Sin Episodes
<div class="IPBDescription">Being released on steam and whatnot</div> <a href='http://www.eurogamer.net/article.php?article_id=59937' target='_blank'>Clicky</a>
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->As broken exclusively in the August 2005 edition of PC Gamer UK, Ritual is delivering far more than a standard SiN sequel. If all goes to plan, it could well be credited with changing the way gamers have traditionally experienced game content. Delivered under the more expansive banner of SiN Episodes, the game will be piped direct to consumers by Valve over Steam in a series of six hour chapters. No more talking about it: this could be true episodic gaming at last.
Quite how many parts the game's story will be told in is unclear at this stage, but the plan is to make these 'episodes' available every three to four months, and to charge around $20 for them (that's £11.38 or 16.78 Euros).<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->As broken exclusively in the August 2005 edition of PC Gamer UK, Ritual is delivering far more than a standard SiN sequel. If all goes to plan, it could well be credited with changing the way gamers have traditionally experienced game content. Delivered under the more expansive banner of SiN Episodes, the game will be piped direct to consumers by Valve over Steam in a series of six hour chapters. No more talking about it: this could be true episodic gaming at last.
Quite how many parts the game's story will be told in is unclear at this stage, but the plan is to make these 'episodes' available every three to four months, and to charge around $20 for them (that's £11.38 or 16.78 Euros).<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Comments
I had big ideas to make an episodal mod way back. Had the start of it and the storyline all worked out then my harddrive went 'kabewm' and never bothered trying again ^^;
Anyways, hopefully this sin won't be as horrendously bug-ridden as the old one at release :p
The first level was one of the best beginnings I've ever played to a game, and at the time it was pretty amazing stuff. I'll break it down for you:
The game begins with a fairly lengthy in-game introduction sequence. Something's going down at a bank, so you (all muscles and dreadlocks with tiny black eyepieces) make your way down to the action while your geeky sidekick (geek²) stays to help the only way he knows how.
Then the camara is following a helicopter which arrives at the scene just as several rockets fly out of the building, destroying the copcars below. Then <i>you take control of the chopper-mounted minigun</i>, ooooooh!
Once you've cleared the guys shootin' rockets everywhere you get dropped off on the roof and begin the level proper having scaled a rope down into the lobby.
---
Aah the memories! Yeah I'm looking forward to this, but why is it all games developers think that we all have credit cards ready to use to buy these games with. I can't remember how old I was when I played SiN, but I think I only had a cash card (not even a debit card), and I may not even have had one of those.
I can't help but think paying for downloadable games kinda alienates a certain proportion of the gaming market.
The first level was one of the best beginnings I've ever played to a game, and at the time it was pretty amazing stuff. I'll break it down for you:
The game begins with a fairly lengthy in-game introduction sequence. Something's going down at a bank, so you (all muscles and dreadlocks with tiny black eyepieces) make your way down to the action while your geeky sidekick (geek²) stays to help the only way he knows how.
Then the camara is following a helicopter which arrives at the scene just as several rockets fly out of the building, destroying the copcars below. Then <i>you take control of the chopper-mounted minigun</i>, ooooooh!
Once you've cleared the guys shootin' rockets everywhere you get dropped off on the roof and begin the level proper having scaled a rope down into the lobby.
---
Aah the memories! Yeah I'm looking forward to this, but why is it all games developers think that we all have credit cards ready to use to buy these games with. I can't remember how old I was when I played SiN, but I think I only had a cash card (not even a debit card), and I may not even have had one of those.
I can't help but think paying for downloadable games kinda alienates a certain proportion of the gaming market. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I played it and I loved it.
Thats where the demo crashed after horrifc attempts at running without massive glitches on my old PC lol.
Im definitly going to try it tho, based on what iv read in PCG.
Go out and buy the latest PC Gamer (UK - August one).
Aah the memories! Yeah I'm looking forward to this, but why is it all games developers think that we all have credit cards ready to use to buy these games with. I can't remember how old I was when I played SiN, but I think I only had a cash card (not even a debit card), and I may not even have had one of those.
I can't help but think paying for downloadable games kinda alienates a certain proportion of the gaming market. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
People can just ask their parents and pay them back. If your parents aren't willing to participate in your purchase before you have a credit card yourself, should you really be buying the game anyways?
The first level was one of the best beginnings I've ever played to a game, and at the time it was pretty amazing stuff. I'll break it down for you:
The game begins with a fairly lengthy in-game introduction sequence. Something's going down at a bank, so you (all muscles and dreadlocks with tiny black eyepieces) make your way down to the action while your geeky sidekick (geek²) stays to help the only way he knows how.
