Alien only corridors
Shuvit_Viper
Join Date: 2002-01-25 Member: 62Members
<div class="IPBDescription">Blocking marines...</div>Im sure almost everyone has thought about this, but its something i surely would like to see in the maps, so ill just spit it out.
Why not cover alien-vents with alien-only doors? certainly if they are 'in' the infestation, this would be realistic. There would be a door (it could be an iris door) that opens up only when an alien comes next to it (with the use of a trigger_presence). This would block the marines from entering alien vents, and get back to the gameplay the vents were originally made for. (i just don't like marines unable to move in the alien corridors).
Now i know the game does not end with the destruction of the command station, all marines have to be dead, but i don't know if the game ends when all hives are destroyed (which would be logic, since the hivemind is gone). This would remove the problem for the game not ending because an AFK alien in the vents which has to be destroyed..
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and, in ns_next (i believe) the vents have some areas in it which are a bit more open, with a ventilator above it. This is really good i think, because then aliens that move in opposite direction can move around each other. In most of the layouts i do not see this, and i think there is a problem if one alien has to go from hive 1 to 2 and the other from 2 to 1 in the same vent.
Why not cover alien-vents with alien-only doors? certainly if they are 'in' the infestation, this would be realistic. There would be a door (it could be an iris door) that opens up only when an alien comes next to it (with the use of a trigger_presence). This would block the marines from entering alien vents, and get back to the gameplay the vents were originally made for. (i just don't like marines unable to move in the alien corridors).
Now i know the game does not end with the destruction of the command station, all marines have to be dead, but i don't know if the game ends when all hives are destroyed (which would be logic, since the hivemind is gone). This would remove the problem for the game not ending because an AFK alien in the vents which has to be destroyed..
-
and, in ns_next (i believe) the vents have some areas in it which are a bit more open, with a ventilator above it. This is really good i think, because then aliens that move in opposite direction can move around each other. In most of the layouts i do not see this, and i think there is a problem if one alien has to go from hive 1 to 2 and the other from 2 to 1 in the same vent.
Comments
Thats a good idea Mu, I've been using something quite similar in ns_caged.
And chrome, the marines can get into the ventilation without jetpacks, theres a place you can jump up. If its ment to be there for the clever marine to use then nice idea <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
i agree. and if it was a sprite it would look pretty cheezy. maybe a SLIGHTLY convex MODEL, so when u walk thru it would disappear gradually from the center, get it?
or maybe there should be a bunch of alien-door-models in different sizes. still this sux too cuz the light don't fall on models as it's does on brushes so it would look really bad too. sigh... i dunno!
Is there a way to make trigger_hurt only kill one team?
Or, to flayra, could there be one?
I don't like trigger hurts. <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
In other words, I like the idea being thrown forth. I myself have fiddled with WorldCraft a teeny bit, so I have a vague understanding of what's going on in here. I do, however, understand the whole concept. I like it, since the aliens are defeated the moment all the hives are destroyed, as opposed to the Marines still being active even after their base is destroyed. This adds a certain balance factor I feel is essential.
Excellent work, people.