Seige Door Help

WinkoWinko Join Date: 2005-02-05 Member: 39981Members
<div class="IPBDescription">how to set doors to open at certain time</div> ive been working on a map of my own, a seige that is,
ive been trying alot of differnet things to make the doors open but none of these ideas worked, i was wondering if anyone had the solution on how to make the seige doors open at a certain time in the game.
i would also like to add that i am kind of a newbie at mapping ns maps,
and i am not aware on how to use multi manager entitys if they are used for the door trigers, i would be truly greatful with any helpful replys
thanks <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

Comments

  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    use a trigger_random and a game_text (if you want it to be announced.)

    you need one trigger_random for every announcement event you want.

    EX:

    SIEGE DOOR WILL OPEN IN 5 MINS
    SIEGE DOOR WILL OPEN IN 3 MINS
    SIEGE DOOR WILL OPEN IN 60 SECONDS

    a trigger_random works similarly to a multi_manager, but there is a bit of difference between them.
  • WinkoWinko Join Date: 2005-02-05 Member: 39981Members
    thanks alot <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    you might want to play around with them for awhile, the first couple of maps i put trigger_randoms in for counting, they counted backwards even though the door opened at the right time, it was confusing as hell.
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