Bablers

ahhoahho Join Date: 2003-02-22 Member: 13854Members
<div class="IPBDescription">Just discuss not intending to bring them</div> Just wondering, the babler that we've seen was fun but due to the problem that it uses snark's code, it cause problem to the game. Right now we've seen bot with probably improved AI coding, if bablers was to use it, would it cause problems??

Comments

  • GlissGliss Join Date: 2003-03-23 Member: 14800Members, Constellation, NS2 Map Tester
    Yes, because the bots suck too.
  • RoverRover blargh Join Date: 2003-09-23 Member: 21139Members
    <!--QuoteBegin-Princess of Power+Aug 7 2005, 09:07 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Princess of Power @ Aug 7 2005, 09:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yes, because the bots suck too. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I'd like to see you go against some good whichbots. As soon as they get close enough they rape anything.
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    Darkness is supposed to be working on them.
  • Renegade.Renegade. Join Date: 2003-01-15 Member: 12313Members, Constellation
    Remember, they don't necessary have to be *good*, infact they shouldn't. Babblers were initially designed just to be the "gorge's posse", a distraction or nuissance to the marines while the real skulks came in.
    So if implementing bot AI would stop them from glitching and/or attacking their creater, I'm all for it, especially if AI is not *good*.
  • HarrowerHarrower Join Date: 2005-03-16 Member: 45478Members
    <!--QuoteBegin-Princess of Power+Aug 7 2005, 02:07 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Princess of Power @ Aug 7 2005, 02:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yes, because the bots suck too. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Have you seen the cTs lerks?
  • Irish_PirateIrish_Pirate Join Date: 2005-07-24 Member: 56700Members
    I remember going gorge and spamming babblers near marine start. Even if they fixed the AI limits would probably need to be set to help prevent crashing. Every alien going gorge, getting adren and spamming babblers would be bad.

    If the AI could be imporoved enough, it would be fun to have only one babbler at a time, but it lives for a long time and follows the gorge around to protect. If you could add in commands like they have in half-life 2 to order them to go someplace or guard somewhere it could be even better.
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