Then the camara is following a helicopter which arrives at the scene just as several rockets fly out of the building, destroying the copcars below. Then <i>you take control of the chopper-mounted minigun</i>, ooooooh!
Once you've cleared the guys shootin' rockets everywhere you get dropped off on the roof and begin the level proper having scaled a rope down into the lobby.
---
Aah the memories! Yeah I'm looking forward to this, but why is it all games developers think that we all have credit cards ready to use to buy these games with. I can't remember how old I was when I played SiN, but I think I only had a cash card (not even a debit card), and I may not even have had one of those.
I can't help but think paying for downloadable games kinda alienates a certain proportion of the gaming market. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
If I remember correctly (doesnt happen often) it was released roughly the same time as hl1, deffinately had a great introduction but it kind of lacked anything after that, and yes the bugs were seriousley irritating >>> I switched to fulltime hl
However depending on media updates and how Sin on the source engine progresses, storylines etc.. look I'll give it a blast <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Also the alienating due to credit cards really needs looking into quickly, I dont understand why its not done already considering the scale of the under 18 player base. For example in the UK you have Solo bank cards that only withdraw upto your funds limit with no overdraft etc.. why has this not been implemented? lazzyness I presume as integration of Visa./Mastercard is easily done/accesible,
I love google.
*Image removed to save some embarassment*
The fact its basically a Source modification (using HL2 textures as you can see from the screenshot) makes it less worth buying.
The fact its basically a Source modification (using HL2 textures as you can see from the screenshot) makes it less worth buying. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Those don't look like half life 2 textures to me. . . Can you identify any of them specifically?
20 bucks for 6 hours of gameplay seems somewhat reasonable considering I spend 9 bucks for 2 hours of movie.
I payed ~$60 for Half-life 2 and that lasted me six and a half hours singleplayer wise.
EDIT: That above screenshot is of Painkiller. I am 900% certain. And that's almost 1,000%
But anywho, yeah, 6 hours is a little rough. I just payed $20 for Zelda: Wind Waker, which has a slightly larger amount of playtime =X
Then, of course, I also waited a little while, but hey.
It took me about 20 hours... Then again I did explore pretty much everywhere and do everything I could.
And yeah, Thursday, that's a screenshot of Painkiller.
<img src='http://wallpapers.duble.com/2/PC%20Game/SIN/4.jpg' border='0' alt='user posted image' />
Found at the same site as the image on the other page. Apparently Sin Episodes renders, not in-game footage.
<img src='http://wallpapers.duble.com/2/PC%20Game/SIN/4.jpg' border='0' alt='user posted image' />
Found at the same site as the image on the other page. Apparently Sin Episodes renders, not in-game footage. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
...
The last one's Starcraft.
Moron.
Had a good opening. But the mistake was that then you left the helicopter.
And it turned into another hard standard fps. Yawn. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad-fix.gif' border='0' style='vertical-align:middle' alt='mad-fix.gif' /><!--endemo-->
And the first one is a Sin 1 render. Oh dear.
Sin was an extremely enjoyable FPS, and the load times were nowhere near terrible enough to be the butt of so many jokes. It was simply unlucky to be released so near to Half-Life.
I'll be keeping my eyes on this; anything with the Levelord involved has got to rock.
I'm excited that SiN is finally coming back. :D
I'm also intrigued that they're taking the old school approach and releasing the game in episodes, much akin to the shareware hits of old.
I know most of you weren't around, but HL1 and Sin came out at almost the exact same time, and both were regarded as "Quake 2 killers" (which was at that time <i>the</i> game to beat, kinda like what Halo is on the X-Box). Both looked visually terrific and both had a more intense single player experience than any fps before it (although HL1's was still better than Sin's).
However for multiplayer, it was expected that Sin would take over from Quake 2 and become the new game everyone played. That's because at the time HL1's multiplayer was complete crap. It was based off the Quake 1 net code, it lagged like hell, etc. It wasn't till later when Valve released TFC that people forgot all about Sin.
Also for those who are wondering, the main character, John R. Blade, is sort of a caricature of John Romero. His hacker sidekick, J.C. Armack is obviously John Carmack. I wonder who the new chick is gonna be a parody of... :P
But that's enough of a history lesson, here's a wallpaper of the new female character they got:
<a href='http://www.sinepisodes.com' target='_blank'>www.sinepisodes.com</a>
<a href='http://www.sinepisodes.com/wallpapers/sine1_jessica_1600x1200.jpg' target='_blank'><img src='http://www.sinepisodes.com/wallpapers/sine1_jessica_thumb.jpg' border='0' alt='user posted image' /></a>