Cosmetic/helpful Fixes To Ns.

ArdescoArdesco Join Date: 2002-11-09 Member: 7831Members
A few things I've noticed about Natural Selection:

Sometimes, marines will be unable to reload their weapons to 100 % ammo when using an armoury, especially after combat.

Second, if a commander binds jump to another key, say, 2nd mouse, he doesn't jump to alerts unless he binds jump to spacebar.

Also, there always seems to be a slight lag between the time when you drop an item and where it ends up dropping--causing items that a marine would normally pick up to just pass right behind him instead. Is there any way to reduce this "item drop" lag?

Also, I'd be nice if in the next patch, dead bodies no longer ping on the commander hud.

Finally, will dead aliens ever get a proper, working dead animation? they seem to just pop out when they die sometimes.

And Finally Finally, the seige cannon seems to sometimes play its firing animation too fast (i.e. the barrel pumps forward and back multiple times between its firing cycle).

Other than that, Natural selection plays great!

Comments

  • PulsePulse To create, to create and escape. Join Date: 2002-08-29 Member: 1248Members, Constellation
    the jump key is well, your jump bind, so if you bind jump to mouse2 pressing that will take you to alerts in commander mode.
  • UnitUnit Join Date: 2002-08-26 Member: 1230Members
    It doesn't....I have it bound to mouse2 and when I press it nothing happens. After I also bound it to another key it worked fine.
  • InexorableInexorable Join Date: 2002-09-28 Member: 1360Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Finally, will dead aliens ever get a proper, working dead animation? they seem to just pop out when they die sometimes.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->Chances are, those aliens didn't die. They were redeemed.
  • sqwurlsqwurl Join Date: 2002-11-01 Member: 3260Members
    Yeah i noticed that about the siege cannon...animation keeps playing in between shots and the fire sprite never stops until the siege stops..ooo new animation idea <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo--> after a bite on a marine have his head disappear like you ate it lol would be funny to see
  • PulsePulse To create, to create and escape. Join Date: 2002-08-29 Member: 1248Members, Constellation
    thats odd, who uses mouse2 for jump anyway? I mean, maybe in quake but HL? Not much of a problem methinks, Ive noticed all of those other problems but they didn't make much of a difference, although it would be nice to see them fixed. and uh, maybe hitboxes that affect your death animation (no difference in damage) would work for that sqwurl.
  • TraneTrane Join Date: 2002-02-01 Member: 148Members
    edited November 2002
    Alright, heres the real news on the mouse2/jump issue. Commander mode rebinds your mouse to a special coded configuration so that it will work in an rts format. So, all your normal binds are nulled. Basically your going to have to bind jump to another button on the keyboard to use in commander mode. Its what i had to do for my voice com. A small price to pay for a commander mode...
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    You'll never be able to 'jump to the alert' with jump bound to a mouse key. Sorry, but it's just not possible with the HL engine's limitations. It can't be that hard to have an alternate bind, can it?
  • BattousaixBattousaix Join Date: 2002-06-25 Member: 822Members
    I can only reply about the item "lag" you cant fix this because you drop the item..... then the info is sent to the server, and the server then "drops" the item in there, but the problem is that while the info was being sent the marine already moved, and missed the item.
    The solution is pretty simple, drop items some meters forward
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