Func_conveyor

OuroborosOuroboros Join Date: 2006-09-21 Member: 58034Members, Constellation
<div class="IPBDescription">???</div>I'm fairly certain that the red scrolling lights outside the Hera marine start is a result of a func_conveyor entity. However, I can't seem to figure out how to make it scroll a certain direction instead of left to right.

The effect I'm trying to go for is scrolling upwards. I've tried the pitch control but the texture doesn't move in- game.

Any help will be appreciated! <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />

Comments

  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    You have to rotate the texture in the correct direction to rotate. I forget exectly but the texture scrolls from left to right or right to left, so you have to orient the texture so that it scrolls in the direction you want.
  • BigDBigD [OldF] Join Date: 2002-10-25 Member: 1596Members
    Indeed, KFDM is correct. I've made a single ring-shaped entity that had the same red scolling texture flow "around" the ring. The idea is that to do the same thing using the angle setting, I'd have to create a bunch of entities for each section of the ring. (Off the top of my head, this would probably be 8 entities vs 1.)

    If you're trying to make a texture scroll in another direction, you'll need to open up the .wad in Wally or your texture editor of choice, and literally rotate it, not simply on the face of the brush within hammer. (Remembering to save it as a new texture, in your own .wad as opposed to ns.wad or ns2.wad as the change won't propagate to those who download your map later.)

    A bit of a pain if you want something to move at an angle though. A second entity that used the angle modifier would be nice to have sometimes.
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