heck you can make it a two way effect, if you make tough steel nanite enhnaced plugs, that cant be destroyed by aliens, and then you can make, emergeny semieless permanate caps prone to damage say form a sulk after 35 bites *shrugs
go hard guys would like to see what you think
and if this has already been thought of and is out there already, plz dont post links and claim it as ya own hehe
Comments
The infestation on res node idea would be interesting apart from the fact that logically Aliens should be able to just disperse the infestation without having to damage it.
Making a func_breakable over a res node may be possible, but I'm not sure about how far you have to be from a res node to build on it, and, given that you are close enough, whether you can build through func_breakables or solid brushes regardless.
Some (not all) interesting ideas that should probably be implemented in Source if possible.
Has something to do with the snap on resnode thing I guess when you want to build a resource tower.
Or has this been fixed? I don't know since I haven't played arround with this idea with the latest version of ns and I don't feel like it right now <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
as i was thinking with some behidn hte sences movie magic sertain aspects could be camaflaged
i think, if you thro 15 rez nodes into a map that can or should only support 12, its up and allow rines to weld a few closed, in hte middle ish areas of hte map, it could be a viable tacktic or totally skrew up the game for them
i am saying have dumbie nodes, there, then once hte trigger or the switch becoems active, replace hte dumbie nodes with real nodes, if its only a skin that needsrepalceing then so be, it, yes these would be great for source, but if the ycan be done now wouldnt you lie kto see them done
obiously the revers ones were you block off nodes, would replace active funk nodes, like were talking totaly destroy that entite and stick a dumbie one in the excsack location a split second before the others deleted and blam-O
of course hte tigger would have to cheack to see fi there was a node on it, and so on and so fourth
come on people jstu give hte idea another thought a second glance and hae a crack at it, for some it could be a learnign xp, others may just breeze it
1 - Dumbie rez node model, one were things can't be built on.
2 - Dumbie rez node model, with a cap or a plug on it, preferable a steel preshure cooker top, should be real heavy thick steel, maybe even rusted as if its not or hasnt been moved in a long time.
3 - Same as above, but with a broken steam valve, and various other parts to signify this isn't coming off.
4 - Same as 2, but made out of a newer really light weight steel, sort of like a portable emergency plug.
5 - A blocked off with heavy infestaion that can be broken away to reveal 6.
6 - Just a infesation covered rez node skin.
If 5 could have a little part in the center that bubbles up then relases rez in a idle repeating animation that would be great.
I have put the idea forwards to the maping monkeys to work out how to code these buggers, also i hope some of them can model up these bad boys as well.
Would like multiple people to have a crack at it please.
after 8 1/2 hours at work Im not in the mood to read through posts that even hurt the eyes of people who learned englsih at school.
Im just not in mood...
and please nex: try to use the buttons on your keyboard in the right order at least <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
1 - Dumbie rez node model, one were things can't be built on.
2 - Dumbie rez node model, with a cap or a plug on it, preferable a steel preshure cooker top, should be real heavy thick steel, maybe even rusted as if its not or hasnt been moved in a long time.
3 - Same as above, but with a broken steam valve, and various other parts to signify this isn't coming off.
4 - Same as 2, but made out of a newer really light weight steel, sort of like a portable emergency plug.
5 - A blocked off with heavy infestaion that can be broken away to reveal 6.
6 - Just a infesation covered rez node skin.
If 5 could have a little part in the center that bubbles up then relases rez in a idle repeating animation that would be great.
I have put the idea forwards to the maping monkeys to work out how to code these buggers, also i hope some of them can model up these bad boys as well.
Would like multiple people to have a crack at it please. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
1 - Use the regular resource model.
2 - Use the regular resource model.
3 - Use the regular resource model.
4 - Use the regular resource model.
5 - Use the regular resource model
6 - Someone has an infested skin resource model
As for your "bubbling" stuff... Use particle systems.
As for other people doing your work... why not do it yourself?
cos a func_door needs something to be drawn on