Client bandwidth requirements increasing?

ZithZith Join Date: 2004-10-29 Member: 32503Members, Constellation, Reinforced - Shadow, WC 2013 - Supporter
Hi all,

I've been playing NS for a number of years now and am one of those unfortunates who only has dialup internet access (ISDN). In the beginning I never used to have a problem with choke or loss even in bigger games (16-20) but with recent releases (ok recent meaning 3.0+) I notice increasing choke because of the higher bandwidth needed by NS.

My connection is a very stable 6.4KB/s and together with an updaterate of 30 I would have thought even larger games should remain playable still. Coming to the point - is the increasing bandwidth requirements down to the specific servers I play on due to their configuration or is it NS (HL engine) itself that is responsible? Is it something that NS coders have any control over at all?

/Zith
<img src="style_emoticons/<#EMO_DIR#>/skulk.gif" style="vertical-align:middle" emoid="::skulk::" border="0" alt="skulk.gif" />

Comments

  • surprisesurprise Join Date: 2003-01-16 Member: 12382Members, Constellation
    i guess that server-plugins for example could play a role in bandwidth requirement

    on what servers do you usually play?
  • ZithZith Join Date: 2004-10-29 Member: 32503Members, Constellation, Reinforced - Shadow, WC 2013 - Supporter
    Hmm good point. I play on yoclan a fair bit and also in the past jolt / blueyonder public servers (which love to kick above 300 ping). My normal ping is 90-100 but in a big firefight I'll get spikes of 700-800 especially on co servers. Watching the net_graph I can see the bandwidth from the server goes above 5.5-6KB/s. Maybe VAC has added some further overhead also?
  • surprisesurprise Join Date: 2003-01-16 Member: 12382Members, Constellation
    well, its obvious why the ping goes up in big firefights, theres just more data to be sent


    but why that should have changed with 3.0, no clue
    its quite some time ago, so i dont even know anymore what the changes have been

    what are your netsettings?


    and @ mods, maybe this would better suit for the tech-support-forum?
  • DarkFrostDarkFrost Join Date: 2003-04-03 Member: 15154Members, NS1 Playtester, Constellation
    edited July 2006
    It could simply be added traffic due to steam, do you have many 'official' game? (dod, cs etc as you will be a source for people to download off, unless I am getting my wires crossed at how steam transfers data <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />)
    You could also try 56k rate settings, instead of 64k, a steady slightly higher ping is better than an unstable low ping.
  • tjosantjosan Join Date: 2003-05-16 Member: 16374Members, Constellation
    Yeah, lower your rates. And in all honesty, the number of high quality NS servers has decreased steadily for a while now.
  • surprisesurprise Join Date: 2003-01-16 Member: 12382Members, Constellation
    of ~ 20 servers with acceptable ping (<150) i got ~ ns-servers, rest was combat

    and those ns servers had insane playerlimits
    damn, i need my own server...
  • ZithZith Join Date: 2004-10-29 Member: 32503Members, Constellation, Reinforced - Shadow, WC 2013 - Supporter
    Thanks for the suggestions!

    I don't have anything streaming in the background. I soon learned that dialup and auto-updates do not mix <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />

    On lowering rates...well they can't get much lower than say 30 updaterate because many servers enforce this minimum (or 40 on some). My settings are
    rate/cl_rate 6000
    cl_updaterate 30
    cl_cmdrate 60

    I understand that more people in my immediate area means more data to send, my point is that it used to be fine. Previous net graphs would show a max maybe 3-4KB/s even with big fights. Now that is no longer the case so I assume that more data is sent about those entities but they are the same things that were there in the past so why the change? <img src="style_emoticons/<#EMO_DIR#>/nerd-fix.gif" style="vertical-align:middle" emoid="::nerdy::" border="0" alt="nerd-fix.gif" />

    Mods please move this to somewhere else if desired. I had looked at the other forums and maybe server discussion was the correct place but putting the subject of client in the server group just didn't seem right !
  • surprisesurprise Join Date: 2003-01-16 Member: 12382Members, Constellation
    that cmdrate seems damn high

    even with 1k dsl i have a cmd-rate of 80


    what is the upload your connection allows?
    maybe try to lower that, because, as i said, it seems quite high
  • ZithZith Join Date: 2004-10-29 Member: 32503Members, Constellation, Reinforced - Shadow, WC 2013 - Supporter
    <!--quoteo(post=1564691:date=Jul 28 2006, 12:56 PM:name=surprise)--><div class='quotetop'>QUOTE(surprise @ Jul 28 2006, 12:56 PM) [snapback]1564691[/snapback]</div><div class='quotemain'><!--quotec-->
    that cmdrate seems damn high

    even with 1k dsl i have a cmd-rate of 80
    what is the upload your connection allows?
    maybe try to lower that, because, as i said, it seems quite high
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    ISDN is 6.4KB up 6.4KB down, with one channel. So having a high cmdrate isn't an issue because it sends such a small amount of data in each packet (just updating your own state). I have tried it lower as well, down to 30 and it didn't make any difference to the needed downstream bandwidth from the server.

