I'm pretty sure you don't need First Aid to heal people. First Aid just gives you 5 extra hp per medkit. Basically, any bum can't search a hospital/drug store for medkits for easy experience. Good for those who have a hard time fighting or getting passive experience: consumer, scout, and fireman, mainly.
<!--QuoteBegin-Theslan+Jul 29 2005, 05:13 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Theslan @ Jul 29 2005, 05:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I noticed that too... some places have doors open.
If that's true... then one zombie has to open the door, and then... the horde comes in....
It becomes a lot harder for the live ppl now... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> AFAIK, yes, that's exactly how it works.
AllUrHiveRblong2usBy Your Powers Combined...Join Date: 2002-12-20Member: 11244Members
edited July 2005
<!--QuoteBegin-NEO Phyte+Jul 29 2005, 06:10 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NEO Phyte @ Jul 29 2005, 06:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Omegaman!+Jul 29 2005, 04:32 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Omegaman! @ Jul 29 2005, 04:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> What's at the power plants? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> power <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Or plants, one or the other.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin-Theslan+Jul 29 2005, 05:13 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Theslan @ Jul 29 2005, 05:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I noticed that too... some places have doors open.
If that's true... then one zombie has to open the door, and then... the horde comes in....
It becomes a lot harder for the live ppl now... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> AFAIK, yes, that's exactly how it works.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Which means that eventually either the game mechanics will need to be changed, or humans will need to learn to hide out in random places, not in obvious places like police stations and hospitals.
i got 2 pistols a shogun and like 7 shotgun shells <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
NEO_PhyteWe need shirtgons!Join Date: 2003-12-16Member: 24453Members, Constellation
<!--QuoteBegin-Rapier7+Jul 29 2005, 05:35 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rapier7 @ Jul 29 2005, 05:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> What are Necrotech buildings labeled if you don't have Necrotech employment? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> with random building names. thats why the big map confuzzled me for a while
AllUrHiveRblong2usBy Your Powers Combined...Join Date: 2002-12-20Member: 11244Members
<!--QuoteBegin-docchimpy+Jul 29 2005, 06:56 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (docchimpy @ Jul 29 2005, 06:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You NEVER rest in a police station/hospital. It's suicide. You rest in a random building nearby. Cause noone searches those. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Shhh! Don't let the undead hoardes know!
<!--QuoteBegin-docchimpy+Jul 29 2005, 06:56 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (docchimpy @ Jul 29 2005, 06:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You NEVER rest in a police station/hospital. It's suicide. You rest in a random building nearby. Cause noone searches those. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Well if you get lucky you can find a group of military people in a PD, in which case, you're pretty safe. Until the big Swarm O' Zombos sails over your suburb anyway.
Usually zombies go for the armory cause that's pretty much the root of the problem. You can get lots of ammunition and weapons there. The PDs and Malls are secondary compared to the Armory <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Hospitals? Errr....why would zombies hang around there? Apart from medkits, which come up with that ever so <b>un</b>reliable Search Area button, they shouldn't have a reason to camp them.
TBH, the zombies should be busy hunting down the silly people who AFK outside buildings (and the Armories!) I managed to smack 2 people around with my zombie before they pulled into a building. There's one person near him as we speak, and technically, he ain't moving. Free XP! And of course, another body for the Horde >:-D
How does the Armory have more ammo? Does it come up more often on searches?
Also, even a PD with ten or more military/cops won't stop zombies, due to the semi-turn-based nature of the game. When everyone's logged out, unless they're coordinated enough to log out at different times, the zombies can easily get in and attack. Even if the military people kill the zombies afterwards or in the middle of the attack, the zombies will just get back up.
EDIT: Zombies might camp hospitals if they can open doors so they can start a never-ending war between healers and zombies. It will just be "bite bite bite heal heal heal bite bite bite..."
I think it's smart to go camp near a hospital. Usually, people go there for first aid kits, and usually that means that someone is hurt. The zombie just opens the door and tries to kill someone. Missed and died? No problem, just stand up using 1 AP and open that door, and go kill again.
Survivors have to search for first aid, which you'll have better chances killing the zombie instead of wasting turns trying to heal yourself.
I've got a book...and I've tried reading it several times, I'm thinking it's useless. Much like punching...or being a medic (pffft, how do i get exp without med-kits?).
Books are absolutely not worth it. Hell, they aren't even worth the 1 AP used to drop them. Medics have a pretty hard time. There is no solid way to get experience besides using the medkits, which aren't hard to find themselves. The problem lies in the fact that diagnose costs 150 XP for them.
EDIT: To BadKarma - I was just glancing at the UD forums; apparently, Fort Creedy (Peppardville, where Mr Manta is) has pretty much been overrun by a pack of zombies who looked at the survivors' plans on the forums. The fort is shaped like a C with the armory in the center of the C.
<!--QuoteBegin-Manta+Jul 29 2005, 10:29 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Manta @ Jul 29 2005, 10:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Books are absolutely not worth it. Hell, they aren't even worth the 1 AP used to drop them. Medics have a pretty hard time. There is no solid way to get experience besides using the medkits, which aren't hard to find themselves. The problem lies in the fact that diagnose costs 150 XP for them.
EDIT: To BadKarma - I was just glancing at the UD forums; apparently, Fort Creedy (Peppardville, where Mr Manta is) has pretty much been overrun by a pack of zombies who looked at the survivors' plans on the forums. The fort is shaped like a C with the armory in the center of the C. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> See this is why I'm growing addicted to this game.... its so freakin simple but theres so much strategy to be had.
