[mwip] Walther P22

SpaceJesusSpaceJesus Join Date: 2004-07-02 Member: 29683Banned
edited August 2005 in NS Customization
about 3.5k tri, for source mod.
crits plz.

<img src='http://img251.imageshack.us/img251/2382/finalnamed9qc.jpg' border='0' alt='user posted image' />

Comments

  • RatonetwothreetwooneRatonetwothreetwoone Join Date: 2004-03-23 Member: 27504Members
    edited August 2005
    i like that render.. gun looks good

    cept the right side infront of the ejection port.. looks a bit weird
  • SpaceJesusSpaceJesus Join Date: 2004-07-02 Member: 29683Banned
    they're triangulation/smoothing errors, it's an old render they're fixed now. Sharp eyes though <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • ThatamosThatamos Join Date: 2004-11-05 Member: 32643Members
    reminds me of Sushi's p22.
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    gun looks great but as mentioned you have some smoothing issues

    think you can post up a new render flatshaded? and a wireframe?
  • KaineKaine Join Date: 2002-08-07 Member: 1096Members, Constellation
    wow, great amount of detail for a not stupid amount of polies. gw!
  • Wolf_KahlerWolf_Kahler Join Date: 2002-11-29 Member: 10252Members
  • funbagsfunbags Join Date: 2003-06-08 Member: 17099Members
    Why is the barrel so big if it's .22? Maybe I just haven't seen enough of the P22.
  • nogoodnicknamenogoodnickname Join Date: 2005-03-23 Member: 46172Members
  • SpaceJesusSpaceJesus Join Date: 2004-07-02 Member: 29683Banned
    edited August 2005
    edit : 3591 tri

    Yeah those smoothing errors should be fixed now - I had to re-triangulate most of the slide because my poly's weren't doing it properly :S

    Correct me if I'm wrong but the 22 is just the designation - it's actually .45 ACP?

    Yeah, I modelled this one-handed aswell because I broke my left collarbone on tuesday. lol. Props to <i>frostymoose*</i> for posting those modelling tuts in the help forum, it improved my technique a lot.

    <img src='http://img227.imageshack.us/img227/3521/flatshade19ri.jpg' border='0' alt='user posted image' />
    <img src='http://img227.imageshack.us/img227/6123/flatshade29ie.jpg' border='0' alt='user posted image' />
    <img src='http://img227.imageshack.us/img227/3082/flatshade37nb.jpg' border='0' alt='user posted image' />

    <img src='http://img227.imageshack.us/img227/5696/wire10bn.jpg' border='0' alt='user posted image' />
    <img src='http://img227.imageshack.us/img227/9848/wire25ou.jpg' border='0' alt='user posted image' />
  • Owen1Owen1 Join Date: 2003-04-13 Member: 15457Members
    the P22 comes in various calibres, but it was designed for .308 subsonic.
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    Most guns, such at the p228, do come in a bunch of diffrent cal.s

    The model looks great, I hope this gets finished unlike 99.8% of the good p22 models. Theres only one good p22 released that I know of, and its kinda funky.
  • SpaceJesusSpaceJesus Join Date: 2004-07-02 Member: 29683Banned
    edited August 2005
    <!--QuoteBegin-SpaceJesus+Aug 5 2005, 04:52 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SpaceJesus @ Aug 5 2005, 04:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->about 3.5k tri, <b><i>for source mod.</i></b>

    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    *ahem*
  • funbagsfunbags Join Date: 2003-06-08 Member: 17099Members
    edited August 2005
    No...the P99 is designed for a few calibers. .45 and 9MM if I'm not mistaken. the P22 is a really small version chambered for .22

    <a href='http://www.carl-walther.de/aktuell/P22_Set2_2674211.jpg' target='_blank'>http://www.carl-walther.de/aktuell/P22_Set2_2674211.jpg</a>

    Notice the .22 Caliber rounds?
  • SpaceJesusSpaceJesus Join Date: 2004-07-02 Member: 29683Banned
    edited August 2005
    I'm in the midst of meshing this atm - can I get a skinner for an NS compile on 512 maps ??

    [edit : yes I can mesh properly now - I watched a tut that wasn't plain wrong]
  • StarStarGrizzlyStarStarGrizzly Join Date: 2004-02-06 Member: 26139Members
    1024s/good map and ill hit it
  • SpaceJesusSpaceJesus Join Date: 2004-07-02 Member: 29683Banned
    I thought HL1 didn't support 1024's :s
  • StarStarGrizzlyStarStarGrizzly Join Date: 2004-02-06 Member: 26139Members
    I dont play ns, I like to use what I skin. Id rather work on 1024's and resize for an ns compile.
  • SpaceJesusSpaceJesus Join Date: 2004-07-02 Member: 29683Banned
    edited August 2005
    Fair enough, but I was under the impression that resizing the map would distort it.
    It doesn't matter that much anyway, it's not hard to type different values into texporter ....

    [edit: i noticed some missing faces, ill re-mesh tomorrow]
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