Ns_origin

AnnihilatorAnnihilator Join Date: 2003-10-13 Member: 21667Members
<div class="IPBDescription">Lets fix it</div> ns_origin is one of the most fun maps in ns, so why dont we fix it. Everyone knows there are some huge problems with it, such as stuck spots in vent and bio. Also Bio hive really needs to be reworked, and even ore extracion and furnace needs a facelift, but otherwise its still a great map.

If anyone can get me some information(who made it, who can fix it) about origin please lets hear it because I would love to see the map finished once and for all.

Comments

  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    Ns_origin is a fruity map, as Lucid used to call it, but it's well balanced and a playoff map imho. I'd like to see these bugs fixed also.
  • coriscoris Join Date: 2003-07-08 Member: 18034Members, Constellation
    I think that the source remains, but that lights.rad was lost in a hdd crash <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    I heard the source was lost :/

    I'm hoping that there's more truth in what coris' said than I.
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    I believe the source files were lost.
  • JazzXJazzX cl_labelmaps ∞ Join Date: 2002-11-19 Member: 9285Members, Retired Developer, NS1 Playtester
    The original mapper, Cadaver (who was also one of the Devs of <a href='http://www.planethalflife.com/si' target='_blank'>Science and Industry</a>) left the Half-Life mod scene when he started doing commercial game development work in the UK.

    As everyone else has said the source files for the map are unavailable, and because of its complexity and design doing a rebuild (ala Nancy or Bast) would likely take an extraordinarly long time.
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