3 New Ns_veil Screens
KungFuSquirrel
Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
<div class="IPBDescription">whee</div> First shot just a little update on the marine spawn area II showed before, not too much going on. Second shows the oh-so-wonderful wall of zappiness, and third is a little area between marine spawn and the east resource nozzle. Third shot will be getting a number of lighting highlights. Also, don't mind the current lack of environment lighting; Chal is getting me a nighttime version of the Eclipse sky, and I'll make any lighting adjustments necessary then. I'll also be replacing that glass texture, but it works for now. I also am aware of the lighting error and can (and will) easily fix that for the next compile.
Enjoy. Or don't.
<img src='http://planethalflife.com/awmaps/pics/veil_11-8_1.jpg' border='0' alt='user posted image'>
<img src='http://planethalflife.com/awmaps/pics/veil_11-8_2.jpg' border='0' alt='user posted image'>
<img src='http://planethalflife.com/awmaps/pics/veil_11-8_3.jpg' border='0' alt='user posted image'>
Enjoy. Or don't.
<img src='http://planethalflife.com/awmaps/pics/veil_11-8_1.jpg' border='0' alt='user posted image'>
<img src='http://planethalflife.com/awmaps/pics/veil_11-8_2.jpg' border='0' alt='user posted image'>
<img src='http://planethalflife.com/awmaps/pics/veil_11-8_3.jpg' border='0' alt='user posted image'>
Comments
Should be playable within a week and a half.
may I ask you how did you do those electric beams in the second pic? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
may I ask you how did you do those electric beams in the second pic? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I'm fairly certain it's a couple layered func_conveyors traveling in different directions set to additive rendermode. Stand next to the ones in eclipse and watch em push ya along <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
It's looking great btw.
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Next time I get an updated build of Eclipse in, that won't happen anymore. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
That third shot looks paricularly spiffy.