Making A Func_weldable "break" On Trigger
GiGaBiTe
Join Date: 2003-10-07 Member: 21489Members
basically im using a func_weldable as a bullet blocker, but i want it to break on round start, so that only the hull is left to block and people can still pass through.
i tried triggering it with gamestartedsequence, and that didnt work, then i tried a trigger_random, and that didnt work either. so do you have to weld it to make it go away?
i tried triggering it with gamestartedsequence, and that didnt work, then i tried a trigger_random, and that didnt work either. so do you have to weld it to make it go away?
Comments
i shamefully decompiled ns_warshaft12 because thats the only map i have seen that does that method, although its insanely buggy. when i looked at the ents, good grief, theres about 30 entities that control it.
now im thinking thats probably way too many for that function to work in the map, although i cant figure out what entity controls what because they all use overly complex names.