    I could of course use both ISDN channels together for 12.8KB up/down but that equals twice the dialup cost.
  • surprisesurprise Join Date: 2003-01-16 Member: 12382Members, Constellation
    cmdrate sends your input as far as i know, and lets say you have cmdrate 30 (sending 30 times a second)
    and cmdrate 60(sending 60 updates a second)

    i think t would make a difference, but if you have already tried that, that will not be the source of your problems...

    hrm, i guess i have no other idea for now >_>
  • DihardDihard Join Date: 2002-12-02 Member: 10365Members, Constellation
    <!--quoteo(post=1564661:date=Jul 27 2006, 07:17 PM:name=DarkFrost)--><div class='quotetop'>QUOTE(DarkFrost @ Jul 27 2006, 07:17 PM) [snapback]1564661[/snapback]</div><div class='quotemain'><!--quotec-->
    (dod, cs etc as you will be a source for people to download off, unless I am getting my wires crossed at how steam transfers data <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />)<!--QuoteEnd--></div><!--QuoteEEnd-->
    Just to clarify, all downloading for Steam is done from their content servers, so that couldn't be the problem.
  • todd1Oktodd1Ok Join Date: 2004-04-19 Member: 28018Members, Constellation, NS2 Playtester
    edited July 2006
    i dont mean to sound like an ###### if you already said, but 512k can be had for cheaper than what a standard 56k or ISDN line cost's in the UK. Even satelite DSL would be cheaper and give you better ping.Without trying to sound like a condecending bastard, have you ever considered upgrading?

    [edit] didnt see the irish location. im from dublin myself. Where do you live? is it a geographical problem with not being able to get high speed broadband? you can get a really cheap 1 meg line from imagine for 19.99 euro a month. would give you ping to yo and brys of 55-60.
  • ZithZith Join Date: 2004-10-29 Member: 32503Members, Constellation, Reinforced - Shadow, WC 2013 - Supporter
    <!--quoteo(post=1564819:date=Jul 31 2006, 12:07 AM:name=todd1Ok)--><div class='quotetop'>QUOTE(todd1Ok @ Jul 31 2006, 12:07 AM) [snapback]1564819[/snapback]</div><div class='quotemain'><!--quotec-->
    i dont mean to sound like an ###### if you already said, but 512k can be had for cheaper than what a standard 56k or ISDN line cost's in the UK. Even satelite DSL would be cheaper and give you better ping.Without trying to sound like a condecending bastard, have you ever considered upgrading?

    [edit] didnt see the irish location. im from dublin myself. Where do you live? is it a geographical problem with not being able to get high speed broadband? you can get a really cheap 1 meg line from imagine for 19.99 euro a month. would give you ping to yo and brys of 55-60.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    You guessed it location is the issue - not that is should really be but don't start me on monopolies...
  • puzlpuzl The Old Firm Join Date: 2003-02-26 Member: 14029Retired Developer, NS1 Playtester, Forum Moderators, Constellation
    Have you not looked at any of the wireless options? Some of them work very well.

    Depending on the technology and implimentation, wireless broadband can surpass the equivalent wired solution.

    ( I'm with digiweb, which is a Wireless DOCSIS 2.0. Unfortunately it is only available in urban areas for now ).
  • ZithZith Join Date: 2004-10-29 Member: 32503Members, Constellation, Reinforced - Shadow, WC 2013 - Supporter
    <!--quoteo(post=1564842:date=Jul 31 2006, 12:23 PM:name=puzl)--><div class='quotetop'>QUOTE(puzl @ Jul 31 2006, 12:23 PM) [snapback]1564842[/snapback]</div><div class='quotemain'><!--quotec-->
    Have you not looked at any of the wireless options? Some of them work very well.

    Depending on the technology and implimentation, wireless broadband can surpass the equivalent wired solution.

    ( I'm with digiweb, which is a Wireless DOCSIS 2.0. Unfortunately it is only available in urban areas for now ).
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Hi,

    Believe me I have looked & will keep looking and as soon as any decent broadband is available here I will be on it like a rash. Was living in town for a year and had 512Kb from Netsource (about 4 years ago) so it was even more depressing to go back to dial up when I moved back out into the sticks - marriage does terrible things <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />

    Last Mile claims to be in this area but in reality the mast is too far and would never have decent LOS. Am also keeping an eye on Irish WAN but nothing close enough yet.

    I guess the general answer for NS is tough luck, the game consumes the bandwidth it does and there isn't any way to change that which is fair enough. I will still play, just have to find smaller games or live with the disconnects due to high pings from mad choke! Broadband someday...

    /Zith
  • puzlpuzl The Old Firm Join Date: 2003-02-26 Member: 14029Retired Developer, NS1 Playtester, Forum Moderators, Constellation
    What part of the country do you live in? I know a lot of people involved in the Irish WAN project, but mainly along the west coast.

    Also, NS bw requirements shouldn't have changed that much. If you want to pm me more details on what you are experiencing I can try to understand your problem.

    Also, what rates are you using? Be sure not to use rates that would exceed the limits of your physical connection.
  • ZithZith Join Date: 2004-10-29 Member: 32503Members, Constellation, Reinforced - Shadow, WC 2013 - Supporter
    edited July 2006
    <!--quoteo(post=1564849:date=Jul 31 2006, 03:17 PM:name=puzl)--><div class='quotetop'>QUOTE(puzl @ Jul 31 2006, 03:17 PM) [snapback]1564849[/snapback]</div><div class='quotemain'><!--quotec-->
    What part of the country do you live in? I know a lot of people involved in the Irish WAN project, but mainly along the west coast.

    Also, NS bw requirements shouldn't have changed that much. If you want to pm me more details on what you are experiencing I can try to understand your problem.

    Also, what rates are you using? Be sure not to use rates that would exceed the limits of your physical connection.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Live outside Athlone about 18 miles NW. Nearest village would be Ballygar, around 3 miles from me.

    My normal rates are 30 update and 40 cmd. Is there a way to calculate the bandwidth for NS from that or do you need more info? I don't know the packet size but I suspect that it has increased gradually over releases. My observations of the downstream bandwidth in net_graph show it hitting over 6K/s with that 30 update setting in decent fights. Upstream was never really an issue from what I saw.
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