<div class="IPBDescription">changes possible?</div> Installed the knife pack recently. And i wondered if it is possible to change the pop up menu "sprite" so it becomes invisible except for the font.
seriously whats the deal with everyone wanting invisible hud sprites? by many its considered an exploit because you can see more than other people can. thats why most every sprite pack that comes out that makes the commander mode sprites invisible is locked and removed.
yes, it's possible... take a look at the HL SDK and make your own sprite <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
stop using the popup menu. Bind all the impulses to keys. Its infinately better, and faster, will improve your game, and you get to avoid all the "omg your hacking your hud" garbage.
<!--QuoteBegin-GiGaBiTe+Jul 15 2005, 09:25 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GiGaBiTe @ Jul 15 2005, 09:25 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> seriously whats the deal with everyone wanting invisible hud sprites? by many its considered an exploit because you can see more than other people can. thats why most every sprite pack that comes out that makes the commander mode sprites invisible is locked and removed. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> oh god i use a bind to ask for medpacks rather then the popup menu that better be fixed too what a terrible exploit
<!--QuoteBegin-GiGaBiTe+Jul 15 2005, 03:25 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GiGaBiTe @ Jul 15 2005, 03:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> seriously whats the deal with everyone wanting invisible hud sprites? by many its considered an exploit because you can see more than other people can. thats why most every sprite pack that comes out that makes the commander mode sprites invisible is locked and removed. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Really, these people who think this way, need to get out more.
<!--QuoteBegin-Router Box+Jul 15 2005, 10:43 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Router Box @ Jul 15 2005, 10:43 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> stop using the popup menu. Bind all the impulses to keys. Its infinately better, and faster, will improve your game, and you get to avoid all the "omg your hacking your hud" garbage. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Yeah, but then you accidentally go fade instead of gorge for the hive, or gorge instead of fade, or in one insanely memorable experience, drop a DC instead of an RT..
<!--QuoteBegin-GiGaBiTe+Jul 15 2005, 09:25 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GiGaBiTe @ Jul 15 2005, 09:25 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> seriously whats the deal with everyone wanting invisible hud sprites? by many its considered an exploit because you can see more than other people can. thats why most every sprite pack that comes out that makes the commander mode sprites invisible is locked and removed. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I use a transparent HUD because without it how would I see Skulks on the ceiling
NEO_PhyteWe need shirtgons!Join Date: 2003-12-16Member: 24453Members, Constellation
<!--QuoteBegin-stallioN+Jul 15 2005, 10:25 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (stallioN @ Jul 15 2005, 10:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-GiGaBiTe+Jul 15 2005, 09:25 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GiGaBiTe @ Jul 15 2005, 09:25 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> seriously whats the deal with everyone wanting invisible hud sprites? by many its considered an exploit because you can see more than other people can. thats why most every sprite pack that comes out that makes the commander mode sprites invisible is locked and removed. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> I use a transparent HUD because without it how would I see Skulks on the ceiling <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> looking up perhaps?
<!--QuoteBegin-NEO Phyte+Jul 15 2005, 11:27 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NEO Phyte @ Jul 15 2005, 11:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-stallioN+Jul 15 2005, 10:25 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (stallioN @ Jul 15 2005, 10:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-GiGaBiTe+Jul 15 2005, 09:25 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GiGaBiTe @ Jul 15 2005, 09:25 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> seriously whats the deal with everyone wanting invisible hud sprites? by many its considered an exploit because you can see more than other people can. thats why most every sprite pack that comes out that makes the commander mode sprites invisible is locked and removed. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> I use a transparent HUD because without it how would I see Skulks on the ceiling <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> looking up perhaps? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> lol I thought the lack of a question mark would make it obvious enough but I GUESS NOT.
NEO_PhyteWe need shirtgons!Join Date: 2003-12-16Member: 24453Members, Constellation
<!--QuoteBegin-stallioN+Jul 15 2005, 10:29 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (stallioN @ Jul 15 2005, 10:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-NEO Phyte+Jul 15 2005, 11:27 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NEO Phyte @ Jul 15 2005, 11:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-stallioN+Jul 15 2005, 10:25 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (stallioN @ Jul 15 2005, 10:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-GiGaBiTe+Jul 15 2005, 09:25 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GiGaBiTe @ Jul 15 2005, 09:25 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> seriously whats the deal with everyone wanting invisible hud sprites? by many its considered an exploit because you can see more than other people can. thats why most every sprite pack that comes out that makes the commander mode sprites invisible is locked and removed. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> I use a transparent HUD because without it how would I see Skulks on the ceiling <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> looking up perhaps? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> lol I thought the lack of a question mark would make it obvious enough but I GUESS NOT. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> oh, im sorry, i forgot the <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Comments
oh god i use a bind to ask for medpacks rather then the popup menu that better be fixed too what a terrible exploit
Really, these people who think this way, need to get out more.
AH YES!!!
its teh bad scripts
its teh bad gamma
its teh bad smaller hud
its teh bad crosshairs
its teh bad icon
oh and of course
its teh incredibly bad hax he uzes!!!!11!
poor...but we all know at least one person who acts like this!
Yeah, but then you accidentally go fade instead of gorge for the hive, or gorge instead of fade, or in one insanely memorable experience, drop a DC instead of an RT..
I use a transparent HUD because without it how would I see Skulks on the ceiling
I use a transparent HUD because without it how would I see Skulks on the ceiling <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
looking up perhaps?
I use a transparent HUD because without it how would I see Skulks on the ceiling <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
looking up perhaps? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
lol I thought the lack of a question mark would make it obvious enough but I GUESS NOT.
I use a transparent HUD because without it how would I see Skulks on the ceiling <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
looking up perhaps? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
lol I thought the lack of a question mark would make it obvious enough but I GUESS NOT. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
oh, im sorry, i forgot the <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->