AllUrHiveRblong2usBy Your Powers Combined...Join Date: 2002-12-20Member: 11244Members
<!--QuoteBegin-Manta+Jul 29 2005, 10:29 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Manta @ Jul 29 2005, 10:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Books are absolutely not worth it. Hell, they aren't even worth the 1 AP used to drop them. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Last I checked, dropping cost no AP to do.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->EDIT: To BadKarma - I was just glancing at the UD forums; apparently, Fort Creedy (Peppardville, where Mr Manta is) has pretty much been overrun by a pack of zombies who looked at the survivors' plans on the forums. The fort is shaped like a C with the armory in the center of the C.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> I thought the fort was a complete circle, it's just that the rest of it is in a neighboring suberb.
<!--QuoteBegin-AllUrHiveRblong2us+Jul 29 2005, 10:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (AllUrHiveRblong2us @ Jul 29 2005, 10:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Manta+Jul 29 2005, 10:29 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Manta @ Jul 29 2005, 10:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Books are absolutely not worth it. Hell, they aren't even worth the 1 AP used to drop them. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Last I checked, dropping cost no AP to do.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->EDIT: To BadKarma - I was just glancing at the UD forums; apparently, Fort Creedy (Peppardville, where Mr Manta is) has pretty much been overrun by a pack of zombies who looked at the survivors' plans on the forums. The fort is shaped like a C with the armory in the center of the C.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> I thought the fort was a complete circle, it's just that the rest of it is in a neighboring suberb. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> you are correct sir
Comments
If that's true... then one zombie has to open the door, and then... the horde comes in....
It becomes a lot harder for the live ppl now...
All hail the Queen of the Undead. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
power
If that's true... then one zombie has to open the door, and then... the horde comes in....
It becomes a lot harder for the live ppl now... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
AFAIK, yes, that's exactly how it works.
power <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Or plants, one or the other.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin-Theslan+Jul 29 2005, 05:13 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Theslan @ Jul 29 2005, 05:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I noticed that too... some places have doors open.
If that's true... then one zombie has to open the door, and then... the horde comes in....
It becomes a lot harder for the live ppl now... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
AFAIK, yes, that's exactly how it works.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Which means that eventually either the game mechanics will need to be changed, or humans will need to learn to hide out in random places, not in obvious places like police stations and hospitals.
with random building names. thats why the big map confuzzled me for a while
Shhh! Don't let the undead hoardes know!
Well if you get lucky you can find a group of military people in a PD, in which case, you're pretty safe. Until the big Swarm O' Zombos sails over your suburb anyway.
Usually zombies go for the armory cause that's pretty much the root of the problem. You can get lots of ammunition and weapons there. The PDs and Malls are secondary compared to the Armory <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Hospitals? Errr....why would zombies hang around there? Apart from medkits, which come up with that ever so <b>un</b>reliable Search Area button, they shouldn't have a reason to camp them.
TBH, the zombies should be busy hunting down the silly people who AFK outside buildings (and the Armories!) I managed to smack 2 people around with my zombie before they pulled into a building. There's one person near him as we speak, and technically, he ain't moving.
Free XP! And of course, another body for the Horde >:-D
Also, even a PD with ten or more military/cops won't stop zombies, due to the semi-turn-based nature of the game. When everyone's logged out, unless they're coordinated enough to log out at different times, the zombies can easily get in and attack. Even if the military people kill the zombies afterwards or in the middle of the attack, the zombies will just get back up.
EDIT: Zombies might camp hospitals if they can open doors so they can start a never-ending war between healers and zombies. It will just be "bite bite bite heal heal heal bite bite bite..."
Survivors have to search for first aid, which you'll have better chances killing the zombie instead of wasting turns trying to heal yourself.
EDIT: To BadKarma - I was just glancing at the UD forums; apparently, Fort Creedy (Peppardville, where Mr Manta is) has pretty much been overrun by a pack of zombies who looked at the survivors' plans on the forums. The fort is shaped like a C with the armory in the center of the C.
EDIT: To BadKarma - I was just glancing at the UD forums; apparently, Fort Creedy (Peppardville, where Mr Manta is) has pretty much been overrun by a pack of zombies who looked at the survivors' plans on the forums. The fort is shaped like a C with the armory in the center of the C. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
See this is why I'm growing addicted to this game.... its so freakin simple but theres so much strategy to be had.
Last I checked, dropping cost no AP to do.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->EDIT: To BadKarma - I was just glancing at the UD forums; apparently, Fort Creedy (Peppardville, where Mr Manta is) has pretty much been overrun by a pack of zombies who looked at the survivors' plans on the forums. The fort is shaped like a C with the armory in the center of the C.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I thought the fort was a complete circle, it's just that the rest of it is in a neighboring suberb.
Last I checked, dropping cost no AP to do.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->EDIT: To BadKarma - I was just glancing at the UD forums; apparently, Fort Creedy (Peppardville, where Mr Manta is) has pretty much been overrun by a pack of zombies who looked at the survivors' plans on the forums. The fort is shaped like a C with the armory in the center of the C.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I thought the fort was a complete circle, it's just that the rest of it is in a neighboring suberb. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
you are correct sir
6888 dead and rising.
Now about 10-12 hours later, it says:
15562 dead and rising.
I don't know about you, but that number scares me... a lot. I really hope that's the number of players, not the number of zombies...