Gl Bobbing Player View
coris
Join Date: 2003-07-08 Member: 18034Members, Constellation
<div class="IPBDescription">disable</div> Well, is there any way to disable grenades bobbing your view? I've died countless times because of this (both as marine and alien), and it's one of the most disturbing elements in combat (along with xeno, web, redempcaraonii and focuscarapacecelerityfades).
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Comments
Redemption/carapace Onos only appear in Combat. Stick to Classic and you won't be bothered by grenades too much.
you better be joking because i can't believe a flipping league admin is making comments i'd expect out of a flipping aero pubber but you are euro so i can't be sure
We need more of these features that made ns the great game that it is today.
you better be joking because i can't believe a flipping league admin is making comments i'd expect out of a flipping aero pubber but you are euro so i can't be sure <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Not good at detecting sarcasm are you?
you better be joking because i can't believe a flipping league admin is making comments i'd expect out of a flipping aero pubber but you are euro so i can't be sure <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Not good at detecting sarcasm are you? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
The Cheat gets THE SHINEY BADGE <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> *pop*
I was unaware that the development team's stance on walls was to remove them or make them transparent. I feel so misinformed.
I was unaware that the development team's stance on walls was to remove them or make them transparent. I feel so misinformed. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
See gl screenshake cross refrence with removing it would be equivalent to removing walls.
...
The screenshake isn't as bad as the topic starter is making it out, and is pretty negligible for the most part. I hardly notice it.
gl bob was built into the game for a reason, its supposed to make things disorienting. Large explosions do that you know.
Answer is: No
kthx
WRONG. That's what smoke is for.
The primary function of explosives is to destroy huge or big things. Large explosions destroy large things, and while it's being destroyed, nobody could be disoriented in any way, because, they are dead, you know, large explosions do that.
WRONG. That's what smoke is for.
The primary function of explosives is to destroy huge or big things. Large explosions destroy large things, and while it's being destroyed, nobody could be disoriented in any way, because, they are dead, you know, large explosions do that. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
tut tut tut <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
The GL 'shake' is meant to be an immersive element, and does provide a slight balancing factor, much like the view obstruction of a skulk bite. Removing any balancing element is considered a cheat or exploit; this is why the model consistency option exists.
Now then. If we're done here?
<span style='color:red'>*LOCKED.*</span>