<!--QuoteBegin-NGE+Jul 15 2005, 09:05 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NGE @ Jul 15 2005, 09:05 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-tjosan+Jul 15 2005, 08:12 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (tjosan @ Jul 15 2005, 08:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> We already play the same 3-4 maps all the time, do we really have to play them the same way every time as well? I dont find that appealing at all. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> You could play maps that are imbalanced if you could pick your hive. The reason the same "3-4 maps" are always played is because they all have mostly good hive locations. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Damn, and here's me thinking Maintenance (Eclipse), Pipeline (Veil), Biodome (Origin), and Waste (Tanith) are just as good as the other hives on those maps.
What about a middle road solution; allow teams to pick what hive they <b>don't</b> want?
CheeseLork on the ClorfJoin Date: 2003-12-15Member: 24396Members, Constellation
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Omg not ENSL Champions because...well we didnt have alpha but...we had equilibrium<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
DAMN THATS SO UNFAIR!!!! Why did it have to be equilibrium? With cargo we d have won!!!!!!!
if an alien team gets to choose their hive at the beggining of the round what will happen is they will almost always choose the best one
so the marine commander will automatically know where they are without even having to scan or send a marine out.
but if they choose an inferior hive, they are still gimped in the way they would be under the random system and would still be complaining about it afterwards
as someone way back in this post once said, there needs to be more balanced maps.
just as mappers are not supposed to design their maps to balance the gameplay problems, gameplay should not be changed to balance mapping problems
<!--QuoteBegin-CrazySteve+Jul 15 2005, 01:23 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CrazySteve @ Jul 15 2005, 01:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> if an alien team gets to choose their hive at the beggining of the round what will happen is they will almost always choose the best one
so the marine commander will automatically know where they are without even having to scan or send a marine out.
but if they choose an inferior hive, they are still gimped in the way they would be under the random system and would still be complaining about it afterwards
as someone way back in this post once said, there needs to be more balanced maps.
just as mappers are not supposed to design their maps to balance the gameplay problems, gameplay should not be changed to balance mapping problems <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Commanders dont waste scans or marines on finding out a hive, they listen at the start of the game.
Comments
You could play maps that are imbalanced if you could pick your hive. The reason the same "3-4 maps" are always played is because they all have mostly good hive locations. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Damn, and here's me thinking Maintenance (Eclipse), Pipeline (Veil), Biodome (Origin), and Waste (Tanith) are just as good as the other hives on those maps.
What about a middle road solution; allow teams to pick what hive they <b>don't</b> want?
DAMN THATS SO UNFAIR!!!! Why did it have to be equilibrium? With cargo we d have won!!!!!!!
see? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
so the marine commander will automatically know where they are without even having to scan or send a marine out.
but if they choose an inferior hive, they are still gimped in the way they would be under the random system and would still be complaining about it afterwards
as someone way back in this post once said, there needs to be more balanced maps.
just as mappers are not supposed to design their maps to balance the gameplay problems, gameplay should not be changed to balance mapping problems
so the marine commander will automatically know where they are without even having to scan or send a marine out.
but if they choose an inferior hive, they are still gimped in the way they would be under the random system and would still be complaining about it afterwards
as someone way back in this post once said, there needs to be more balanced maps.
just as mappers are not supposed to design their maps to balance the gameplay problems, gameplay should not be changed to balance mapping problems <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Commanders dont waste scans or marines on finding out a hive, they listen at the start of the game.
<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
what?