Is there anything that can be done

eliotmateliotmat Join Date: 2002-12-01 Member: 10350Members, Reinforced - Shadow
<div class="IPBDescription">to make NS look better while we wait....</div>NS is an old game on an old engine. We all know that.

Dev team, is there anything being done in the current engine that can make NS look better?

Does anyone have the original high-res models from which the low-res models were created?

Also, are there any active modelers anymore? If so where are they? What are they working on?

Lastly, there have been many "increase your FPS" threads in the past. Are there any ways to increase the image quality?

I'm sick of trying to get friends to play this game because they all turn their noses because "the graphics are bad".

Comments

  • Andrew_FirebornAndrew_Fireborn Join Date: 2006-09-21 Member: 58036Members
    NS Armslab has a lot of models up... although not all the ones I know to exist. The modification forum might be a better place to poke around though.
  • EverwatchfulEverwatchful Join Date: 2003-11-17 Member: 23084Members
    modification forum's went kapout since forum's back. i highly suggest using the cel-shaded pack for a cartoonny look, since it replaces ALL models with cel-shaded models. if you want tho, you can of course pick n match your favorite models from NSarmslab.
  • surprisesurprise Join Date: 2003-01-16 Member: 12382Members, Constellation
    there was an INCEDIBLY ###### cool awesome high def texture pack for ns.

    it had bumpmapping and all the stuff.

    but as far as i know i was blocked because of whitewall exploits etc... <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />


    those were cool <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
  • SnappyCrunchSnappyCrunch Join Date: 2004-08-03 Member: 30328Members, Constellation
    edited October 2006
    Yeah, detail textures had the promise to make the game look a lot better. The dev team decided to block it completely instead of just tying r_detailtextures into mp_consistency. I'm not sure why.
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    you could exploit it by making all the walls white, which would allow you to see anyone that was trying to hide.
  • DarknsDarkns Join Date: 2004-09-05 Member: 31402Members, Constellation
    Where the walls always fully-white, or were they still shadowed?
  • tigersmithtigersmith Join Date: 2004-11-11 Member: 32749Members, Constellation, Reinforced - Supporter
    NS is fine the way it is.
  • DarknsDarkns Join Date: 2004-09-05 Member: 31402Members, Constellation
    Fine yes, but not as pretty as it could be...
  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    <!--quoteo(post=1568865:date=Oct 3 2006, 01:21 AM:name=SnappyCrunch)--><div class='quotetop'>QUOTE(SnappyCrunch @ Oct 3 2006, 01:21 AM) [snapback]1568865[/snapback]</div><div class='quotemain'><!--quotec-->
    Yeah, detail textures had the promise to make the game look a lot better. The dev team decided to block it completely instead of just tying r_detailtextures into mp_consistency. I'm not sure why.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    I believe that it was impossible to do with the HL engine. Something about only some of the files could be checked. Not sure on details, but I remember hearing that it simply wasn't possible.
  • bassportbassport Join Date: 2004-01-24 Member: 25656Members, Constellation
    <!--quoteo(post=1568759:date=Oct 2 2006, 04:35 PM:name=eliotmat)--><div class='quotetop'>QUOTE(eliotmat @ Oct 2 2006, 04:35 PM) [snapback]1568759[/snapback]</div><div class='quotemain'><!--quotec-->
    I'm sick of trying to get friends to play this game because they all turn their noses because "the graphics are bad".
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    I know the feeling <img src="style_emoticons/<#EMO_DIR#>/confused-fix.gif" style="vertical-align:middle" emoid="???" border="0" alt="confused-fix.gif" /> <img src="style_emoticons/<#EMO_DIR#>/mad-fix.gif" style="vertical-align:middle" emoid=":angry:" border="0" alt="mad-fix.gif" />

