Mt First?
minscus
Join Date: 2005-07-24 Member: 56647Members
<div class="IPBDescription">be gentle :x</div> From my limited experience I have concluded that if aliens let the marines have the upper hand in the first part of the game the aliens are usually screwed. I have yet to play a game where the aliens made a remarkable comeback. For this reason I think that MT should be the first thing a comm should get cause that way skulks lose their only advantage over the marines and any marine team that can aim should be able to take control of the game.
Only problem I see with this is that the marines may not be prepared well enough for fades by the time they show up, but im sure a good comm can overcome this.
thoughts?
Only problem I see with this is that the marines may not be prepared well enough for fades by the time they show up, but im sure a good comm can overcome this.
thoughts?
Comments
You won't get MT for a good 3 minutes, and by that time skulks will have silence. (As MC is the current favourite.) MT is as good as countered, and what little advantage it may have offered is negated by the disadvantage posed by your punny level 0 weapons.
MT rush used to own. Now it's not a good idea imho.
imho its the opposite, mt counters silence
Mt is good if you can use it to effectively get/secure fast nodes while preventing the aliens from having map control.
what could work is a MT first then asap damage1+2 combo...not sure about it though <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
inmo tech up armor 1 then just go fast up weapons tech as fast as possible
He was talkign about only 2 Observatories!
No MT research.
And then a lot of scans, giving Marines the possiblitie to know exactly whats in the room they are going to enter (just as MT) if he scans (and if they are able to look at their minimap/map)
Which could work out quiet good...the question is...
<b>How long is the break (seconds) inbetween the scans if you keep scanning constantly with 2 observatories?</b>
With 2 Observatories you can do a Scan every 5 Seconds without running out of Energy
question: does sv_cheats 1 change the rate the energy refreshs?
question: does sv_cheats 1 change the rate the energy refreshs? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
of course it does lol
would
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->slowresearch - Turns off fast researching normally present with cheats<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
work?