Sensory Is Not A Viable First Chamber
Jmmsbnd007
Join Date: 2002-11-24 Member: 9793Banned, Constellation
I just want to let this out to the people who are continually advocating sensory buffs in an attempt to make it a viable first chamber: it's not going to happen. By nature, sensory is a very poor chamber for defending the second hive, the most important part of the alien game. Both movements and defense are exponentially better in this field. Although sensory can give the illusion that it is a viable first chamber due to a possibly powerful early game (depending on how smart the marine team is), any half-decent team will rip apart a sensory-first second hive. <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif' /><!--endemo-->
Comments
in pubs, its very poor
clans, if the team is organized and coordinated enough it can be best.
in pubs, its very poor
clans, if the team is organized and coordinated enough it can be best. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
If it's the best for clans, then why is everybody still going MC first? All it takes is a couple of pings and welders and the marines are already inside the second hive.
in pubs, its very poor
clans, if the team is organized and coordinated enough it can be best. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
If it's the best for clans, then why is everybody still going MC first? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I don't think anybody has ever thought about it. Clanners only do what they know works and never try to think up new and better ways to win.
in pubs, its very poor
clans, if the team is organized and coordinated enough it can be best. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
If it's the best for clans, then why is everybody still going MC first? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I don't think anybody has ever thought about it. Clanners only do what they know works and never try to think up new and better ways to win. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
It's already been tried and analyzed.
Yes it can be very powerful if used properly but that doesnt make the games worth playing, its just a boring chamber, end of. If you use it in a clan war you're generally just taking half the fun away from the round and **** on it.
in pubs, its very poor
clans, if the team is organized and coordinated enough it can be best. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
If it's the best for clans, then why is everybody still going MC first? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I don't think anybody has ever thought about it. Clanners only do what they know works and never try to think up new and better ways to win. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
It's already been tried and analyzed. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
no
in pubs, its very poor
clans, if the team is organized and coordinated enough it can be best. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
If it's the best for clans, then why is everybody still going MC first? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I don't think anybody has ever thought about it. Clanners only do what they know works and never try to think up new and better ways to win. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
It's already been tried and analyzed. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
no <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Um... I don't know what to say to a response that consists of "no".
in pubs, its very poor
clans, if the team is organized and coordinated enough it can be best. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
If it's the best for clans, then why is everybody still going MC first? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I don't think anybody has ever thought about it. Clanners only do what they know works and never try to think up new and better ways to win. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
There was a faddish sensory first period during the 2.1 beta, if I recall correctly, that lasted only as long as it took for people to remember that 1 hive focus fades are hella easy to kill and elec nodes are impossible for a 6 man alien team to take down while defending the second hive. But it did succeed in making heavy armor more popular.
It was in the beginning of season two I think. I don't know.
The only thing I can ever invision changing starting chamber choice would be if aliens could always drop 1 movement per growing hive, no matter the starting chamber. This still probably wouldn't be enough to offer a difference since it would only offer a single entry or a single exit movement chamber to/from the second hive.
in pubs, its very poor
clans, if the team is organized and coordinated enough it can be best. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
If it's the best for clans, then why is everybody still going MC first? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I don't think anybody has ever thought about it. Clanners only do what they know works and never try to think up new and better ways to win. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
It's already been tried and analyzed. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
no <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Um... I don't know what to say to a response that consists of "no". <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
<!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif' /><!--endemo-->
I like sensory for Nancy as well.
I guess sensory is veyr powerful depending on the map.
...
That, and pub comms never scan or drop welders -_-
Period.
uhhhhhh
we don't use sensory first because it sucks compared to movement -- being able to teleport to an under attack hive is greater than
...I begin to think he didn't know what he was talking about.
Router, plenty of teams have tried SC, you don't see many people using it official matches not because they don't want to try something new, but because something new was pretty boring and not particulary good. DCs are a less viable chamber now as well because no one can remember how to fade without celerity, but carapace skulks are deadly beyond belief.
Router, plenty of teams have tried SC, you don't see many people using it official matches not because they don't want to try something new, but because something new was pretty boring and not particulary good. DCs are a less viable chamber now as well because no one can remember how to fade without celerity, but carapace skulks are deadly beyond belief. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Cara skulks are ridiculous. Terror really put the hurt on us in the season 5 finals with a cara crush each round.
in pubs, its very poor
clans, if the team is organized and coordinated enough it can be best. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
If it's the best for clans, then why is everybody still going MC first? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I don't think anybody has ever thought about it. Clanners only do what they know works and never try to think up new and better ways to win. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
ok sure, because you know every clan in the world
the matter of the fact is that mc's are a superior starting chamber in almost every environment at the moment, dont think we havent tried the other ones.
edit: using dc's first is an excellent way to sharpen your skulks' teamwork and coordination, we do it pretty often on some maps
Ambushes can be done out of sense areas aswell (if you have cloak).
Focus can be good till rines get their armor (making it harder later on when tactics have to change).
DC first, good for hit and run tactics or stronghold defence spots (including hives).
More likely to survive skulks with carapace, heal and attack again.
MC first, good for silence ambush attacks, or quick hit and run tactics.
Good for teleporting to hive in distress.
In all they all have their advantages, people prefer some tactics more than others and are better at either one.
in pubs, its very poor
clans, if the team is organized and coordinated enough it can be best. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
If it's the best for clans, then why is everybody still going MC first? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I don't think anybody has ever thought about it. Clanners only do what they know works and never try to think up new and better ways to win. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
ok sure, because you know every clan in the world
the matter of the fact is that mc's are a superior starting chamber in almost every environment at the moment, dont think we havent tried the other ones.
edit: using dc's first is an excellent way to sharpen your skulks' teamwork and coordination, we do it pretty often on some maps <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Router, plenty of teams have tried SC, you don't see many people using it official matches not because they don't want to try something new, but because something new was pretty boring and not particulary good. DCs are a less viable chamber now as well because no one can remember how to fade without celerity, but carapace skulks are deadly beyond belief.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Oh you silly euros. I was trying to be a funny man. Perhaps I kept too staight a face.
Sensory chambers however, can be useful in noobing a round off a team thats way better than you. Cloak rush marine start ftw.
It's wonderful <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
Which means nothing, really. Granted it's crap that they made the SC chamber even more newbie, but it's still <b>worthless</b> for second hive defense.
100% doesn't make any difference for the most important part of the game, the hive attack. Sensory is a defensive chamber - do wha? huh? did I just say that? It lets you ambush from anywhere, but it defeated by a single scan from a 15 res structure. When it comes to the assault on the second hive, your only hope with sensory is to keep them in base with ambushes - by this time, the comm should have multiple obs and enough energy to keep his team scanned. Don't expect any lerks to be available to gas for 1-hit-kills, because sensory makes them slow and an easy kill.
At the second hive with sensory, the fades are screwed for healing because gorges don't have enough stamina to keep healing them. With movement they get gorges with perma-healing that can also heal the hive. With defense, you have to rely on regen and stanima starved gorges - which is quite slow to fully heal and does not get you a quick path to the under attack hive.