    I'm a bit fed up by the stance the devs are taking since about a year. Always telling us that they'll start working on NS:S AND NS2 soon and then scrapping NS:S and totally restarting their efforts for NS2. At least they could give some of the code and the models out so that the community can develop NS further... <img src="style_emoticons/<#EMO_DIR#>/confused-fix.gif" style="vertical-align:middle" emoid="???" border="0" alt="confused-fix.gif" />
  • CxwfCxwf Join Date: 2003-02-05 Member: 13168Members, Constellation
    <!--quoteo(post=1569557:date=Oct 10 2006, 11:06 AM:name=bassport)--><div class='quotetop'>QUOTE(bassport @ Oct 10 2006, 11:06 AM) [snapback]1569557[/snapback]</div><div class='quotemain'><!--quotec-->
    I know the feeling <img src="style_emoticons/<#EMO_DIR#>/confused-fix.gif" style="vertical-align:middle" emoid="???" border="0" alt="confused-fix.gif" /> <img src="style_emoticons/<#EMO_DIR#>/mad-fix.gif" style="vertical-align:middle" emoid=":angry:" border="0" alt="mad-fix.gif" />

    I'm a bit fed up by the stance the devs are taking since about a year. Always telling us that they'll start working on NS:S AND NS2 soon and then scrapping NS:S and totally restarting their efforts for NS2. At least they could give some of the code and the models out so that the community can develop NS further... <img src="style_emoticons/<#EMO_DIR#>/confused-fix.gif" style="vertical-align:middle" emoid="???" border="0" alt="confused-fix.gif" />
    <!--QuoteEnd--></div><!--QuoteEEnd-->


    NS:Source was a bad idea to begin with. Basically, the concept was to take an existing game built heavily around a variety of quirks and flaws in one engine, and try to rebuild <i>exactly the same game</i> on a completely different engine with different quirks and flaws, for no other benefit then to improve the graphics. The coding work required to replicate the behaviors of base NS would be incredible. It was only proposed as an idea at all when the dev team was feeling short on funds, and looking for a way to shrink the scope of the NS2 project to a more manageable level.

    But apparently Flayra has since decided that NS:Source isn't really a much smaller project than NS:2 would be, anyway. So there's no point. Might as well go for a full-fledged new game, rather than a Port that still takes as much coding as a new game.
  • SpaceJesusSpaceJesus Join Date: 2004-07-02 Member: 29683Banned
    <!--quoteo(post=1569569:date=Oct 10 2006, 02:00 PM:name=Cxwf)--><div class='quotetop'>QUOTE(Cxwf @ Oct 10 2006, 02:00 PM) [snapback]1569569[/snapback]</div><div class='quotemain'><!--quotec-->
    NS:Source was a bad idea to begin with. Basically, the concept was to take an existing game built heavily around a variety of quirks and flaws in one engine, and try to rebuild <i>exactly the same game</i> on a completely different engine with different quirks and flaws, for no other benefit then to improve the graphics. <!--QuoteEnd--></div><!--QuoteEEnd-->


    Nice summary <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" />
  • ultranewbultranewb Pro Bug Hunter Join Date: 2004-07-21 Member: 30026Members
    With cloaking at 100%, who really cares about blocking r_dt?
  • freebirdpatfreebirdpat Join Date: 2004-04-10 Member: 27826Members, Constellation, Reinforced - Shadow
    Because the topic of discussion of white walls isn't just about finding cloakers when it comes to white walls... Also finding hiding skulks can be easier, or hiding marines for that matter.
  • surprisesurprise Join Date: 2003-01-16 Member: 12382Members, Constellation
    anybody got other ideas instead of using the cell-shaded models?
  • SpaceJesusSpaceJesus Join Date: 2004-07-02 Member: 29683Banned
    <!--quoteo(post=1569832:date=Oct 13 2006, 07:25 AM:name=freebirdpat)--><div class='quotetop'>QUOTE(freebirdpat @ Oct 13 2006, 07:25 AM) [snapback]1569832[/snapback]</div><div class='quotemain'><!--quotec-->
    Because the topic of discussion of white walls isn't just about finding cloakers when it comes to white walls... Also finding hiding skulks can be easier, or hiding marines for that matter.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    To be fair you could just use powerstrip to crank up your ingame gamma - same effect. Whitewalls is no more of an advantage than having a sh**ty monitor IMO.
Sign In or Register to comment.